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/3/ 3DCG

Threads added between 2013/02/06 and 2013/02/13

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Most viewed threads in this category

11 more posts in this thread. [Missing image file: VC9N[1].jpg]
Is it possible to bypass the commercial-use issue for Student versions of Maya by exporting the mesh as an obj and re-saving it in Blender? >inb4 just buy it or use blender from the get-go. Alternatively, if there is some way to make Blender feel like Maya in regards to controls, that'd be great. Extruding in Blender is annoying when it won't let me be precise with it.
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9 more posts in this thread. [Missing image file: Sleepy-Hollow.jpg]
I can't believe I'm asking for advice on 4chan. But hey, you never know. So here's the story /3/D Bros. I went to school for a degree in Computer Animation. My goal (like a lot of people) is to someday get into the game industry as a 3D artist. (Personally I'm into environment/prop art) I graduated about 8 months ago, and my school basically fucked me over big time. They taught Lightwave, which basically nobody uses, and honestly, in retrospect from what I've learned since it is a shit program. I got told that it wasn't any big deal, that I could learn any other program easy because "they're all the same". Also there was no focus on building any sort of portfolio or body of work, all they did is harp harp harp on our Senior Show and making it good. Here I am, 8 months later and I'm unemployed, with a degree that is worth less than the frame it's sitting in. Almost every single company I've applied for asks for different program competencies, mainly 3DS. So, thus I'm teaching myself 3DS. Chaps my ass that I should have learned it 4 years ago but it is what it is. It's just really frustrating because I haven't found many good tutorial series so most of the time I'm headbutting my desk trying to figure out why I'm not using the ____ tool properly. My biggest problem right now is I'm not sure where to go from here. I'm working on getting up to date on programs, and then I'll start building a good portfolio after but then what? I have no industry contacts to speak of, no internship, nothing. (My school also neglected to mention these were important). How does one even go about finding said contacts? I know people at Pixar/Valve/Bethesda/Epic/ect didn't just wake up one day and find themselves at their desk, they had to start somewhere. [1/2]
0 more posts in this thread. [Missing image file: Mike_Monsters_University_still_1.jpg]
http://www.youtube.com/watch?v=ODePHkWSg-U Here we are. Niggers said that arnold is taking over - let me laugh even harder.
2 more posts in this thread. [Missing image file: 011.gif]
/r/ the old chest physics thread in rar form, NOT chest modelling
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Do you believe that having the ability to draw is important to have when working in 3d?
4 more posts in this thread. [Missing image file: Woody.jpg]
Guys what do think of my portfolio been working hard as balls to get this out. http://www.royalhigh.edin.sch.uk/departments/departments/cdt/ahgc_1011_environments.html I think its good enough for an intership at EA
0 more posts in this thread. [Missing image file: erhetheth.jpg]
I have officially mastered 3d modelling. Kill yourselves.
3 more posts in this thread. [Missing image file: SloopCroppedSmall.jpg]
Hello /3/, I'm making a sailboat simulation for my degree. I'm at the point where I need a 3D model of one. Could anyone hook me up with a 3D model of a bermuda rigged sailboat like pic related? Preferably not that high poly. Many thanks.


2 more posts in this thread. [Missing image file: darkSoulsFormLightingColorAndSound.jpg]
the GET TO FUCKING WORK thread anything GET TO FUCKING WORK or 3 related, post here. >pic related >game my faggot little brother with time on lazy fucking hands plays that motivates the fuck out of me to build some badass high to low poly action environs like this or Vagrant Story for PSX

Voxels Blender

3 more posts in this thread. [Missing image file: eD.jpg]
wanting to make a voxel terrain in blender. planing on smothing over it to create a look that doesent look like minecraft but kina playes the same
4 more posts in this thread. [Missing image file: image.jpg]
Dont want to start a troll war or nothin but i gather that the anons giving harsh, scathing critiques here are 1)employed full time in 3d and have shipped titles or movies 2) have made top row of polycount, zbrushcentral or cgtalk (blenderartists does not count) ------- However, it seems like everyone is talking out of their asses and are armchair theory pros
3 more posts in this thread. [Missing image file: shadowoverdesert.png]
Hello, t/3/apots. Could you tell me please, how to render in Blender a cast shadow on a invisible surface? I'd like to render just the plane and the shadow. No desert.


1 more posts in this thread. [Missing image file: bmwkey.png]
Hey, I have gotten fairly good at using solidworks to replicate things in the real world but so far I have just created a solid object as you can see in the pic. I now want to go to the realm of creating seperate parts which I can assemble but unsure how to create these complicated things... + any tutorials you have online would be handy too any help?
19 more posts in this thread. [Missing image file: 1350810064064.png]
Hello. Just started using Blender and have a problem. Zoom function keeps playing tricks on me. I can zoom in for a lot of details, do a bit of editing, change camera position and i can't zoom in anymore. What am i doing wrong ? Please advise.


20 more posts in this thread. [Missing image file: Untitled-1.jpg]
So I'm curious, does this board ever see any interest in VFX side of 3D stuff? Im pretty interested in matchmoving and composting but i never seem to see any threads about it. Should I assume that all of your interests lay solely in the title of the board, which is im gathering, modeling/rendering/animation? Or could we get some sweet VFX shit goin on up in here? pic related-early in my learning of NukeX and the cool shit it do.
27 more posts in this thread. [Missing image file: warrior_by_zigrapher-d5mz6ro.jpg]
please help guise i "acquired" zbrush and even after trying out tutorials and whatnot i can't get rid of the feeling that the software is fighting against me. the program is impossible to get into, DONOTWANT. so basically what should i get? all i want to do is to comfortably and intuitively sculpt organic stuff (creatures, faces). if i can model inorganic stuff easily too, AWESOME. but primarily i want to try creating badass creatures. so what software can you guys recommend?

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