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/3/ 3DCG

Threads added between 2013/04/17 and 2013/04/24

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Most viewed threads in this category

10 more posts in this thread. [Missing image file: Adolf_0001.jpg]
>download 3d.sk texturepack, thinking that its a professional site >anorexics >heroin addicts with track marks >this fucking guy ive been swindled.
6 more posts in this thread. [Missing image file: Untitled.png]
Okay /3/, I'm looking for a quick helping hand. I'm currently making a 3D chess game played out where the pieces shatter when they're taken. I can set up a particle array system fine but it looks so incredibly stagnant, dull and out of place. How do I go about setting up a scene where the pieces would shatter on collision, what tools would I use? I realise that a lot of it will come from the animation of one piece hitting the other, but what about creating the reaction to that by the shattered object?
0 more posts in this thread. [Missing image file: Test_1.png]
Hello /3/ Im making next render, I got my file from my boss etc. its in SAT I open it with max, use slice modyficator, then cap. Problem is that .sat is that I need to check "Wield/smoth" in each object and there are hundrets of those. So In general I need towrite a script. Select each: body objects Check: Wield/smoth Dont explode Maximilian, please. Can someone help me with that? I never wrote a script yet I used some so im familiar with the topic. But just not skilled enough to write my own.
1 more posts in this thread. [Missing image file: hawaii_maui_makena_stand_up_paddle_(...).jpg]
Hi guys, first time posting on /3/. I'm looking to create an underwater scene. More specifically, I want to view the water surface from below (pic related). I've been searching for Tutorials on this for quite a while, but haven't found anything yet. I've also checked out the sticky. Do you guys have some tips or can point me to a tutorial on this? Maybe I'm not using the righ search terms.. I'm working with 3DSMax, but I could switch to any other program for this. I could also write my own shader, with some advice. Really any info helps. I'm also looking for more on God Rays and Water Caustics.


6 more posts in this thread. [Missing image file: 9c35732578547aef9d2594db378e34d7.png]
is there somebody who knows how to make 3d animation? I'd like to make my own animation with great shadows and quality.. Ambient occlusion and stuff.
2 more posts in this thread. [Missing image file: euphoria_trip_1024x768.jpg]
is it possibel to combine the destruction physics like in havok and rayfire with euphoria so that some like, say, a robot AI has to change its posture as pieces of it are damaged, like a limb or major sections of quasi joint/muscle(actuator) groups? I really want to make this in code but it's hard to grasp how the shift in weight can be updated to either engine...
10 more posts in this thread. [Missing image file: O96p0.jpg]
>tfw no matter how long you let it render, the last bit of noise will never disappear
4 more posts in this thread. [Missing image file: image.jpg]
My gpu goes crazy when i run mari, whirring and making noise even if i dont do anything. Otherwise it works. Is this normal?
19 more posts in this thread. [Missing image file: Scout rigging shot.png]
So I started with 3D last year. I got modeling and texturing pretty much down, and I've done a little animating. All seems pretty straightforward. I haven't gotten to rigging yet. Everyone I know has been feeding me nothing but horror stories about how miserable rigging is. I brushed it off at first but now I'm starting to get nervous because the rigging section of the maya tutorial book I bought is coming up. So what is it that everyone hates about rigging? Is it really that bad? If your characters have similar proportions, can't you just copy and paste rigs from one character to another?
6 more posts in this thread. [Missing image file: sub.jpg]
Finished my subwoofer. What do you think-?
15 more posts in this thread. [Missing image file: Maya-And-Miguel.jpg]
>trying to transition from Blender to Maya >all this ridiculous interface >all this no shortcuts for simple maneuvers >selecting vertices doesn't select the face they encompass >extruding not bound to a key by default >no shortcut for camera perspective Why. In Blender I could just select a face via vertices, press E, and then move the new surface around, without ever leaving front view.
9 more posts in this thread. [Missing image file: simon-cowell[1].jpg]
If /3/ was a person, who would it be ? I vote for Simon Cowell
1 more posts in this thread. [Missing image file: 1359931090297.gif]
as an artist, its damn difficult to find a stl,nurb,iges file that has the surfaces ideal to work off of. If possible does anyone know of or willing to share their stash, Thank you, i work with solidworks 2012, id like to get a human model to model around with. :)
0 more posts in this thread. [Missing image file: LOVE137P_re.jpg]
I can send you to the peace Relaxation http://www.youtube.com/watch?v=0s9rQ2UVe_8


3 more posts in this thread. [Missing image file: 1286512795329.jpg]
I never used booleans before today or extruding curves. Do people actually use either for hobby work/high-quality still renders? I am assuming once I carry out a boolean/intersection, that I need to still join the two geometries up to avoid 5+n-gons? Also, got any cool ideas to practice these tools with? All I can think of is some engravings, or use it to create chips/cracks in other objects. I have done a lot of basic hobby work in blender, some in Lightwave, and now I have to use Maya for a modelling course. The course goes so slow though, so i've been playing with things I haven't touched before in the 3D realm.
3 more posts in this thread. [Missing image file: 1363252265136.jpg]
Have to pick a 3D-related course for university to further my career. should I go game programming and design or animation?
4 more posts in this thread. [Missing image file: Thumb2.jpg]
wat up faggots how u doin?
5 more posts in this thread. [Missing image file: 4-23-2013 12-25-55 PM.png]
How lewd~
9 more posts in this thread. [Missing image file: 1.jpg]
So, /3/, I started dicking around with Blender again, and made this car... ... Should I just stop, and think of something else to do with my time? I'm really only interested in industrial design, not animation or "art" per se.
3 more posts in this thread. [Missing image file: 9710-offsite_resizing_pixomondo_hugo.jpg]
I propose to change the name of this board to /3/ - 3DCG & VFX We can also include video editing but not motion graphics, that goes in >>>/gd/ What say you?

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