[  3  /  a  /  adv  /  an  /  c  /  cgl  /  ck  /  cm  /  co  /  diy  /  fa  /  fit  /  g  /  i  /  ic  /  jp  /  k  /  lit  /  m  /  mlp  /  mu  /  n  /  o  /  p  /  po  /  q  /  sci  /  sp  /  tg  /  toy  /  trv  /  tv  /  v  /  vg  /  vp  /  w  /  wg  /  wsg  /  x  ]

/3/ 3DCG

Threads added between 2013/05/01 and 2013/05/08

Threads by date

From 2013/05/01 22:00 to 2013/05/02 04:00 (3)
From 2013/05/02 04:00 to 2013/05/02 10:00 (2)
From 2013/05/02 10:00 to 2013/05/02 16:00 (5)
From 2013/05/02 16:00 to 2013/05/02 22:00 (5)
From 2013/05/02 22:00 to 2013/05/03 04:00 (7)
From 2013/05/03 04:00 to 2013/05/03 10:00 (1)
From 2013/05/03 10:00 to 2013/05/03 16:00 (2)
From 2013/05/03 16:00 to 2013/05/03 22:00 (1)
From 2013/05/03 22:00 to 2013/05/04 04:00 (3)
From 2013/05/04 04:00 to 2013/05/04 10:00 (1)
From 2013/05/04 10:00 to 2013/05/04 16:00 (0)
From 2013/05/04 16:00 to 2013/05/04 22:00 (3)
From 2013/05/04 22:00 to 2013/05/05 04:00 (2)
From 2013/05/05 04:00 to 2013/05/05 10:00 (4)
From 2013/05/05 10:00 to 2013/05/05 16:00 (4)
From 2013/05/05 16:00 to 2013/05/05 22:00 (6)
From 2013/05/05 22:00 to 2013/05/06 04:00 (9)
From 2013/05/06 04:00 to 2013/05/06 10:00 (2)
From 2013/05/06 10:00 to 2013/05/06 16:00 (3)
From 2013/05/06 16:00 to 2013/05/06 22:00 (2)
From 2013/05/06 22:00 to 2013/05/07 04:00 (5)
From 2013/05/07 04:00 to 2013/05/07 10:00 (1)
From 2013/05/07 10:00 to 2013/05/07 16:00 (0)
From 2013/05/07 16:00 to 2013/05/07 22:00 (1)
From 2013/05/07 22:00 to 2013/05/08 04:00 (9)
From 2013/05/08 04:00 to 2013/05/08 10:00 (5)
From 2013/05/08 10:00 to 2013/05/08 16:00 (1)
From 2013/05/08 16:00 to 2013/05/08 22:00 (6)
From 2013/05/08 22:00 to 2013/05/09 04:00 (4)

Most viewed threads in this category

10 more posts in this thread. [Missing image file: walter_white_by_norbface-d4fsqe01.jpg]
Using mudbox (or Zbrush but I use mud) for non-organic hard surfaces: is it a good idea to do this. Pic related, all guads, just the general form of a spaceship I plan to detail and texture in Mudbox, haven't tried this before. Do any of you guys do this? If so, any tips? I tried to keep the quads the same density, that's all I could think of. Normally I'd model this ship in max by subdivision but I'm wondering if it's easier in Mudbox/Zbrush. Plus if my model does turn out nice I can use a normal map after exporting it to Max at lower subdivision level. So again, does anyone here model hard surfaces in a sculptor and is it a good Idea.
8 more posts in this thread. [Missing image file: splash_267-double_MCLELUN.png]
Just a heads up, Blender 2.67 is now available. >New in this release is the Freestyle render engine for cartoon rendering and a 3D Print toolbox. Painting and Sculpting upgraded, and lots more...
14 more posts in this thread. [Missing image file: MaiselProject.jpg]
Hey /3/ I am exporting a Zbrush .obj with materials and textures, how do I export it to have all of that and not just the model itself?
5 more posts in this thread. [Missing image file: gilgamesh.jpg]
Experimenting with unity i tried to do a layered 2d background, but i want them to slide as the character progress to add background movement. how could i do this?
2 more posts in this thread. [Missing image file: xcom_syndicate_body_mods.jpg]
How do I make a game like soldat ? That will be 2D or 2.5D, will have objectives, missions, levels, AI and stuff ? Here's an example of an 2.5D http://www.youtube.com/watch?v=qZEw5GUi49s If you say unity, how do I into some decent unity ?
1 more posts in this thread. [Missing image file: 1321977206974.jpg]
what's up with cgpeers & cgpersia ?
4 more posts in this thread. [Missing image file: new.jpg]
normally i would tell newfags to fuck off or read the sticky, but i'm very bored.. ask anything
2 more posts in this thread. [Missing image file: zedlbeter.jpg]
sup fagpots About a year or so ago some dude suggested we make a fake game trailer, initially starting with several screenshots (the story being an insider leaked the media as the game was meant to be kept a secret until next year). He suggested Legend of Zelda: A Link to the Past with fantastic next-gen graphics, though the new Wii is sort of shitty I don't know how well "realistic" zelda game would look. Who cares though, the footage and screenshots, if convincing, could be a nice prank. I thought the idea was unfeasible, /3/ can't collaborate for shit, usually its users sit around posting their WIPs to get ripped to shreds as though everyone here is a masochist. I did find this today: http://www.zeldacapital.com/3d.php TONS of ripped models from twilight princess (havent opened them yet but the topology may need to be tweaked to work in Zbrush or Mudbox). Anyway, we take models, make sure they are all quads (does mudbox support non-quads, I never tried, I always use quads only). To pull this off, we just need to get the models into a sculptor, add a fuckton of detail... and that's it (aside of rigging for animated vids if we make some). Some of you probably don't even remember A Link to the Best, but it was a fucking badass Zelda game, the last 2D one to be released. Fanboys the world over would shit bricks if they saw videos/photos clearly showing a realistic 3D remake, I stay in Sundays like the slacker I am, so I will have time to work on this. Anyone willing to contribute? We'll get great practice in modeling and rigging (I just barely delved into rigging so far). Here is Zalda. fuck those tris. can still convert to quands
5 more posts in this thread. [Missing image file: front[1].jpg]
Does anyone know of any tutorials that i could get my hands on that explain an effective way to create models, textures, and animations for a 3D game. The game is being made in Unity, but that shouldn't matter. Thanks in advanced

Shrek is Love Shrek is Life

1 more posts in this thread. [Missing image file: shrek.jpg]
>While praying to Shrek in the bathroom during my lunch period >Some seniors from the football team here me in the second stall making my prayers >Think it would be funny >They bust the door open and give me a swirly while calling me a faggot >They leave >I'm covered in piss and shit from the toilet they gave me a swirly in >I get home and prayer for shrek and tell him what happened >The next day the same period, the same kids >But this time it was different >before they could even finish giving me the swirly the ground starts to rumble > the smell onions and swamp shit fill the air >Shrek rips through the door >He rips one of the bully's tongue out, ties a noose with it and hangs him with it. >He then takes the other one and anally fists him until he dies >I am starstruck >To please him i suck on his massive swamp stick >He penetrates my mouth >He lets out a powerful roar >The warm taste of cum fills my mouth >But it isn't, i begin to quickly lube my asshole with onion grease and proceeded to get railed out my Savior Shrek. >He inserts his glorious cock inside me >After 30 minutes he lets out another powerful roar and tells me "its all ogre" >Cum fills my asshole as my eyes fill with tears of joy >I have never have felt some that amazing in my life >Before i could even thank him he was gone >Shrek is Love >Shrek is Live
0 more posts in this thread. [Missing image file: 1204160001059.jpg]

Multiscatter & Vray Crash

4 more posts in this thread. [Missing image file: multiscatter001.jpg]
Anyone have trouble with multiscatter/vray 2.00.01/max2012? I can't get shit to render w/o crashing. Always happens right when light cache begins to calculate. I think I have narrowed it down to being an issue with multi/sub-object materials, but don't really know the particulars. If it can't handle a multi/sub material, I am going to have to find something else. No normal maps used. all vray materials. Guesses?
8 more posts in this thread. [Missing image file: 1367855457275.gif]
ok /3/ the final anime question showdown. I can model an anime girl in blender, right? But Zbrush is amazing for organic models, but I feel is not worth it for doing animu waifus, I rather model a waifu doing plane by plane. Do you agree?
0 more posts in this thread. [Missing image file: 1367955563473.jpg]
ok guys, I just discovered RealFlow and wow, is pretty cool. So I wanna ask, can you please give me a list of all the software that is used in AAA animations? One example is Vue which I haven't downloaded yet.
3 more posts in this thread. [Missing image file: wireframe.png]
Let's just say for the sake of arguments, that I'm stupid, and secondly, drawing out in pen and then connecting the points to create a massive N-Gon is a very easy way of getting a shape in 3D Now, the tidy up operation...how do I get this N-Gon to have good topology? It's the top of a cliff, and is based on concept art, so modelling the shape it properly would have taken too long
1 more posts in this thread. [Missing image file: 322367.jpg]
Zbrush fag trying to animate here... what would be a good moment to retopo my mesh to prepare for animation? Early on my sculpt while i am still at a low subdivision level? or when i am already advanced and have introduced some detail? I know, i know... do a good base mesh with poly modeling and work that over in zbrush but amuse me. Say i don't want to do that... that i just want to animate something that i did in zbrush. (i know, not animation, a pretty sculpture but whatever) I'll use C4D or Maya for the Rigging/ animation BTW so workflow suggestions are accepted.
19 more posts in this thread. [Missing image file: 1350970326383.jpg]


1 more posts in this thread. [Missing image file: Houdini.png]
Does anyone have experience with SideFX's Houdini I looked at it ages ago, and even went to some of their free stuff (got a little wind-up Pixar teapot at one of them) Never really got into it, but it sounded pretty good, if a little different from the normal workflow
2 more posts in this thread. [Missing image file: Mike_Monsters_University_still_1.jpg]
>you will never get a job at pixar or dreamworks. >mentioning dreamworks in the same sentence as pixar >implying dreamworks isnt filled to the brim with absolute idiots. >implying i dont know dreamworks employees that are literally almost retarded
6 more posts in this thread. [Missing image file: EAR.jpg]
im really risking my neck by asking this since its 1.zbrush related 2.stupid but to anyone that does use zbrush and doesn't feel like flaming me, is there a way to give certain areas of mesh more polygons instead of subdividing the whole mesh itself pic related >inb4 ur retarded i know that already

[  3  /  a  /  adv  /  an  /  c  /  cgl  /  ck  /  cm  /  co  /  diy  /  fa  /  fit  /  g  /  i  /  ic  /  jp  /  k  /  lit  /  m  /  mlp  /  mu  /  n  /  o  /  p  /  po  /  q  /  sci  /  sp  /  tg  /  toy  /  trv  /  tv  /  v  /  vg  /  vp  /  w  /  wg  /  wsg  /  x  ]

Contact me | All the content on this website come from 4chan.org. All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.

Dofus quêtes

Page loaded in 0.402324 seconds.