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/3/ 3DCG

Threads added between 2013/04/03 and 2013/04/10

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Most viewed threads in this category

19 more posts in this thread. [Missing image file: poison.png]
blenderfag here, got off my lazy ass and took my chances at modeling, any critiques? Yes i know there's no ears, im aiming for an anime type face

OBJ Sequence into Maya 2011

0 more posts in this thread. [Missing image file: lolleaks.jpg]
Hey /3/ So I've been looking for a good way to import an OBJ sequence into Maya. I've tried a couple scripts that don't work the way i need them to and I'm not a script writer so I don't know how to write one. Here's what I've got going on: I'm doing some match moving tests using After Effects and Boujou 5.0 with 3d scene elements. I've got a basic walk cycle animation that I made in Poser Pro. >>inb4 poser sucks. I know. And I'm trying to bring my character's walk cycle into Maya 2011 where I can properly light and export the model with camera data from boujou to composite later. The snag I'm getting is that the only decent way for poser to export an animation (to my knowledge) Is as an obj sequence. And when I bring them into maya it just imports all the frames at once. So I'm having to import them one at a time and turn the visibility on for each frame. This sucks dick because I have 537 frames. So my question is: Is there a good script out there that can import all of my OBJ sequence and simultaneously set visibility for each keyframe? -OR- Am I completely going about this all wrong and am just an ignorant fuckwad? Pic related: light leaks on a screenshot because fuck you, that's why.
4 more posts in this thread. [Missing image file: 14969283-cute-but-ugly-toon-goblin-(...).jpg]
Blender? More like BLUNDER!!!!!!!!!!!!!!!!!111111
4 more posts in this thread. [Missing image file: jKP6W.jpg]
In DIre need of assistance! Whenever I try to save my zbrush model as a .obj or even a default .ztl to my flash drive, i get the error "incomplete file write detected" Halp?
0 more posts in this thread. [Missing image file: dasdsds.png]
I have a noob question. I have an extracted asset from a game, and want to apply a reflection map to a certain part of the model (THe outer "shell" of a space ship) The issue is, some of the underlaying "layer" of detail is on the same diffuse map that's used by it, so applying a reflection map to the shell's multisub mat sub material will result in reflections on parts I don't want to be reflective. The problem also existis with self illumination. Some models don't have a submaterial for the self illumination, so even with the self illumination map in place, parts of the model that shouldn't be lighting up are. How do I fix this? Pic related, only the part in the lime circle should be lighting up.
21 more posts in this thread. [Missing image file: logo_greentooth_seethru[1].png]
Why the fuck are you people not on polycount?
5 more posts in this thread. [Missing image file: Untitled.png]
Hey, I'm just learning 3dsmax and I'm wondering what the best way to add the pipes for the engine would be? This is my model so far.
5 more posts in this thread. [Missing image file: why.jpg]
why is this happening? for some reason my edge loop tool only creates a line on one face when I obviously want it to lop to every face.
23 more posts in this thread. [Missing image file: plug-in-city_02.jpg]
Whatever happened to that collaborative effort to model that japanese artist's city?? pic kind of related

Learning Maya after years of Max

2 more posts in this thread. [Missing image file: Robert_Wadlow.jpg]
TL;DR: SHOULD I LEARN MAYA IF I ALREADY AM GOOD WITH MAX? WHY OR WHY NOT more info: Been using Max since 2001, started as a simple hobby, never really took it too seriously until recently,but I became proficient with it. Any limitations I face are due to my computer being shit-tier, but I bought an assload of ram and beter CPU. Anyway, I travel a lot and am usually and my friend's house. I bring my Macbook pro. There is no OS X 3DS Max, but there is Maya, which I have installed. Supposing I learn at an above average (but not insanely fast) level, how long will it take to become proficient? For me, this means being able to model anything I want and texture/render appropriately. i don't do much animation since my comps take forever to render. Is it beneficial for a 3D enthusiast possibly looking for future employment to learn both packages (max and maya)? 4 years ago, my GF at the time fucked up my PC and for about 6 months I used Maya and Sketch-up on a Mac. I remember liking some things but I hated the material system (because it involved middle-clicking which I can't fucking do on my trackpad). Opened Maya just now for the first time in years and the interface looks daunting and alien to me. I'm considering partitioning the mac's HD and putting windows and Max, but I kind of want to be good with both packages, does /3/ reccomend this? Anyone out there who uses Max and Maya both? Should I relearn Maya or just stick with Max? How long could it take to become proficient with Maya? Lastly, should I consider another program besides Maya? I hear a lot of good things about Houdini though I don't know if it is on Mac. Pic about as unrelated as humanly possible
1 more posts in this thread. [Missing image file: TentacleSuitGirl_01.jpg]
What's a good portfolio to you? Any example? Why is everyone using blogspot, even pros? Is a website really useful?
10 more posts in this thread. [Missing image file: WIP1.jpg]
HELP ME CHOOSE A LOGO Which looks more like a three dimensional "C" to you? (The center object is a 3d mesh). 1/3
1 more posts in this thread. [Missing image file: Screen Shot 2013-04-08 at 9.24.38 AM.png]
Look how happy he is

SEEKING EXPERIENCED HUMANOID MODELLERS

24 more posts in this thread. [Missing image file: 2spookay4me2.jpg]
Welcome /3/, /k/ welcomes you to 4chan as a new board. Not many people know this, but a few /k/ommandos are currently working on a 3d FPS game called Evil Death Nightmare. However, we are deathly short on people who can model characters, which are sorta needed for progressing and making levels. We have gun modellers up the ass but only one who can make humanoids. So this is my proposal, anyone here who would possibly be interested in character modelling for us, please visit the site described in the OP image, and contact us through the "contact us" page. We're especially looking for experienced modellers who could model humanoid/less than humanoid figures, like monsters n non-human things. I'll be bumping the thread with EDN content, and answering any questions you may have. >Oh, and feel free to check out our demo on the site as well.
15 more posts in this thread. [Missing image file: test2.jpg]
Just finished a render that took about two days to blast through, looking for some critique on how I can bring it up a level. The wall feels a little too boring right now, but I definitely do not want to bring to a point that it distracts from the focal point of the image. Also, that couch on the left is up for debate, but I don't know how to deal with it. And for anybody with specific knowledge, this was tossed together in Blender.

Vray Vs. Mental Ray Vs Other raytracers

10 more posts in this thread. [Missing image file: hot.jpg]
I will offer my oppinions and listen to yours, I do not intend this to be flame-bait, I'm just curious to hear from people who prefer different renderers and why. I started with Blender in 2000. It was like 1 meg total, but it gave me a lifelong interest in CGI. My older cousin runs a graphic design studio (2D) but managed to get me 3DS Max version 4 when it was new. I loved it but hated the renderer, because even Blender could do indirect-illumination in those days via radiosity but Max couldn't. Then Mental Ray shipped with Max. It seemed (and still does) to be overly complicated requiring much tweaking especially for the one shitty GI method it has. Then I got finalRender and then Vray and my life was complete. MentalRay remains the industry standard for renderings (most movies use it for CGI). I was baffled, as Vray gave me the same. Then one day I decided to DL porn from Kazaa- big mistake, wiped my HD and couldnt afford new comp. I was forced to use my Macbook to learn maya (no Max on OS X). For some reason, mental ray worked like a dream in Maya. There was no Vray for Maya so I couldn't compare. Then I got new comp, back to Max and Vray. I think Max should ship with Vray and not MR, since Max users almost always use vray. So /3/, what renderer do you use and why? Do any 3DS max fags actually prefer MR? How the fuck did it become the industy standard?
6 more posts in this thread. [Missing image file: 194px-C4D_Logo.png]
So /3/ I use cinema 4D but I haven't seen anything on here about c4d its usually mud or blender and I just wanted to know am I using a bad software? Or isnt it right for the purpose (models for games)? Or what so yeah, whats up with this?
11 more posts in this thread. [Missing image file: the concept of love.png]
Hello /3/, I've been trying to find a solution for this for a while now. I made a character in blender that has facial animations using shape keys. The problem is that it seems like game engines don't support shape keys or vertex animation anymore. I was wondering if there was any way to convert shape keys into bone animations?
8 more posts in this thread. [Missing image file: meGlitchFinal.png]
What's the best to take a normal cube in Maya, and add wall thickness to it so each side isn't the default super thin wall. I know it's a noob question, but not sure what would be the BEST way to go about doing this.
2 more posts in this thread. [Missing image file: 8568575396_001f495272_b.jpg]
How do i make hair like this??????






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