1 more posts in this thread. [Missing image file: hawaii_maui_makena_stand_up_paddle_(...).jpg]
first time posting on /3/.
I'm looking to create an underwater scene. More specifically, I want to view the water surface from below (pic related). I've been searching for Tutorials on this for quite a while, but haven't found anything yet. I've also checked out the sticky.
Do you guys have some tips or can point me to a tutorial on this? Maybe I'm not using the righ search terms..
I'm working with 3DSMax, but I could switch to any other program for this. I could also write my own shader, with some advice. Really any info helps.
I'm also looking for more on God Rays and Water Caustics.
1 more posts in this thread. [Missing image file: 1359931090297.gif]
as an artist, its damn difficult to find a stl,nurb,iges file that has the surfaces ideal to work off of.
If possible does anyone know of or willing to share their stash,
Thank you, i work with solidworks 2012, id like to get a human model to model around with.
3 more posts in this thread. [Missing image file: 1286512795329.jpg]
I never used booleans before today or extruding curves. Do people actually use either for hobby work/high-quality still renders?
I am assuming once I carry out a boolean/intersection, that I need to still join the two geometries up to avoid 5+n-gons?
Also, got any cool ideas to practice these tools with?
All I can think of is some engravings, or use it to create chips/cracks in other objects.
I have done a lot of basic hobby work in blender, some in Lightwave, and now I have to use Maya for a modelling course. The course goes so slow though, so i've been playing with things I haven't touched before in the 3D realm.