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/3/ 3DCG

Threads added between 2013/03/27 and 2013/04/03

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Most viewed threads in this category

2 more posts in this thread. [Missing image file: back.png]
Just hit Ctrl+F in ZBrush, which seems to be the shortcut for Fill in with pixels or something like that. Now, my background is reddish and I can't rotate as usual when clicking on the background, but outside of the tool I'm working. Can I do something to sort it out?
8 more posts in this thread. [Missing image file: 1364878998491.jpg]
More like this?
8 more posts in this thread. [Missing image file: lens-flare.jpg]
So, lens flares and other related effects. Is there any way to actually simulate various lenses to achieve the effects, instead of adding "fake" flares and glares in post processing? Any programs, specific renderers, techniques?
8 more posts in this thread. [Missing image file: 1354763744304.jpg]
Good demo reels or just any decent 3D animated videos? i know its not great, but i kinda enjoyed it. http://vimeo.com/19723116
9 more posts in this thread. [Missing image file: SSS_test_06.png]
Blender cycles subsurface scattering is out. Its get-really-really-really-really-mad time.

maybe you can help?

11 more posts in this thread. [Missing image file: 1.jpg]
the making of a homebrew xbox game - by any means necessary. Seems the VG section is full up 24/7, so maybe you guys will know what I can do. I'm using Unity and Wings3D to make a game. Written in JS with the intent to give it away freely online. BUT- I'm poor. I cannot afford any type of package for developers. So, I need to know how to do this; 1. person sees game and wants it 2. person puts DVD disc into computer and burns it 3. Plugs into Xbox and play away What can I do? And if I can't do something, how can I work my way around it?
6 more posts in this thread. [Missing image file: girl2.jpg]
what are some good examples to show for an environment artist on a portfolio? any idea what companies are looking for on a portfolio? pls respond
2 more posts in this thread. [Missing image file: 206_Gränsfors-Small-Forest-Axe_100-6610.jpg]
I do nesting for plasma cutters and we have lots of scrap metal. And one of my coworkers wanted an woodcutter axe from me. Do you guys have any technical drawing or detail for an axe?
2 more posts in this thread. [Missing image file: 1356399257285.jpg]
?U?S?A?A?S?U?
10 more posts in this thread. [Missing image file: 20100723080839!Cod4_map_vacant.jpg]
Anyone want to party up and re-create Vacant from COD4? Going for a fully fleshed out environment, and COD maps have always been a favorite of mine. Looking to spend a lot of time on it. Got me some energy dranks. AIM = Allpower2slaves
0 more posts in this thread. [Missing image file: cool2.jpg]
you know how you use brushes in UDK and can snap them to the grid in side, top, or front view? Can you do that in Maya?
11 more posts in this thread. [Missing image file: 4199675334_cfd42a39ce_o.jpg]
Give it to me straight /3/. Im gr-gr-gr-graduating from an art program. Do any of my options end with me getting hired. Lets say my 3d is mid-tier pro.
2 more posts in this thread. [Missing image file: rok sword.png]
Guys help, I've recently reverted pack to vertex modeling (point by point modeling or whatever the fuck you call it). Back when I started modeling my first program was Metasequoia and at the time that was the best way to model (for me at least). You had absolute control over each vertex, the edgeflow of the model, and polycount. However after attending school my teacher told me that the best way to model was box modeling, but after a while I just became frustrated with the process. It feels so inefficient and I feel restricted when trying to achieve the shapes I want to achieve. I feel like I don't have control over anything and that I'm relying on some math formula that I don't know about. I've grown to dislike the process and sometimes I fall back and go back to my old habits, but I need to force myself to abandon it because I guess box modeling is the industry standard. tl;dr Maybe I'm just doing it wrong, but could /3/ post some videos of box modeling that can inspire me and perhaps help me discover better modeling workflows?
5 more posts in this thread. [Missing image file: 2922086.jpg]
Getting a tablet for 3D is a pretty good idea, right? I don't think there's any substitute for texturing other than copy-pasting existing images, and I've heard it's good for ZBrush/general sculpting. What sort of tablet would /3/ recommend, or what do you use? Is there a specific tablet? I personally have a low/no budget, so I will probably look for the cheapest I can afford for decent quality.

Breaking into the industry

10 more posts in this thread. [Missing image file: preview.jpg]
I am interested in applying my 3D skills any way I can to make money. I will be graduating with a B.S. in Animation this June. I have experience in Maya modeling, texturing (color/normal/spec), lighting (mental ray), sculpting(mudbox), animating, rigging (bipeds) and a little scripting. What are the chances of me finding a decent paying job? (gotta pay back those loans) I'll follow up with some pics of my current project I am working on.
8 more posts in this thread. [Missing image file: 1.jpg]
First char ever done in 3D (no face yet). I suck at texturing. Any constructive criticism? Also.. I'm looking for a cartoonish style. When setting the specular map, it fucks it all up. This shot is taken with spec at really low intensity. Should I totally ditch the spec map?
0 more posts in this thread. [Missing image file: SlyStallone.jpg]
>tfw you should now realized Maya has a terrain editor

applying texture to Jpeg UV map in Gimp

2 more posts in this thread. [Missing image file: unity ask.jpg]
I have a bunch of models in Wings3d that I have mapped into jpeg files and saved as a file separate from the model itself. Any texture applied in Wings cannot be exported out of wings, so I'm going with GIMP on this. Can anyone recommend a tutorial on how to apply mutiple textures to a UV map in GIMP? Thank you.

Rhino3d

4 more posts in this thread. [Missing image file: rhino3d.jpg]
I am taking a class on design & architecture and the professor is using Rhino3D, but is encouraging people with experience in Maya to use Maya for the class. I have a bunch of experience in Maya but none in Rhino3D. I am interested in expanding my 3D software portfolio if it is worth it, but I am not sure if there is any demand out there for people with experience in Rhino3D. Anyone have any advice?
0 more posts in this thread. [Missing image file: 1358542860293.jpg]
Does anyone have that image where someone takes photos of a cup to scan in as a model, and it is just awful?






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