4 more posts in this thread. [Missing image file: 1318457640078.png]
i've starting using a lot of the video editing programs for the past few weeks and have been getting acquainted. this includes cinema 4d, boujou, premeire and after effects.
my question isn't exactly 3d related, but considering after effects does handle some 3d, i was hoping you guys could help me with some very basic principles.
i enjoy editing video on premiere because it's a bit more user friendly, but ive found that after effects is far more advanced and versatile for my special fx/3d objects. so my question is about basics. should i be making a composition scene by scene in after effects and then exporting to premiere, or creating an entire composition with multiple scenes all in after effects. after effects can get messy and sloppy the bigger the composition gets. thanks.
1 more posts in this thread. [Missing image file: candlestick.png]
I have my low-poly model of candlestick (pic. 1),
added subsurf to it and extruded some detail (pic. 3).
They are placed in the same spot in scene, "overlapping" each other. Once I bake normals from high poly to low I get a texture like in pic. 2, which seems fine at first glance, but produces undesired results as seen in pic. 4 (artifacts on the base and bad-looking, distorted detail on stick).
What can I do to bake better normals?
3 more posts in this thread. [Missing image file: problem.png]
Well, to start. I'm sorry to post a thread on a slow board like this that might get one or two replies and has to wait a week before it dies. But i've been at this for more than an hour and I haven't gotten any further at all.
I'm pretty much a beginner, but I know the basic moving around, selecting this and that etc.
I need to model a bycicle, I broke it down to parts. I think I can make most of it using the knowledge I already have. But when I started on making the wheel i got a little stuck.
What I did was I made a torus shape and a cilinder. I removed the inner part of the cilinder so I got a nice ring. I extruded (?) that to make some sort of tire.
Then I deleted the inner part of the tire, and removed the outer part of the ring I had before and moved it to the inner part of the torus.
The torus will be/is thicker than the ring, and will be the actual tire. And the ring will be the metal part inside the tire.
Thought some backstory might help a little. Now for my question. I want to make faces between these two objects, but the bridge tool is being a bitch. I can't get a simple square face.
I tried the fill hole option, but that's being a bitch too since it just makes a round face to cover the whole cilinder.
I tried searching for the answer but I keep getting "use the bridge tool" while that's obviously not working, and messing around with the setting hasn't helped either.
So, /3/, please tell me what I'm doing wrong ;-; ?
Pic related, it's what I get when I select 4 vertexes and use bridge. What I get when I delete two faces. And me having my cursor on the last face to show it's not 3 faces but one, one weird one.
I'll check in 6-12 hours because I need to sleep.
9 more posts in this thread. [Missing image file: sheldon.jpg]
Looking to do a relatively simple MMO. Can't afford AAA game engines, so UDK and Unity are my options. I have 2 excellent programmers though with game experience, but UDK is fucking insane, and out game is meant to be a third person or first person MMO shooter, kind of like Tribes but more involved (vehicles and such, larger battles, and a storyline directly influenced by the gamers. IE if one faction is winning the story will change etc).
Unity seems capable and since we want hundreds of people in a "battle" at once, the shitty graphics are ok but we'd go with unity pro.
Still, I havent seen any MMOs of large scale build with unity. The gameplay is pretty simple (again, tribes but less gay).
Can it be done? Team of 4 so far.