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Using mudbox (or Zbrush but I use mud) for non-organic hard surfaces: is it a good idea to do this. Pic related, all guads, just the general form of a spaceship I plan to detail and texture in Mudbox, haven't tried this before.
Do any of you guys do this? If so, any tips? I tried to keep the quads the same density, that's all I could think of. Normally I'd model this ship in max by subdivision but I'm wondering if it's easier in Mudbox/Zbrush. Plus if my model does turn out nice I can use a normal map after exporting it to Max at lower subdivision level.
So again, does anyone here model hard surfaces in a sculptor and is it a good Idea.
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How do I make a game like soldat ? That will be 2D or 2.5D, will have objectives, missions, levels, AI and stuff ?
Here's an example of an 2.5D http://www.youtube.com/watch?v=qZEw5GUi49s
If you say unity, how do I into some decent unity ?
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About a year or so ago some dude suggested we make a fake game trailer, initially starting with several screenshots (the story being an insider leaked the media as the game was meant to be kept a secret until next year). He suggested Legend of Zelda: A Link to the Past with fantastic next-gen graphics, though the new Wii is sort of shitty I don't know how well "realistic" zelda game would look. Who cares though, the footage and screenshots, if convincing, could be a nice prank.
I thought the idea was unfeasible, /3/ can't collaborate for shit, usually its users sit around posting their WIPs to get ripped to shreds as though everyone here is a masochist. I did find this today: http://www.zeldacapital.com/3d.php TONS of ripped models from twilight princess (havent opened them yet but the topology may need to be tweaked to work in Zbrush or Mudbox).
Anyway, we take models, make sure they are all quads (does mudbox support non-quads, I never tried, I always use quads only).
To pull this off, we just need to get the models into a sculptor, add a fuckton of detail... and that's it (aside of rigging for animated vids if we make some).
Some of you probably don't even remember A Link to the Best, but it was a fucking badass Zelda game, the last 2D one to be released. Fanboys the world over would shit bricks if they saw videos/photos clearly showing a realistic 3D remake,
I stay in Sundays like the slacker I am, so I will have time to work on this.
Anyone willing to contribute? We'll get great practice in modeling and rigging (I just barely delved into rigging so far).
Here is Zalda. fuck those tris. can still convert to quands
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Let's just say for the sake of arguments, that I'm stupid, and secondly, drawing out in pen and then connecting the points to create a massive N-Gon is a very easy way of getting a shape in 3D
Now, the tidy up operation...how do I get this N-Gon to have good topology? It's the top of a cliff, and is based on concept art, so modelling the shape it properly would have taken too long