7 more posts in this thread. [Missing image file: image.jpg]
I may be being retarded but I'm completely new to 3D modelling, starting off with basic cylindrical objects then moving up(Lightsaber Hilts to start, then getting complex)
I'm using blender and I cannot find the materials panel or the textures panel, in all tutorials people have a textures icon next to the materials icon on the right hand side, I have the materials icon but no textures icon.
Also, random blender/newbie tips would be appreciated
4 more posts in this thread. [Missing image file: 1318457640078.png]
i've starting using a lot of the video editing programs for the past few weeks and have been getting acquainted. this includes cinema 4d, boujou, premeire and after effects.
my question isn't exactly 3d related, but considering after effects does handle some 3d, i was hoping you guys could help me with some very basic principles.
i enjoy editing video on premiere because it's a bit more user friendly, but ive found that after effects is far more advanced and versatile for my special fx/3d objects. so my question is about basics. should i be making a composition scene by scene in after effects and then exporting to premiere, or creating an entire composition with multiple scenes all in after effects. after effects can get messy and sloppy the bigger the composition gets. thanks.
9 more posts in this thread. [Missing image file: sheldon.jpg]
Looking to do a relatively simple MMO. Can't afford AAA game engines, so UDK and Unity are my options. I have 2 excellent programmers though with game experience, but UDK is fucking insane, and out game is meant to be a third person or first person MMO shooter, kind of like Tribes but more involved (vehicles and such, larger battles, and a storyline directly influenced by the gamers. IE if one faction is winning the story will change etc).
Unity seems capable and since we want hundreds of people in a "battle" at once, the shitty graphics are ok but we'd go with unity pro.
Still, I havent seen any MMOs of large scale build with unity. The gameplay is pretty simple (again, tribes but less gay).
Can it be done? Team of 4 so far.
1 more posts in this thread. [Missing image file: candlestick.png]
I have my low-poly model of candlestick (pic. 1),
added subsurf to it and extruded some detail (pic. 3).
They are placed in the same spot in scene, "overlapping" each other. Once I bake normals from high poly to low I get a texture like in pic. 2, which seems fine at first glance, but produces undesired results as seen in pic. 4 (artifacts on the base and bad-looking, distorted detail on stick).
What can I do to bake better normals?
4 more posts in this thread. [Missing image file: blender.jpg]
Hello /3/ I need your help.
I'm supposed to be able to do following stuff in the next 2 days (all in Blender3D):
- edit in Object Mode (insert or change size of "Mesh"(?) Object, move camera, choose lamp...
- edit in EditMode (choose and delete node, tie nodes, fill space...
- assign material's color
- position and turning animation
I've never worked with Blender before and the only tutorial I've found in my native language teached me after 40 minutes just how to insert object and I don't have time for that.
If you have some recommended Bender tutorial or can tell me how to do the mentioned stuff, that would be greatly appreciated.