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Guys help, I've recently reverted pack to vertex modeling (point by point modeling or whatever the fuck you call it). Back when I started modeling my first program was Metasequoia and at the time that was the best way to model (for me at least). You had absolute control over each vertex, the edgeflow of the model, and polycount. However after attending school my teacher told me that the best way to model was box modeling, but after a while I just became frustrated with the process. It feels so inefficient and I feel restricted when trying to achieve the shapes I want to achieve. I feel like I don't have control over anything and that I'm relying on some math formula that I don't know about. I've grown to dislike the process and sometimes I fall back and go back to my old habits, but I need to force myself to abandon it because I guess box modeling is the industry standard.
tl;dr Maybe I'm just doing it wrong, but could /3/ post some videos of box modeling that can inspire me and perhaps help me discover better modeling workflows?
Breaking into the industry
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I am interested in applying my 3D skills any way I can to make money. I will be graduating with a B.S. in Animation this June. I have experience in Maya modeling, texturing (color/normal/spec), lighting (mental ray), sculpting(mudbox), animating, rigging (bipeds) and a little scripting. What are the chances of me finding a decent paying job? (gotta pay back those loans) I'll follow up with some pics of my current project I am working on.