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/3/ 3DCG

Threads added between 2013/03/27 and 2013/04/03

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Most viewed threads in this category

2 more posts in this thread. [Missing image file: back.png]
Just hit Ctrl+F in ZBrush, which seems to be the shortcut for Fill in with pixels or something like that. Now, my background is reddish and I can't rotate as usual when clicking on the background, but outside of the tool I'm working. Can I do something to sort it out?

Breaking into the industry

10 more posts in this thread. [Missing image file: preview.jpg]
I am interested in applying my 3D skills any way I can to make money. I will be graduating with a B.S. in Animation this June. I have experience in Maya modeling, texturing (color/normal/spec), lighting (mental ray), sculpting(mudbox), animating, rigging (bipeds) and a little scripting. What are the chances of me finding a decent paying job? (gotta pay back those loans) I'll follow up with some pics of my current project I am working on.
4 more posts in this thread. [Missing image file: 888888888888888.jpg]
Any tutorials to Fake Bake on photoshop? I heard there is a plugin for this...
34 more posts in this thread. [Missing image file: fuck.jpg]
Post your very first works! Or at least the oldest you have saved. The gauss gun was my first model ever. I made it before figuring out the extrude tool, so it took me a disproportionally huge amount of time and some anon from /3/ insulted me and said it's never gonna be finished. He was right. All the others I made for that one time when /3/ decided to make a TF2 map about 4chan and nobody fuckind did anything and nothing got done.
11 more posts in this thread. [Missing image file: background-buildings.jpg]
Can we have a game art thread with resources and tutorials, tips, etc?
21 more posts in this thread. [Missing image file: srsly.png]
Fuck Maya. I'm so tired of this shitty app. I learned 3D with Cinema 4D and a lot of stuff feels slow and painfull to use. I just wanted to get an hold of Maya for my compositing and FX skills but I'd rather try out another package. Do you guys enjoy Houdini ( especially for VFX ) ?
2 more posts in this thread. [Missing image file: FUCK YOU 3.png]
C'mon /3/, give your best, bash me, drag my name through the mud, my anus is ready. This is my SECOND model, a radar with its power unit, created for CoD4 so it's low poly. Constructive criticism is actually welcome.
8 more posts in this thread. [Missing image file: 1364878998491.jpg]
More like this?
8 more posts in this thread. [Missing image file: lens-flare.jpg]
So, lens flares and other related effects. Is there any way to actually simulate various lenses to achieve the effects, instead of adding "fake" flares and glares in post processing? Any programs, specific renderers, techniques?
8 more posts in this thread. [Missing image file: 1354763744304.jpg]
Good demo reels or just any decent 3D animated videos? i know its not great, but i kinda enjoyed it. http://vimeo.com/19723116
9 more posts in this thread. [Missing image file: SSS_test_06.png]
Blender cycles subsurface scattering is out. Its get-really-really-really-really-mad time.

maybe you can help?

11 more posts in this thread. [Missing image file: 1.jpg]
the making of a homebrew xbox game - by any means necessary. Seems the VG section is full up 24/7, so maybe you guys will know what I can do. I'm using Unity and Wings3D to make a game. Written in JS with the intent to give it away freely online. BUT- I'm poor. I cannot afford any type of package for developers. So, I need to know how to do this; 1. person sees game and wants it 2. person puts DVD disc into computer and burns it 3. Plugs into Xbox and play away What can I do? And if I can't do something, how can I work my way around it?
6 more posts in this thread. [Missing image file: girl2.jpg]
what are some good examples to show for an environment artist on a portfolio? any idea what companies are looking for on a portfolio? pls respond
2 more posts in this thread. [Missing image file: 206_Gränsfors-Small-Forest-Axe_100-6610.jpg]
I do nesting for plasma cutters and we have lots of scrap metal. And one of my coworkers wanted an woodcutter axe from me. Do you guys have any technical drawing or detail for an axe?
2 more posts in this thread. [Missing image file: 1356399257285.jpg]
10 more posts in this thread. [Missing image file: 20100723080839!Cod4_map_vacant.jpg]
Anyone want to party up and re-create Vacant from COD4? Going for a fully fleshed out environment, and COD maps have always been a favorite of mine. Looking to spend a lot of time on it. Got me some energy dranks. AIM = Allpower2slaves
0 more posts in this thread. [Missing image file: cool2.jpg]
you know how you use brushes in UDK and can snap them to the grid in side, top, or front view? Can you do that in Maya?
11 more posts in this thread. [Missing image file: 4199675334_cfd42a39ce_o.jpg]
Give it to me straight /3/. Im gr-gr-gr-graduating from an art program. Do any of my options end with me getting hired. Lets say my 3d is mid-tier pro.
2 more posts in this thread. [Missing image file: rok sword.png]
Guys help, I've recently reverted pack to vertex modeling (point by point modeling or whatever the fuck you call it). Back when I started modeling my first program was Metasequoia and at the time that was the best way to model (for me at least). You had absolute control over each vertex, the edgeflow of the model, and polycount. However after attending school my teacher told me that the best way to model was box modeling, but after a while I just became frustrated with the process. It feels so inefficient and I feel restricted when trying to achieve the shapes I want to achieve. I feel like I don't have control over anything and that I'm relying on some math formula that I don't know about. I've grown to dislike the process and sometimes I fall back and go back to my old habits, but I need to force myself to abandon it because I guess box modeling is the industry standard. tl;dr Maybe I'm just doing it wrong, but could /3/ post some videos of box modeling that can inspire me and perhaps help me discover better modeling workflows?
5 more posts in this thread. [Missing image file: 2922086.jpg]
Getting a tablet for 3D is a pretty good idea, right? I don't think there's any substitute for texturing other than copy-pasting existing images, and I've heard it's good for ZBrush/general sculpting. What sort of tablet would /3/ recommend, or what do you use? Is there a specific tablet? I personally have a low/no budget, so I will probably look for the cheapest I can afford for decent quality.

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