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/3/ 3DCG

Threads added between 2013/03/27 and 2013/04/03

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Most viewed threads in this category

2 more posts in this thread. [Missing image file: back.png]
Just hit Ctrl+F in ZBrush, which seems to be the shortcut for Fill in with pixels or something like that. Now, my background is reddish and I can't rotate as usual when clicking on the background, but outside of the tool I'm working. Can I do something to sort it out?
2 more posts in this thread. [Missing image file: rok sword.png]
Guys help, I've recently reverted pack to vertex modeling (point by point modeling or whatever the fuck you call it). Back when I started modeling my first program was Metasequoia and at the time that was the best way to model (for me at least). You had absolute control over each vertex, the edgeflow of the model, and polycount. However after attending school my teacher told me that the best way to model was box modeling, but after a while I just became frustrated with the process. It feels so inefficient and I feel restricted when trying to achieve the shapes I want to achieve. I feel like I don't have control over anything and that I'm relying on some math formula that I don't know about. I've grown to dislike the process and sometimes I fall back and go back to my old habits, but I need to force myself to abandon it because I guess box modeling is the industry standard. tl;dr Maybe I'm just doing it wrong, but could /3/ post some videos of box modeling that can inspire me and perhaps help me discover better modeling workflows?
9 more posts in this thread. [Missing image file: SSS_test_06.png]
Blender cycles subsurface scattering is out. Its get-really-really-really-really-mad time.
10 more posts in this thread. [Missing image file: 20100723080839!Cod4_map_vacant.jpg]
Anyone want to party up and re-create Vacant from COD4? Going for a fully fleshed out environment, and COD maps have always been a favorite of mine. Looking to spend a lot of time on it. Got me some energy dranks. AIM = Allpower2slaves
11 more posts in this thread. [Missing image file: 4199675334_cfd42a39ce_o.jpg]
Give it to me straight /3/. Im gr-gr-gr-graduating from an art program. Do any of my options end with me getting hired. Lets say my 3d is mid-tier pro.
5 more posts in this thread. [Missing image file: 2922086.jpg]
Getting a tablet for 3D is a pretty good idea, right? I don't think there's any substitute for texturing other than copy-pasting existing images, and I've heard it's good for ZBrush/general sculpting. What sort of tablet would /3/ recommend, or what do you use? Is there a specific tablet? I personally have a low/no budget, so I will probably look for the cheapest I can afford for decent quality.
8 more posts in this thread. [Missing image file: 1.jpg]
First char ever done in 3D (no face yet). I suck at texturing. Any constructive criticism? Also.. I'm looking for a cartoonish style. When setting the specular map, it fucks it all up. This shot is taken with spec at really low intensity. Should I totally ditch the spec map?
0 more posts in this thread. [Missing image file: 1358542860293.jpg]
Does anyone have that image where someone takes photos of a cup to scan in as a model, and it is just awful?
1 more posts in this thread. [Missing image file: Exploded.png]
Hey there /3/, High School senior here I'm trying to 3D model a Gameboy Advance SP for my CAD class. I've already taken all the measurements and drawn up a blueprint of sorts, just to get everything on paper. I'm not going to need a rig or anything to animate with, just a 3D model. I'm pretty fluent with Rhinoceros and I was planning on using that but I was wondering if you guys had a better suggestion of software. I have no problem with pirating. Pic is my previous project, a complete Rubik's cube.
7 more posts in this thread. [Missing image file: denuke0001.jpg]
Are there any 3d engines that terminate polygons that are clipping through other polygons? As an avid video games player, I feel that a major problem with current shooters is that in almost every game you have to be cautious of where your gun is pointing and whether your feet are sticking through a wall. Very few games have workarounds for this (animation where gun lowers when pointing at wall or inability to poke it through wall, as in Arma 2) but many still have this flaw that can get your position exposed when you are trying to be sneaky. Is this too resource intensive? This is more of a "just out of curiosity" thing.
10 more posts in this thread. [Missing image file: CGI hair.jpg]
So... hair people. Is there a relatively easy way to create a hairstyle? I use maya and it is quite a bother... model hair, create curves over hood, create hair system to create other curves to apply paint effects to model the form of other curves to finally apply other hair system to START to create your hair. I mean... it could be easier right? haven´t tried yeti nor shave and haircut though and don´t know of any stand alone software where i could create it and then import it to maya for animation. Any ideas? or should keep at it till i become faster with my current method? experience would surely make me faster and better (my hairs are nothing to brag about right now)
34 more posts in this thread. [Missing image file: fuck.jpg]
Post your very first works! Or at least the oldest you have saved. The gauss gun was my first model ever. I made it before figuring out the extrude tool, so it took me a disproportionally huge amount of time and some anon from /3/ insulted me and said it's never gonna be finished. He was right. All the others I made for that one time when /3/ decided to make a TF2 map about 4chan and nobody fuckind did anything and nothing got done.
0 more posts in this thread. [Missing image file: image.jpg]
Hey /3/, I have an interview with a company for a draftsman position coming up, and I'm nervous as fuck. Any tips from fellow draftsmen?
3 more posts in this thread. [Missing image file: uv problem.png]
I'm pretty new to mudbox and I'm trying to paint my model. I created UVs and began painting, but then I got this pattern on my model. now the program isn't responding.
0 more posts in this thread. [Missing image file: hambubger.png]
Hey /3/, I'm using the GSG city kit for c4d and I need to separate the buildings and change the color of each of them. In the buildings group, there are a bunch of children but none of them are for the buildings. How do I change the texture of each building?
0 more posts in this thread. [Missing image file: 340304378_640.jpg]
Anyone crack this yet? I needs it. I can only find OS X versions.
3 more posts in this thread. [Missing image file: box shit.jpg]
I'm trying to modify a premade scene, but there are a couple of things that are keeping me from going on. 1. What is the box shit in the viewport, and how do I get rid of it? I don't see a setting for it anywhere, and it stays that way even when I'm in perspective view. 2. How am I supposed to edit the materials in the environment tab when I don't see an instance for them anywhere in the material editor? Thanks in advance.
4 more posts in this thread. [Missing image file: meeesce.jpg]
Help a brother out, quick question. I am making an animation set in space and I am having a surprisingly hard time finding a good high-res space texture to use. Does anyone know where I can obtain some? I would prefer for it to consist soley of stars as I will add in nebulae, a planet and a ship
21 more posts in this thread. [Missing image file: srsly.png]
Fuck Maya. I'm so tired of this shitty app. I learned 3D with Cinema 4D and a lot of stuff feels slow and painfull to use. I just wanted to get an hold of Maya for my compositing and FX skills but I'd rather try out another package. Do you guys enjoy Houdini ( especially for VFX ) ?
3 more posts in this thread. [Missing image file: Radar-hatzerim-1-1.jpg]
Hey /3/, I'd like to ask one question - is programming knowledge essential for a solid CGI work in further stages? How many of you can model and render some kick-ass stuff without e.g. custom plugins at all? pic unrelated

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