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/3/ 3DCG

Threads added between 2013/04/17 and 2013/04/24

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From 2013/04/24 22:00 to 2013/04/25 04:00 (5)

Most viewed threads in this category

10 more posts in this thread. [Missing image file: Adolf_0001.jpg]
>download 3d.sk texturepack, thinking that its a professional site >anorexics >heroin addicts with track marks >this fucking guy ive been swindled.
6 more posts in this thread. [Missing image file: Untitled.png]
Okay /3/, I'm looking for a quick helping hand. I'm currently making a 3D chess game played out where the pieces shatter when they're taken. I can set up a particle array system fine but it looks so incredibly stagnant, dull and out of place. How do I go about setting up a scene where the pieces would shatter on collision, what tools would I use? I realise that a lot of it will come from the animation of one piece hitting the other, but what about creating the reaction to that by the shattered object?
0 more posts in this thread. [Missing image file: attachment.png]
fellow rig gods pls helpI´m stuck with this shit. I want to make a hydraulic spider leg that uses 3 pistons. I know how to make the piston itself but connecting it to the leg and make it move along with it...
6 more posts in this thread. [Missing image file: sub.jpg]
Finished my subwoofer. What do you think-?
15 more posts in this thread. [Missing image file: Maya-And-Miguel.jpg]
>trying to transition from Blender to Maya >all this ridiculous interface >all this no shortcuts for simple maneuvers >selecting vertices doesn't select the face they encompass >extruding not bound to a key by default >no shortcut for camera perspective Why. In Blender I could just select a face via vertices, press E, and then move the new surface around, without ever leaving front view.
9 more posts in this thread. [Missing image file: simon-cowell[1].jpg]
If /3/ was a person, who would it be ? I vote for Simon Cowell
1 more posts in this thread. [Missing image file: 1359931090297.gif]
as an artist, its damn difficult to find a stl,nurb,iges file that has the surfaces ideal to work off of. If possible does anyone know of or willing to share their stash, Thank you, i work with solidworks 2012, id like to get a human model to model around with. :)
0 more posts in this thread. [Missing image file: LOVE137P_re.jpg]
I can send you to the peace Relaxation http://www.youtube.com/watch?v=0s9rQ2UVe_8

Booleans

3 more posts in this thread. [Missing image file: 1286512795329.jpg]
I never used booleans before today or extruding curves. Do people actually use either for hobby work/high-quality still renders? I am assuming once I carry out a boolean/intersection, that I need to still join the two geometries up to avoid 5+n-gons? Also, got any cool ideas to practice these tools with? All I can think of is some engravings, or use it to create chips/cracks in other objects. I have done a lot of basic hobby work in blender, some in Lightwave, and now I have to use Maya for a modelling course. The course goes so slow though, so i've been playing with things I haven't touched before in the 3D realm.
3 more posts in this thread. [Missing image file: 1363252265136.jpg]
Have to pick a 3D-related course for university to further my career. should I go game programming and design or animation?
4 more posts in this thread. [Missing image file: Thumb2.jpg]
wat up faggots how u doin?
5 more posts in this thread. [Missing image file: 4-23-2013 12-25-55 PM.png]
How lewd~
9 more posts in this thread. [Missing image file: 1.jpg]
So, /3/, I started dicking around with Blender again, and made this car... ... Should I just stop, and think of something else to do with my time? I'm really only interested in industrial design, not animation or "art" per se.
3 more posts in this thread. [Missing image file: 9710-offsite_resizing_pixomondo_hugo.jpg]
I propose to change the name of this board to /3/ - 3DCG & VFX We can also include video editing but not motion graphics, that goes in >>>/gd/ What say you?
4 more posts in this thread. [Missing image file: tutorial.jpg]
Does anyone have any Zbrush tutorials that go from complete beginner to expert? Also, share tutorials for everything I guess Tutorial Thread.
2 more posts in this thread. [Missing image file: hjhj.jpg]
What does 3DCG thinks about my subwoofer front.
4 more posts in this thread. [Missing image file: progress____by_zorryn-d62rayf.jpg]
progress thread?

3d Conversion - Possible or Not?

1 more posts in this thread. [Missing image file: cats_of_skyrim_mmd_model_pack_by_va(...).png]
Alrighty, so.. Hi there! Simply put, I'm just beginning to dip my toes into the 3d world. I'm only doing scene arrangements with the works others have made thus far, because due to short-term memory issues it's difficult for me to remember things I learn in tutorials for things like Maya, Z-brush, ect. So creation will come later after some therapy. Blah blah, so on and so forth, it also happens that I am just about as broke as can be, mooching at a friend's house, doing chores and whatnot for room, board, and internet. That said, I can't afford to BUY software, so luckily enough I found Daz3d for my scene arrangement stuff. (Love it or hate it, I know not the opinion of the 3d-elites on Daz3d. It's all I have and can 'afford'.) The only problem is.. it's REALLY tough finding GOOD content that is also free. Torrents have yielded some good stuff, but not much. But then, you look at this program MMD. MikuMiku Dance. A Japanese program for Vocaloid music videos or something, and when you look at that you see all of these AMAZING and fully rigged models that people make and give the models out for free for this program! The only problem is the MMD Program/interface is utter BULLSHIT and most of the time broken or in japanese. So this is my question. Is there a way to possibly, at all, ever, convert the .pmd format (used in MMD) to the standard Daz3d formats? That is, translate the models from the MMD program to the Daz3d program while still maintaining the rigging and whatnot? Example to the side there is what I'm talking about. Skyrim cat models that someone ripped/made for MMD, fully rigged, fully pose-able, everything. And something like that for Daz3d would probably cost upward of $100! And uh, apologies for my newfagottryness/mooching/empty pockets/ect? Not sure how hostile this board is compared to some others on the chan.

3D Galeon

6 more posts in this thread. [Missing image file: Sea-Lion_1_finales_ rendering.jpg]
Made a 3D Sailship for my studies in computer and media. It was done with Cinema4D. I had some problems with the light / mood / rendering settings and some textures. Anyway, tell me what you think. Hoping to hear some feedback from you guys. I have uploadet a speedmodeling video of the creation if you're interested (it's crappy but i decided to upload it anyway ^^): http://www.youtube.com/watch?v=esYPeluajK4
6 more posts in this thread. [Missing image file: 1.jpg]
So, where do I go from here?






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