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/3/ 3DCG

Threads added between 2013/03/20 and 2013/03/27

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Most viewed threads in this category

5 more posts in this thread. [Missing image file: 1346595879764.png]
http://uk.gamespot.com/shows/gamespot-live/?event=the-core-of-mgs-ground-zeroes-20130327 Get in here.
1 more posts in this thread. [Missing image file: Koala.jpg]
Is there any lightweight 3D modeling software, suitable for work on a netbook? Blender is giving me major issues with performance. SketchUp runs fine but it doesn't feel like I can model anything serious with it.
4 more posts in this thread. [Missing image file: turbochair.jpg]
BRO NEEDS ANSWERS FAST PLEASE So I'm proficient in Max and Vray (what everyone here seems to pirate errr use anyway). I want to buy legit copies of Max, Vray and a few plug-ins I use, all in all, I'm looking at maybe $8k. I have barely enough money to make ends meet as it is. What about Turbosquid? Is it possible to make a living modeling/texturing and then selling the finished models on Turbosquid? I'd crank out huge amounts of models og things needed to make a scene look complete, but that most artists hate wasting time on (fans, televisions, furniture gadgets etc). I would save every penny made from these sales and once I have 8k, buy the software legit. Is it feasible to do this? Is it feasible to make a living off of turbosquid provided you have tons of well-made models? I'd like anon's opinion on Turbosquid in general. Pic related, this seat sells for 50 bucks and has received many DLs, I can easily model something of similar or better quality in a short time.
7 more posts in this thread. [Missing image file: 26-03-2013 12-01-28.png]
There's a huge mistake with my head mesh and I don't know how to fix it since I haven't seen a tutorial going as far as this. How do I complete the skull? I've already made something but I better not show it.
6 more posts in this thread. [Missing image file: KenBuild_Large.png]
What game engine does /3/ recommend? I'd prefer something open source and cross-platform.
0 more posts in this thread. [Missing image file: Capture.jpg]
Velocity passes. How in the tits do they work? I've tried following countless tutorials on how to get a good one out of vray. I render it out and it looks just like how the tutorial one does but when i use it it just gives me a constant blur that goes up and to the right? I saw on some thread in google someone said check your motion vectors on the pass in composite, so i did and sure enough all my vectors point up and to the right, Is there something i'm doing wrong? I'm just applying the vray velocity pass, changing my max velocity and rendering it out. I tried using the gbuffer velocity pass instead, that does give me a more correct blur but its very sharp in places and still not right.
2 more posts in this thread. [Missing image file: Royal Magical Library.png]
I'm trying to work out how to set up a camera properly to model this scene but all the camera matching tutorials are about things with horizons and I just Guh. If you have any advice, I would appreciate it
2 more posts in this thread. [Missing image file: wraithscreenshot.png]
ok, I have some basic modeling, texturing, and animation skills in 3DS Max, but I want to learn blender so I can move all my development to linux. The problem is that I started blender up and got lost immediatly. Any resources for unlearning 3DS so I can learn blender? Like how do create an editable poly and mess around with verteces? that was my favorite thing to do in 3DS max.
1 more posts in this thread. [Missing image file: 017.png]
Cycles vs everything else.
5 more posts in this thread. [Missing image file: 1.png]
Hey /3/ First time ever modelling anything seriously in 3dsmax. Just looking for some feedback. Low poly Mossberg 930.
7 more posts in this thread. [Missing image file: 3DRapper.jpg]
Alright /3/, This is a shotout to all my ngons and riggas worldwide. Edge Flow I keep the money stacked high and the polycount low, model real fast but the render times slow, I'm always on the edge and i got that flow, sculptin models every day like "Client give me some mo" Everytime I'm animatin' I'm straight movin dem keys, ngons try to bash my timing, but I'm like bitch please, Son you still texturing the bark but I'm already smokin the trees, you aint never seen x4 height fat keys like these This shady muthafucka lookin like lambert 1, comes up to me on the street wavin around a gun, It's obvious to see that yeah i got that blinn, but try to rob me? i'll delete you and ya friends Chillin with my tris and I'm over here rhymin, homie gets up in my grill with his bitchin n whinin, i said hold up bro check your spacing and timing, i say you dont want none of this but he wont stop chiming he starts grabbin me and askin me my name, i said ngon back up before i fuck up ya wireframe, come at me again and i'll pop ya n drop ya, that's right homie i'm gonna fuckin retop ya In zbrush straight polypaintin on them points; bake the maps, rig it, and rotate dat joint; I know you mad homie, but don't be mad at me, just be mad you didn't get into 3DCG
2 more posts in this thread. [Missing image file: 1345156158701.jpg]
i want to do procedural animation. for this, is 3ds max any good without any 3rd party plugins? straight out the box? specifically in procedural, i want to do something along the lines of stacking UV maps of different textures, and animate one decaying to expose the other.

3D model i made (statue)

0 more posts in this thread. [Missing image file: untitled.jpg]
0 more posts in this thread. [Missing image file: goddamnit b.jpg]
What program should I use for light amateur mechanical modelling?
3 more posts in this thread. [Missing image file: unity3d1.jpg]
I asked this on tech, but no help. Can you guys explain why my java script isn't working? ------------------------------- function OnCollisionEnter (c:Collision) { if(c.gameObject.tag=="Player") { print("Hello"); } } ------------------------ No errors, but it doesn't do anything either. Also tried Debug.log, still does nothing.
8 more posts in this thread. [Missing image file: Spas12.jpg]
any tips? i use C4D nad did this in 3 hours
1 more posts in this thread. [Missing image file: chek.jpg]
Hello... i was hopping one of you, fine gentlemen could help me out with a problem in my pipeline. I modeled a whole character in zbrush, made the normal maps of everything and used GoZ to import it to Maya. So far so good... the problem arises when i turn HQ and attempt hardware texturing... the program starts thinking and it never stops. Why does this happen? i suspect the calculations to create or visualize the map are too high for my workstation to work them out but i´m not really sure. Thought about using displacement maps instead of normal maps but i reason dictates that if the calculations for a normal map killed the program having to calculate for displacement would take my lifetime at the very least. It is my own fault for working with a high density model in the first place... but i still want to try everything i possibly can to make this one work. (since i want to rig it and animate it) Any tips or is it checkmate? captcha is encouraging though... yeesrig

Phonetic Morph Targets

2 more posts in this thread. [Missing image file: bingo.jpg]
So I'm using morph targets to handle all the facial expressions for my game character. I remember reading somewhere that it was only necessary to create (and combine) a few specific targets, which (when combined in various ways) would achieve all necessary mouth movements for a speaking character. Alternatively, does anyone have any resources for more generic speaking animation? Something for when the character is not in a cutscene, but just interacting with the world.
5 more posts in this thread. [Missing image file: 1234as.jpg]
Sup /3/ How is your personal render farm doing? How is the renderfarm at your work doing? I am getting bored of building private/hybrid clouds for midsized companies and want to get back into the VFX scene. >I build the renderfarm
2 more posts in this thread. [Missing image file: Whats wrong au.jpg]
What's in wrong with Autodesk? New features? DX11 came to Maya last year, PFlow's new features are PFlow Box 2 and 3 made by PFlow author like 10 years ago.






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