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as an artist, its damn difficult to find a stl,nurb,iges file that has the surfaces ideal to work off of.
If possible does anyone know of or willing to share their stash,
Thank you, i work with solidworks 2012, id like to get a human model to model around with.
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I never used booleans before today or extruding curves. Do people actually use either for hobby work/high-quality still renders?
I am assuming once I carry out a boolean/intersection, that I need to still join the two geometries up to avoid 5+n-gons?
Also, got any cool ideas to practice these tools with?
All I can think of is some engravings, or use it to create chips/cracks in other objects.
I have done a lot of basic hobby work in blender, some in Lightwave, and now I have to use Maya for a modelling course. The course goes so slow though, so i've been playing with things I haven't touched before in the 3D realm.
3d Conversion - Possible or Not?
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Alrighty, so.. Hi there! Simply put, I'm just beginning to dip my toes into the 3d world. I'm only doing scene arrangements with the works others have made thus far, because due to short-term memory issues it's difficult for me to remember things I learn in tutorials for things like Maya, Z-brush, ect. So creation will come later after some therapy.
Blah blah, so on and so forth, it also happens that I am just about as broke as can be, mooching at a friend's house, doing chores and whatnot for room, board, and internet. That said, I can't afford to BUY software, so luckily enough I found Daz3d for my scene arrangement stuff. (Love it or hate it, I know not the opinion of the 3d-elites on Daz3d. It's all I have and can 'afford'.)
The only problem is.. it's REALLY tough finding GOOD content that is also free. Torrents have yielded some good stuff, but not much.
But then, you look at this program MMD. MikuMiku Dance. A Japanese program for Vocaloid music videos or something, and when you look at that you see all of these AMAZING and fully rigged models that people make and give the models out for free for this program! The only problem is the MMD Program/interface is utter BULLSHIT and most of the time broken or in japanese. So this is my question.
Is there a way to possibly, at all, ever, convert the .pmd format (used in MMD) to the standard Daz3d formats? That is, translate the models from the MMD program to the Daz3d program while still maintaining the rigging and whatnot?
Example to the side there is what I'm talking about. Skyrim cat models that someone ripped/made for MMD, fully rigged, fully pose-able, everything. And something like that for Daz3d would probably cost upward of $100!
And uh, apologies for my newfagottryness/mooching/empty pockets/ect? Not sure how hostile this board is compared to some others on the chan.