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/3/ 3DCG

Threads added between 2013/03/27 and 2013/04/03

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Most viewed threads in this category

2 more posts in this thread. [Missing image file: back.png]
Just hit Ctrl+F in ZBrush, which seems to be the shortcut for Fill in with pixels or something like that. Now, my background is reddish and I can't rotate as usual when clicking on the background, but outside of the tool I'm working. Can I do something to sort it out?
5 more posts in this thread. [Missing image file: pure_beauty_ai21-img600x600-1289749(...).jpg]
Hey everyone I'm trying to get some models using GL intercept + OGLE (to study only) and somehow my .obj files end up being empty and 0 kb, do you have any suggestions, how do I fix this? It's saving textures only.

Grainy shadows

7 more posts in this thread. [Missing image file: grainy shadows.png]
what is the best way to create nice grainy shadows for presentation have been using 3d max before now mostly Illustrator and PS any tips? this image is some test from PS CS6 .. 3D features
6 more posts in this thread. [Missing image file: 1363533306402.gif]
Sup /3/, Trying to give blender my best shot, and I saw a tutorial where the panels attached to the 3d view where transparent. I can't even find a way to change their colour apart from overlays. Any help would be appreciated.
3 more posts in this thread. [Missing image file: Radar-hatzerim-1-1.jpg]
Hey /3/, I'd like to ask one question - is programming knowledge essential for a solid CGI work in further stages? How many of you can model and render some kick-ass stuff without e.g. custom plugins at all? pic unrelated
37 more posts in this thread. [Missing image file: 1363250884444.jpg]
Guys I just came back from the GDC career pavilion, I was talking with several recruiters hoping to get an interview for a potential job offering. It was a pretty awful experience some studios had all the artists line up and pass their portfolios to the team artists and they shuffled across the table like some kind of assembly line passing over your folder to the next reviewer as you went down the table. At the end they'd just give you an email address for job submissions. Another booth just had a guy ramble on about job openings and then when you approached him he'd just ask you to drop your business card into a fishbowl. The worst one I saw was a booth where you had to enter a raffle just to win the chance for someone to review your portfolio. I got pretty pissed so I walked up to one of the recruiters and asked him point blank for an interview and portfolio review. The guy just laughed at me and said, "We only get payed to stand her and look at amateur work, our paycheck isn't dependent how many people we hire or if we hire anyone for that matter." There was another guy who said that, "...HR's job is to filter all the applications we receive... we're basically human paper shredders... we don't even look at people who have degrees in art those automatically go into the trash...". Guys I'm scared, I just finished school this year and I won't be able to afford to live on my own with minimum wage.
3 more posts in this thread. [Missing image file: snapshot_00-00.png]
Sup yall, I need some professional advice regarding achieving hi-res (or at least decent res) screenshots/picture renders of an object that is in ".ply" format. I use alot of images of digital renders in my artwork and usually save jpegs from Rhino 3d using Flamingo to render and texture the object, but Rhino isn't compatible with this file type and the only program I've sucessfully been able to open it in is Meshlab, which is great except the only option for saving jpegs is an extremely lo-res "snapshot" function. Does anyone know how I might be able to open this in a different program with better render options, or if theres a plugin or option within Meshlab that would accommodate this? any advice is greatly appreciated. Pic related, its the shitty screen cap.
8 more posts in this thread. [Missing image file: 1364878998491.jpg]
More like this?
8 more posts in this thread. [Missing image file: lens-flare.jpg]
So, lens flares and other related effects. Is there any way to actually simulate various lenses to achieve the effects, instead of adding "fake" flares and glares in post processing? Any programs, specific renderers, techniques?
8 more posts in this thread. [Missing image file: 1354763744304.jpg]
Good demo reels or just any decent 3D animated videos? i know its not great, but i kinda enjoyed it. http://vimeo.com/19723116
9 more posts in this thread. [Missing image file: SSS_test_06.png]
Blender cycles subsurface scattering is out. Its get-really-really-really-really-mad time.

maybe you can help?

11 more posts in this thread. [Missing image file: 1.jpg]
the making of a homebrew xbox game - by any means necessary. Seems the VG section is full up 24/7, so maybe you guys will know what I can do. I'm using Unity and Wings3D to make a game. Written in JS with the intent to give it away freely online. BUT- I'm poor. I cannot afford any type of package for developers. So, I need to know how to do this; 1. person sees game and wants it 2. person puts DVD disc into computer and burns it 3. Plugs into Xbox and play away What can I do? And if I can't do something, how can I work my way around it?
6 more posts in this thread. [Missing image file: girl2.jpg]
what are some good examples to show for an environment artist on a portfolio? any idea what companies are looking for on a portfolio? pls respond
2 more posts in this thread. [Missing image file: 206_Gränsfors-Small-Forest-Axe_100-6610.jpg]
I do nesting for plasma cutters and we have lots of scrap metal. And one of my coworkers wanted an woodcutter axe from me. Do you guys have any technical drawing or detail for an axe?
2 more posts in this thread. [Missing image file: 1356399257285.jpg]
10 more posts in this thread. [Missing image file: 20100723080839!Cod4_map_vacant.jpg]
Anyone want to party up and re-create Vacant from COD4? Going for a fully fleshed out environment, and COD maps have always been a favorite of mine. Looking to spend a lot of time on it. Got me some energy dranks. AIM = Allpower2slaves
0 more posts in this thread. [Missing image file: cool2.jpg]
you know how you use brushes in UDK and can snap them to the grid in side, top, or front view? Can you do that in Maya?
11 more posts in this thread. [Missing image file: 4199675334_cfd42a39ce_o.jpg]
Give it to me straight /3/. Im gr-gr-gr-graduating from an art program. Do any of my options end with me getting hired. Lets say my 3d is mid-tier pro.
2 more posts in this thread. [Missing image file: rok sword.png]
Guys help, I've recently reverted pack to vertex modeling (point by point modeling or whatever the fuck you call it). Back when I started modeling my first program was Metasequoia and at the time that was the best way to model (for me at least). You had absolute control over each vertex, the edgeflow of the model, and polycount. However after attending school my teacher told me that the best way to model was box modeling, but after a while I just became frustrated with the process. It feels so inefficient and I feel restricted when trying to achieve the shapes I want to achieve. I feel like I don't have control over anything and that I'm relying on some math formula that I don't know about. I've grown to dislike the process and sometimes I fall back and go back to my old habits, but I need to force myself to abandon it because I guess box modeling is the industry standard. tl;dr Maybe I'm just doing it wrong, but could /3/ post some videos of box modeling that can inspire me and perhaps help me discover better modeling workflows?
5 more posts in this thread. [Missing image file: 2922086.jpg]
Getting a tablet for 3D is a pretty good idea, right? I don't think there's any substitute for texturing other than copy-pasting existing images, and I've heard it's good for ZBrush/general sculpting. What sort of tablet would /3/ recommend, or what do you use? Is there a specific tablet? I personally have a low/no budget, so I will probably look for the cheapest I can afford for decent quality.

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