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/3/ 3DCG

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Most viewed threads in this category

2 more posts in this thread. [Missing image file: Blender.jpg]
Hello I'm really fucking new to blender where the fuck do I start The best option would be some videos to spoon feed me information but if you could point me in the right direction that would be amazing
12 more posts in this thread. [Missing image file: dynamesh12.jpg]
If i make a model in zbrush using dynamesh, can i export it to 3ds or maya or whatever supports vray to do a render? would the polypaint be preserved in exporting a certain format or do i need to do a texture map transfer of some sort? i really like sculpting and i don't really have the skills yet to transfer to vert/face/edge editing to make my clothes/anatomy/hair(or static particle either). Anyway, how big of an issue is it to export a high poly model to do a vray render? is it as bad as trying to rig/animate?


5 more posts in this thread. [Missing image file: ??.jpg]
I can't see the menu BonusTools . Even I copied the userSetup.mel and userSetup.py to the \ prefs \ scripts, Any idea what is wrong??

Kyoryuger Zyudenryu custom 3D

11 more posts in this thread. [Missing image file: 01 - Gabutyra.png]
This is on of my personal creation on Kyoryuger and I had the idea of doing any physical corp to the dinsoaure spirits Zyudenchi to create new mecha and combinations You can watch my work here : http://quester-dragon.deviantart.com/
4 more posts in this thread. [Missing image file: meeesce.jpg]
I've got a good (but at the rate tech becomes obsolete it wont be so for long) comp, and I am looking to upgrade it. For 3D Graphics, what are the most important things I should upgrade? RAM? GPU? CPU? I'm pressed for cash, so I was gonna shoot for some more ram and MAYBE a new processor, but TBH I don't know. I do photorealistic interiors/exteriors and I'd like to not have to wait six hours for a render to finish. I'm guessing RAM and CPU power factor into that. I'd also like to be able to do architectural walkthroughs and character animations, but animation at good-quality is a pipe dream atm. What does /3/ suggest if I want to have high quality animation in photo realistic scenes? What do I upgrade?
3 more posts in this thread. [Missing image file: asd.jpg]
sup /3/. I'm looking for resources (that i couldn't find in the sticky) pertaining to making environments. i'm accustomed to making character models via zbrush/3ds but i have no real experience in making environments. i'm not a commissioned or student this is just for personal interest, but i do have devotion for developing the skill as 3d modelling tools really push my understanding of how things behave. what are some techniques you utilize to make engironment modelling more manegable? I would like to talk about textures/lighting/rendering too, but that might be too far. On a side note, what are some thoughts on XSI and how it differs with 3ds max for things like modelling? i'm not trying to make a suite war, but i just don't have much experience with anything outside 3ds and zbrush and i've heard a lot about XSI being a supposed boost for anything particle/rendering based.

wanna make something?

13 more posts in this thread. [Missing image file: working.gif]
/v/ would like to make a game, and we're putting together a group to see if we can make it happen. are you interested? >>>/v/180846813 Step inside, and tell us your thoughts anon
4 more posts in this thread. [Missing image file: 004.png]
/3/ How successful can you truly be in the games inderpstry as an artist? I mean, financially.
9 more posts in this thread. [Missing image file: 1.jpg]
I'm using VRAY to render a scene with this background on it. The problem is that colors gets washed out by the sun light after rendering which gives a fake look to the background. I tried the composting tag and didn't get any results. Any suggestions? PLEASE!!!
28 more posts in this thread. [Missing image file: the shire.png]
This is the image and this is the place to post your wip

3ds max => render to texture =>obj => blender

1 more posts in this thread. [Missing image file: papst_allen.jpg]
im trying to import an automatically unwrapped model to blender from max, in the max viewport everything looks fine, but when i import the model to blender the uvs are chaotic and are not like in the uv editor in max. there seem to be vn coordinates in the obj file bunt in the mtl file there is no texture path -- do i have to bake the uv in max somehow or is it a blender problem help plz
1 more posts in this thread. [Missing image file: lotus1.png]
So I've been following a lot of tutorials and such for rendering well. I learned a lot from them and so this is my first original work I've really ever done so tear into it. I need to hear some good criticism.
12 more posts in this thread. [Missing image file: cityscape2.jpg]
/3/, do you have any concept art/artists you use for inspiration/reference? I am particularly looking for scenes or landscapes of any kind.

Crazy Bump

7 more posts in this thread. [Missing image file: front.jpg]
Hey /3/ Anyone here use Crazy Bump or any other Normals mapping program? I've been Lurking on many resources and I've only Figured where most of the maps go in a MAYA program. For example: >Normal maps goes into = Bump map File nodes >Displacement maps goes into = There own node Via right click and connection to the mesh. >Occlusion Map goes into = Ambient File Node Via Ambient Color option in Attribute editor >Specularity Map goes into = Specular Color Via only if the shader has a reflective surface. >Diffuse Map = is just a normal texture file you put in Color via Attribute editor. My question, Is this correct? I have a feeling that I'm not getting the right visuals, even though I change many of the attributes like alpha and color gain along with ambient color. I usually get this weird highlight in the Occlusion and Specularity. looks something like picture related. The wood grain spots are no where near the textures appearance. And I get this weird glow while in the dark (which is the ambient setting) Also how do you set up your mappings? in the setting portion?
2 more posts in this thread. [Missing image file: max.png]
Im modeling some low poly character and I wanted to extrude polygon plane from this edge to make additional hair strand to give the hair more volume, but I don't know how to do this, on the picture: 1 what I have 2 what I want 3 what I get when I hit extrude any ideas? oh and this is 3ds max
14 more posts in this thread. [Missing image file: untitled.png]
So how are you enjoying the new Houdini update, /3/? Much increased path tracing speed and entirely new volumetric rendering tools!
2 more posts in this thread. [Missing image file: Untitled.png]
hey /3/ im doing compositing, but how do i make the sequence play in the viewport as i play the animation. i know its probably a stupid question.
1 more posts in this thread. [Missing image file: why.jpg]
I don't know what i'm making. I was going for a primitive face to start off, but then i did a connect on the edges 4x then moved the vertices on the outer edge of the cube with the z axis and thought it looked cool (like a jewel or something of that category). why am i so autistic with modelling? Have you ever started veering off from your model design into some nonsensical abstractions? i
1 more posts in this thread. [Missing image file: Krakatoa Splash_Mar20_tk107.jpg]
what are your thoughts on krakatoa or other thinkbox plugins for 3dsmax? inb4 >using outdated software

Human body

1 more posts in this thread. [Missing image file: 1GqgiCDs.jpg]
so /3/ i need to sculpt a 3d model of a human. i wish to know what steps i should take. i have maya,3ds max,zbrush,sketchup,blender, and mudbox...any help is appreciated

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