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/3/ 3DCG

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Most viewed threads in this category

Multiscatter & Vray Crash

4 more posts in this thread. [Missing image file: multiscatter001.jpg]
Anyone have trouble with multiscatter/vray 2.00.01/max2012? I can't get shit to render w/o crashing. Always happens right when light cache begins to calculate. I think I have narrowed it down to being an issue with multi/sub-object materials, but don't really know the particulars. If it can't handle a multi/sub material, I am going to have to find something else. No normal maps used. all vray materials. Guesses?


1 more posts in this thread. [Missing image file: Houdini.png]
Does anyone have experience with SideFX's Houdini I looked at it ages ago, and even went to some of their free stuff (got a little wind-up Pixar teapot at one of them) Never really got into it, but it sounded pretty good, if a little different from the normal workflow
10 more posts in this thread. [Missing image file: walter_white_by_norbface-d4fsqe01.jpg]
Using mudbox (or Zbrush but I use mud) for non-organic hard surfaces: is it a good idea to do this. Pic related, all guads, just the general form of a spaceship I plan to detail and texture in Mudbox, haven't tried this before. Do any of you guys do this? If so, any tips? I tried to keep the quads the same density, that's all I could think of. Normally I'd model this ship in max by subdivision but I'm wondering if it's easier in Mudbox/Zbrush. Plus if my model does turn out nice I can use a normal map after exporting it to Max at lower subdivision level. So again, does anyone here model hard surfaces in a sculptor and is it a good Idea.
8 more posts in this thread. [Missing image file: SanJuan-Rioja-3D-29.jpg]
iz dis threeedee?
2 more posts in this thread. [Missing image file: 1365184354666.jpg]

Shrek is Love Shrek is Life

1 more posts in this thread. [Missing image file: shrek.jpg]
>While praying to Shrek in the bathroom during my lunch period >Some seniors from the football team here me in the second stall making my prayers >Think it would be funny >They bust the door open and give me a swirly while calling me a faggot >They leave >I'm covered in piss and shit from the toilet they gave me a swirly in >I get home and prayer for shrek and tell him what happened >The next day the same period, the same kids >But this time it was different >before they could even finish giving me the swirly the ground starts to rumble > the smell onions and swamp shit fill the air >Shrek rips through the door >He rips one of the bully's tongue out, ties a noose with it and hangs him with it. >He then takes the other one and anally fists him until he dies >I am starstruck >To please him i suck on his massive swamp stick >He penetrates my mouth >He lets out a powerful roar >The warm taste of cum fills my mouth >But it isn't, i begin to quickly lube my asshole with onion grease and proceeded to get railed out my Savior Shrek. >He inserts his glorious cock inside me >After 30 minutes he lets out another powerful roar and tells me "its all ogre" >Cum fills my asshole as my eyes fill with tears of joy >I have never have felt some that amazing in my life >Before i could even thank him he was gone >Shrek is Love >Shrek is Live
8 more posts in this thread. [Missing image file: 1367855457275.gif]
ok /3/ the final anime question showdown. I can model an anime girl in blender, right? But Zbrush is amazing for organic models, but I feel is not worth it for doing animu waifus, I rather model a waifu doing plane by plane. Do you agree?
0 more posts in this thread. [Missing image file: 1367955563473.jpg]
ok guys, I just discovered RealFlow and wow, is pretty cool. So I wanna ask, can you please give me a list of all the software that is used in AAA animations? One example is Vue which I haven't downloaded yet.
3 more posts in this thread. [Missing image file: wireframe.png]
Let's just say for the sake of arguments, that I'm stupid, and secondly, drawing out in pen and then connecting the points to create a massive N-Gon is a very easy way of getting a shape in 3D Now, the tidy up operation...how do I get this N-Gon to have good topology? It's the top of a cliff, and is based on concept art, so modelling the shape it properly would have taken too long
1 more posts in this thread. [Missing image file: 322367.jpg]
Zbrush fag trying to animate here... what would be a good moment to retopo my mesh to prepare for animation? Early on my sculpt while i am still at a low subdivision level? or when i am already advanced and have introduced some detail? I know, i know... do a good base mesh with poly modeling and work that over in zbrush but amuse me. Say i don't want to do that... that i just want to animate something that i did in zbrush. (i know, not animation, a pretty sculpture but whatever) I'll use C4D or Maya for the Rigging/ animation BTW so workflow suggestions are accepted.
19 more posts in this thread. [Missing image file: 1350970326383.jpg]
2 more posts in this thread. [Missing image file: Mike_Monsters_University_still_1.jpg]
>you will never get a job at pixar or dreamworks. >mentioning dreamworks in the same sentence as pixar >implying dreamworks isnt filled to the brim with absolute idiots. >implying i dont know dreamworks employees that are literally almost retarded
6 more posts in this thread. [Missing image file: EAR.jpg]
im really risking my neck by asking this since its 1.zbrush related 2.stupid but to anyone that does use zbrush and doesn't feel like flaming me, is there a way to give certain areas of mesh more polygons instead of subdividing the whole mesh itself pic related >inb4 ur retarded i know that already

trying to make audio file into a file (rhino, autocad) I can CNC mill?

4 more posts in this thread. [Missing image file: F0034512-3D_surface_graph,_computer(...).jpg]
Hello /3/. I have a project I have been working on. I would like to take an audio file I have recorded and create a 3D surface spectrogram. but then: I would like to take this 3d surface and take it into a program like rhino or autocad and use a CNC milling machine to make this shape out of foam. also: would be infinitely easier if the software used is available for mac. those are the computers we have in the milling/printing shop. link to a someone who did something similar: http://www.evsc.net/projects/liquid-sound-collision

wat do

3 more posts in this thread. [Missing image file: wot m8.png]
I need some help /3/ I'm a decent modeler, I'm sure some of you will tear the attached picture apart and call me a faggot (which is okay) but I can't texture for shit. Sure I can break the model into 30 layers and apply a bunch of procedurals, or roughly estimated images projected planar on the x axis from one angle. But that's it. I've read that UV mapping is apparently the way to go for oddly shaped objects, but I can't wrap my head around it. I've read tutorial after tutorial. Can't understand it. I'm using Lightwave 10.1 on Windows. How do I UV? I seem to have problems even at step one. When I click export UV map, I get three pictures of the actual model, which overlaps itself to hell and back, and then one X-axis view of a single layer. Wat do? Give me a 100% step by step for creating and exporting UV models in lightwave if you care to. Pic is part of what I'm trying to texture.
1 more posts in this thread. [Missing image file: ca.jpg]
r8 me bae :3
4 more posts in this thread. [Missing image file: masg 1.jpg]
Rate my lowpoly mask plz. Ignore the symmetry artifacts for now, I only baked one half of the mask to save some texture space and render time. Its 1400x1400 resolution and 676 polys overall for now.
28 more posts in this thread. [Missing image file: pacifica_by_cristianceron-d61khb0.png]
How do I get into retopology. Here is my workflow idea: I make the sketch in zspheres, then I'll export as obj and sketch again in Blender? using reference. then I reimport on zbrush and start sculting the normal map. Then what?
2 more posts in this thread. [Missing image file: BJsyIH0CAAEEevl.jpg]
We can rebuild him, we have the propane
10 more posts in this thread. [Missing image file: AdelSculptWIP.png]
Looking for any critiques and advice. I'm testing the waters with Zbrush. Any cool tricks and shit would be greatly appreciated. Hell, even some common knowledge would suffice as well. I'm completely new to Zbrush and the UI is just really strange to me.

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