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I have a noob question.
I have an extracted asset from a game, and want to apply a reflection map to a certain part of the model (THe outer "shell" of a space ship)
The issue is, some of the underlaying "layer" of detail is on the same diffuse map that's used by it, so applying a reflection map to the shell's multisub mat sub material will result in reflections on parts I don't want to be reflective.
The problem also existis with self illumination. Some models don't have a submaterial for the self illumination, so even with the self illumination map in place, parts of the model that shouldn't be lighting up are.
How do I fix this?
Pic related, only the part in the lime circle should be lighting up.
Learning Maya after years of Max
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TL;DR: SHOULD I LEARN MAYA IF I ALREADY AM GOOD WITH MAX? WHY OR WHY NOT
Been using Max since 2001, started as a simple hobby, never really took it too seriously until recently,but I became proficient with it. Any limitations I face are due to my computer being shit-tier, but I bought an assload of ram and beter CPU.
Anyway, I travel a lot and am usually and my friend's house. I bring my Macbook pro. There is no OS X 3DS Max, but there is Maya, which I have installed.
Supposing I learn at an above average (but not insanely fast) level, how long will it take to become proficient? For me, this means being able to model anything I want and texture/render appropriately. i don't do much animation since my comps take forever to render.
Is it beneficial for a 3D enthusiast possibly looking for future employment to learn both packages (max and maya)? 4 years ago, my GF at the time fucked up my PC and for about 6 months I used Maya and Sketch-up on a Mac. I remember liking some things but I hated the material system (because it involved middle-clicking which I can't fucking do on my trackpad). Opened Maya just now for the first time in years and the interface looks daunting and alien to me. I'm considering partitioning the mac's HD and putting windows and Max, but I kind of want to be good with both packages, does /3/ reccomend this?
Anyone out there who uses Max and Maya both? Should I relearn Maya or just stick with Max? How long could it take to become proficient with Maya?
Lastly, should I consider another program besides Maya? I hear a lot of good things about Houdini though I don't know if it is on Mac.
Pic about as unrelated as humanly possible
SEEKING EXPERIENCED HUMANOID MODELLERS
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Welcome /3/, /k/ welcomes you to 4chan as a new board. Not many people know this, but a few /k/ommandos are currently working on a 3d FPS game called Evil Death Nightmare. However, we are deathly short on people who can model characters, which are sorta needed for progressing and making levels. We have gun modellers up the ass but only one who can make humanoids.
So this is my proposal, anyone here who would possibly be interested in character modelling for us, please visit the site described in the OP image, and contact us through the "contact us" page. We're especially looking for experienced modellers who could model humanoid/less than humanoid figures, like monsters n non-human things.
I'll be bumping the thread with EDN content, and answering any questions you may have.
>Oh, and feel free to check out our demo on the site as well.
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Just finished a render that took about two days to blast through, looking for some critique on how I can bring it up a level. The wall feels a little too boring right now, but I definitely do not want to bring to a point that it distracts from the focal point of the image. Also, that couch on the left is up for debate, but I don't know how to deal with it.
And for anybody with specific knowledge, this was tossed together in Blender.
Vray Vs. Mental Ray Vs Other raytracers
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I will offer my oppinions and listen to yours, I do not intend this to be flame-bait, I'm just curious to hear from people who prefer different renderers and why.
I started with Blender in 2000. It was like 1 meg total, but it gave me a lifelong interest in CGI. My older cousin runs a graphic design studio (2D) but managed to get me 3DS Max version 4 when it was new. I loved it but hated the renderer, because even Blender could do indirect-illumination in those days via radiosity but Max couldn't.
Then Mental Ray shipped with Max. It seemed (and still does) to be overly complicated requiring much tweaking especially for the one shitty GI method it has. Then I got finalRender and then Vray and my life was complete.
MentalRay remains the industry standard for renderings (most movies use it for CGI). I was baffled, as Vray gave me the same. Then one day I decided to DL porn from Kazaa- big mistake, wiped my HD and couldnt afford new comp.
I was forced to use my Macbook to learn maya (no Max on OS X). For some reason, mental ray worked like a dream in Maya. There was no Vray for Maya so I couldn't compare. Then I got new comp, back to Max and Vray. I think Max should ship with Vray and not MR, since Max users almost always use vray.
So /3/, what renderer do you use and why?
Do any 3DS max fags actually prefer MR? How the fuck did it become the industy standard?