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/3/ 3DCG

Threads added between 2013/05/01 and 2013/05/08

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Most viewed threads in this category

37 more posts in this thread. [Missing image file: 1364585360090.jpg]
>I WUN TO MAEK VEDIO GAME XD I HEAV GOOD IDEA http://www.youtube.com/watch?v=lGar7KC6Wiw because you need to be reminded
8 more posts in this thread. [Missing image file: 1367855457275.gif]
ok /3/ the final anime question showdown. I can model an anime girl in blender, right? But Zbrush is amazing for organic models, but I feel is not worth it for doing animu waifus, I rather model a waifu doing plane by plane. Do you agree?
0 more posts in this thread. [Missing image file: 1367955563473.jpg]
ok guys, I just discovered RealFlow and wow, is pretty cool. So I wanna ask, can you please give me a list of all the software that is used in AAA animations? One example is Vue which I haven't downloaded yet.
3 more posts in this thread. [Missing image file: wireframe.png]
Let's just say for the sake of arguments, that I'm stupid, and secondly, drawing out in pen and then connecting the points to create a massive N-Gon is a very easy way of getting a shape in 3D Now, the tidy up operation...how do I get this N-Gon to have good topology? It's the top of a cliff, and is based on concept art, so modelling the shape it properly would have taken too long
1 more posts in this thread. [Missing image file: 322367.jpg]
Zbrush fag trying to animate here... what would be a good moment to retopo my mesh to prepare for animation? Early on my sculpt while i am still at a low subdivision level? or when i am already advanced and have introduced some detail? I know, i know... do a good base mesh with poly modeling and work that over in zbrush but amuse me. Say i don't want to do that... that i just want to animate something that i did in zbrush. (i know, not animation, a pretty sculpture but whatever) I'll use C4D or Maya for the Rigging/ animation BTW so workflow suggestions are accepted.
19 more posts in this thread. [Missing image file: 1350970326383.jpg]

Houdini

1 more posts in this thread. [Missing image file: Houdini.png]
Does anyone have experience with SideFX's Houdini I looked at it ages ago, and even went to some of their free stuff (got a little wind-up Pixar teapot at one of them) Never really got into it, but it sounded pretty good, if a little different from the normal workflow
2 more posts in this thread. [Missing image file: Mike_Monsters_University_still_1.jpg]
>you will never get a job at pixar or dreamworks. >mentioning dreamworks in the same sentence as pixar >implying dreamworks isnt filled to the brim with absolute idiots. >implying i dont know dreamworks employees that are literally almost retarded
6 more posts in this thread. [Missing image file: EAR.jpg]
im really risking my neck by asking this since its 1.zbrush related 2.stupid but to anyone that does use zbrush and doesn't feel like flaming me, is there a way to give certain areas of mesh more polygons instead of subdividing the whole mesh itself pic related >inb4 ur retarded i know that already

trying to make audio file into a file (rhino, autocad) I can CNC mill?

4 more posts in this thread. [Missing image file: F0034512-3D_surface_graph,_computer(...).jpg]
Hello /3/. I have a project I have been working on. I would like to take an audio file I have recorded and create a 3D surface spectrogram. but then: I would like to take this 3d surface and take it into a program like rhino or autocad and use a CNC milling machine to make this shape out of foam. also: would be infinitely easier if the software used is available for mac. those are the computers we have in the milling/printing shop. link to a someone who did something similar: http://www.evsc.net/projects/liquid-sound-collision

wat do

3 more posts in this thread. [Missing image file: wot m8.png]
I need some help /3/ I'm a decent modeler, I'm sure some of you will tear the attached picture apart and call me a faggot (which is okay) but I can't texture for shit. Sure I can break the model into 30 layers and apply a bunch of procedurals, or roughly estimated images projected planar on the x axis from one angle. But that's it. I've read that UV mapping is apparently the way to go for oddly shaped objects, but I can't wrap my head around it. I've read tutorial after tutorial. Can't understand it. I'm using Lightwave 10.1 on Windows. How do I UV? I seem to have problems even at step one. When I click export UV map, I get three pictures of the actual model, which overlaps itself to hell and back, and then one X-axis view of a single layer. Wat do? Give me a 100% step by step for creating and exporting UV models in lightwave if you care to. Pic is part of what I'm trying to texture.
1 more posts in this thread. [Missing image file: ca.jpg]
r8 me bae :3
4 more posts in this thread. [Missing image file: masg 1.jpg]
Rate my lowpoly mask plz. Ignore the symmetry artifacts for now, I only baked one half of the mask to save some texture space and render time. Its 1400x1400 resolution and 676 polys overall for now.
28 more posts in this thread. [Missing image file: pacifica_by_cristianceron-d61khb0.png]
How do I get into retopology. Here is my workflow idea: I make the sketch in zspheres, then I'll export as obj and sketch again in Blender? using reference. then I reimport on zbrush and start sculting the normal map. Then what?
10 more posts in this thread. [Missing image file: walter_white_by_norbface-d4fsqe01.jpg]
Using mudbox (or Zbrush but I use mud) for non-organic hard surfaces: is it a good idea to do this. Pic related, all guads, just the general form of a spaceship I plan to detail and texture in Mudbox, haven't tried this before. Do any of you guys do this? If so, any tips? I tried to keep the quads the same density, that's all I could think of. Normally I'd model this ship in max by subdivision but I'm wondering if it's easier in Mudbox/Zbrush. Plus if my model does turn out nice I can use a normal map after exporting it to Max at lower subdivision level. So again, does anyone here model hard surfaces in a sculptor and is it a good Idea.
2 more posts in this thread. [Missing image file: BJsyIH0CAAEEevl.jpg]
We can rebuild him, we have the propane
10 more posts in this thread. [Missing image file: AdelSculptWIP.png]
Looking for any critiques and advice. I'm testing the waters with Zbrush. Any cool tricks and shit would be greatly appreciated. Hell, even some common knowledge would suffice as well. I'm completely new to Zbrush and the UI is just really strange to me.
18 more posts in this thread. [Missing image file: Jurassic_Park_raptor_kitchen-.jpg]
Why did CGI in film look so much better back in 1993? I'm serious and not saying this out of nostalgia. When Jurassic park came out, the CGI was great, more than passable nowadays. Go watch it if you don't believe me. IMHO, most studios, with the possible exceptions of WETA and ILM, churn out CGI that is so fake it is distracting. The Hulk in any of his movies was an example of this. Smeagol was amazing too, probably the best CGI char ever created (Yoda doesn't count, he looked fake as fuck in the prequels even though ILM worked on him). So what's the deal? Why does CGI in movies generally blow Donkey cock compared to a movie released in 1993? As I understand it, the dinosaurs were created and animated in an early edition of Softimage|3D. A more up to date Softimage 3D was used to create Jar Jar (don't get me started) so it's clearly not the technology, it's the artist. So /3/, what the fuck happened
8 more posts in this thread. [Missing image file: 03fullfrontal.jpg]
So /3/, what truly separates a render from a photograph? Is it lighting? Textures? Detail in the model? Or is it simply because we've gained the ability to sense what's real and what isn't?
0 more posts in this thread. [Missing image file: Rebecca Nurse.jpg]
Anyone here have any experience with XNA Lara? As you can see I'm pretty new to /3/. Sorry if I ask stupid questions. Anyways, what I'm trying to do is make this model http://www.mediafire.com/?tm01mtfm32j6892 into pic related. Here is another model I'm trying to use, http://www.mediafire.com/?tndzchkjcvb6ei3 I was thinking that perhaps I could swap the heads and change the skin and clothes color, but I'm new at this so I got stuck really fast. Any help would be appreciated.






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