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/3/ 3DCG

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Most viewed threads in this category

1 more posts in this thread. [Missing image file: ]
https://youtu.be/o1iz4L-5zkQ?list=RDAWVvuh9L2cc What is the program used in this video? MMD or Live2d Euclid?

What is this hard ops faggotry

13 more posts in this thread. [Missing image file: ]
when the resulting mesh is absolute trash?
15 more posts in this thread. [Missing image file: ]
Why is animation so fucking frustrating? How can I even fail a simple walking animation? How do I improve this shit?
3 more posts in this thread. [Missing image file: ]
Just did 70 seconds of animation in 2 days at work, is this a ridiculous amount?

Living with animation

11 more posts in this thread. [Missing image file: ]
Is it viable to try to make a living with indie animation? We've been talking about hentai + patreon, making a living with games, but what about 3D animations? someone has a experience to share? is that possible? I've been learning 3D since 2015, its not much, but i want to aim a goal to my life...

3D animation done for school project

5 more posts in this thread. [Missing image file: ]
K, so, i made this abomination for a finals in my highschool. Im going to shamelessly put it in here hoping someone will see it. My school taught me nothing so i had to teach myself. I accept and want to recieve any criticism you may have (which you will)
7 more posts in this thread. [Missing image file: ]
I'm a freelance illustrator that does digital paintings and I plan to learn a sculpting software to create models for light and perspective reference. I have a decent grasp at modeling low poly stuff in Blender and I'm thinking to learn either zbrush or 3dcoat in addition. There's this meme in the concept artist community that 3dcoat is better for painters like because supposedly 3dcoat has a more intuitive UI. Is there some truth to this? Zbrush seems to be more industry standard. I'm also playing with the idea of turning my digital sculpts into resin kits in the future, and zbrush seems better for that aswell.
4 more posts in this thread. [Missing image file: ]
Something I've been wondering for a long time since I discovered porn games and adult mods, hopefully the kind experts of /3/ can satisfy my curiosity. Why is it that high heels seem to be so difficult to model accurately in games compared to other "everyday" clothing items? I've seen games pull off suits, coats, sneakers, boots, hats to very high levels of quality, but then in the same games I pull up whatever offering of high heels they have and they either look like flats with a stick glued to them, or horrific monstrosities like pic related. So what's the deal? Is there something about the shape and angles that makes them hard to model accurately? Is it simply a matter of not giving a shit about something so specific?






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