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A question/s about normal maps;
I'm new to Maya and using normal maps in general, but I really want to utilize them somehow. Does using normal maps on models relieve rendering stress, or are they made more for animation/games?
How 'deep' can normal maps get? Are they just for basic details, or advanced as well?
If I don't know how to sculpt yet, should I be learning how to, for better use of normal maps?
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>Modeled in Daz 4.5, rendered in Reality 2.5 and LuxRender 1.0, some post-work in PS.
>Modeled in Daz 4.5
How does /3/ feel about people who use Daz or Poser and think they are modelers and artists for using premade assets to create "art".
>inb4 poserfags say "how is it any different than photography".
(Also, holy fuck, this POS is a 12MB PNG file on devfart, I had to resave as JPG to upload that crap.)
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Render-Farms with Max+Vray.
I'm tired of waiting three hours for a high-quality render, and I'm great at optimizing the settings.
If I want to do animation, however, how many mid-tier comps should I look into getting for this purpose. I'm thinking of 4, and then anther 4 down the road. Will that be sufficient. I'm looking to render in 720p with GI (always use light cache/IM +DE). I also always use DOF and motion blur.
I'm the same dude who made a thread a few weeks ago suggesting /3/ users who ork with Max and Vray establish their own online render farm. Some were for it, others wer'nt really against it, they were just beimg immense faggots.
Anyone on /3/ interested still? I see it as something we can all benefit time. A little extra render-speed wouldn't kill anyone. It's give and take. Sometimes my PC renders your scene and in exchange your PC will help ende my scenes (and those of other users).
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BRO NEEDS ANSWERS FAST PLEASE
So I'm proficient in Max and Vray (what everyone here seems to pirate errr use anyway). I want to buy legit copies of Max, Vray and a few plug-ins I use, all in all, I'm looking at maybe $8k. I have barely enough money to make ends meet as it is.
What about Turbosquid? Is it possible to make a living modeling/texturing and then selling the finished models on Turbosquid? I'd crank out huge amounts of models og things needed to make a scene look complete, but that most artists hate wasting time on (fans, televisions, furniture gadgets etc). I would save every penny made from these sales and once I have 8k, buy the software legit.
Is it feasible to do this?
Is it feasible to make a living off of turbosquid provided you have tons of well-made models?
I'd like anon's opinion on Turbosquid in general.
Pic related, this seat sells for 50 bucks and has received many DLs, I can easily model something of similar or better quality in a short time.