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/3/ 3DCG

Threads added between 2013/03/20 and 2013/03/27

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Most viewed threads in this category

1 more posts in this thread. [Missing image file: Koala.jpg]
Is there any lightweight 3D modeling software, suitable for work on a netbook? Blender is giving me major issues with performance. SketchUp runs fine but it doesn't feel like I can model anything serious with it.
5 more posts in this thread. [Missing image file: 1346595879764.png]
http://uk.gamespot.com/shows/gamespot-live/?event=the-core-of-mgs-ground-zeroes-20130327 Get in here.

3D model i made (statue)

0 more posts in this thread. [Missing image file: untitled.jpg]
0 more posts in this thread. [Missing image file: goddamnit b.jpg]
What program should I use for light amateur mechanical modelling?
3 more posts in this thread. [Missing image file: unity3d1.jpg]
I asked this on tech, but no help. Can you guys explain why my java script isn't working? ------------------------------- function OnCollisionEnter (c:Collision) { if(c.gameObject.tag=="Player") { print("Hello"); } } ------------------------ No errors, but it doesn't do anything either. Also tried Debug.log, still does nothing.
8 more posts in this thread. [Missing image file: Spas12.jpg]
any tips? i use C4D nad did this in 3 hours
1 more posts in this thread. [Missing image file: chek.jpg]
Hello... i was hopping one of you, fine gentlemen could help me out with a problem in my pipeline. I modeled a whole character in zbrush, made the normal maps of everything and used GoZ to import it to Maya. So far so good... the problem arises when i turn HQ and attempt hardware texturing... the program starts thinking and it never stops. Why does this happen? i suspect the calculations to create or visualize the map are too high for my workstation to work them out but i´m not really sure. Thought about using displacement maps instead of normal maps but i reason dictates that if the calculations for a normal map killed the program having to calculate for displacement would take my lifetime at the very least. It is my own fault for working with a high density model in the first place... but i still want to try everything i possibly can to make this one work. (since i want to rig it and animate it) Any tips or is it checkmate? captcha is encouraging though... yeesrig

Phonetic Morph Targets

2 more posts in this thread. [Missing image file: bingo.jpg]
So I'm using morph targets to handle all the facial expressions for my game character. I remember reading somewhere that it was only necessary to create (and combine) a few specific targets, which (when combined in various ways) would achieve all necessary mouth movements for a speaking character. Alternatively, does anyone have any resources for more generic speaking animation? Something for when the character is not in a cutscene, but just interacting with the world.
5 more posts in this thread. [Missing image file: 1234as.jpg]
Sup /3/ How is your personal render farm doing? How is the renderfarm at your work doing? I am getting bored of building private/hybrid clouds for midsized companies and want to get back into the VFX scene. >I build the renderfarm
2 more posts in this thread. [Missing image file: Whats wrong au.jpg]
What's in wrong with Autodesk? New features? DX11 came to Maya last year, PFlow's new features are PFlow Box 2 and 3 made by PFlow author like 10 years ago.

Danboard 3D model

1 more posts in this thread. [Missing image file: ds_img_direct.php.jpg]
Anyone got a danboard 3D model? (Preferably for C4D or 3DSmax) Thanks. (Wanting to have it to complete a motion Fx shortclip.) (Pic related)
23 more posts in this thread. [Missing image file: Render.png]
What do you think about my sci fi floor render
2 more posts in this thread. [Missing image file: RIGGAPLZ.png]
Its over. Autodesk....they're through. Time to jump ship. http://www.youtube.com/watch?v=EYgFQNbD2jQ
3 more posts in this thread. [Missing image file: Monsters.vs.Aliens.S01E01.HDTV.x264(...).jpg]
new 3ds max came out. whats you opinion? and do you think those fuckers fixed exporters and importers?
12 more posts in this thread. [Missing image file: unity-logo.png]
Unity fags, I'm working on a project that shows off a great deal of terrain. I intend to use World Machine to generate my terrain. Now I've noticed that I will also need a Unity Plugin so that I can use a splat man on the terrain. Is Terrain Composer worth it? Should I get Tom's tools instead?
3 more posts in this thread. [Missing image file: hawwwtfit6817876226_f50963dfc8.jpg]
Render-Farms with Max+Vray. I'm tired of waiting three hours for a high-quality render, and I'm great at optimizing the settings. If I want to do animation, however, how many mid-tier comps should I look into getting for this purpose. I'm thinking of 4, and then anther 4 down the road. Will that be sufficient. I'm looking to render in 720p with GI (always use light cache/IM +DE). I also always use DOF and motion blur. I'm the same dude who made a thread a few weeks ago suggesting /3/ users who ork with Max and Vray establish their own online render farm. Some were for it, others wer'nt really against it, they were just beimg immense faggots. Anyone on /3/ interested still? I see it as something we can all benefit time. A little extra render-speed wouldn't kill anyone. It's give and take. Sometimes my PC renders your scene and in exchange your PC will help ende my scenes (and those of other users). Any Takers?
4 more posts in this thread. [Missing image file: turbochair.jpg]
BRO NEEDS ANSWERS FAST PLEASE So I'm proficient in Max and Vray (what everyone here seems to pirate errr use anyway). I want to buy legit copies of Max, Vray and a few plug-ins I use, all in all, I'm looking at maybe $8k. I have barely enough money to make ends meet as it is. What about Turbosquid? Is it possible to make a living modeling/texturing and then selling the finished models on Turbosquid? I'd crank out huge amounts of models og things needed to make a scene look complete, but that most artists hate wasting time on (fans, televisions, furniture gadgets etc). I would save every penny made from these sales and once I have 8k, buy the software legit. Is it feasible to do this? Is it feasible to make a living off of turbosquid provided you have tons of well-made models? I'd like anon's opinion on Turbosquid in general. Pic related, this seat sells for 50 bucks and has received many DLs, I can easily model something of similar or better quality in a short time.
7 more posts in this thread. [Missing image file: 26-03-2013 12-01-28.png]
There's a huge mistake with my head mesh and I don't know how to fix it since I haven't seen a tutorial going as far as this. How do I complete the skull? I've already made something but I better not show it.
1 more posts in this thread. [Missing image file: 3D-happy-holi-colors-and-fb-covers-free..jpg]
Wishing you all a Happy Holi
6 more posts in this thread. [Missing image file: KenBuild_Large.png]
What game engine does /3/ recommend? I'd prefer something open source and cross-platform.

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