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/3/ 3DCG

Threads added between 2013/05/08 and 2013/05/15

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Most viewed threads in this category

4 more posts in this thread. [Missing image file: 1318457640078.png]
hey /3/, i've starting using a lot of the video editing programs for the past few weeks and have been getting acquainted. this includes cinema 4d, boujou, premeire and after effects. my question isn't exactly 3d related, but considering after effects does handle some 3d, i was hoping you guys could help me with some very basic principles. i enjoy editing video on premiere because it's a bit more user friendly, but ive found that after effects is far more advanced and versatile for my special fx/3d objects. so my question is about basics. should i be making a composition scene by scene in after effects and then exporting to premiere, or creating an entire composition with multiple scenes all in after effects. after effects can get messy and sloppy the bigger the composition gets. thanks.
1 more posts in this thread. [Missing image file: candlestick.png]
I have my low-poly model of candlestick (pic. 1), added subsurf to it and extruded some detail (pic. 3). They are placed in the same spot in scene, "overlapping" each other. Once I bake normals from high poly to low I get a texture like in pic. 2, which seems fine at first glance, but produces undesired results as seen in pic. 4 (artifacts on the base and bad-looking, distorted detail on stick). What can I do to bake better normals?
10 more posts in this thread. [Missing image file: gar.jpg]
is the poly, face, uv, etc count too high? I feel like i did a decent job at modeling and texturing this but the polycount seems awfully high.
2 more posts in this thread. [Missing image file: h.jpg]

source filmmaker vid

2 more posts in this thread. [Missing image file: edead.jpg]
evil dead + TF2 + sfm didn't really see where else to put this here. took about 20ish hours to do. i didnt create any of the models i just animated it. (i also note some of the mistakes i missed in cleanup) pic related

Maya problems after combine

3 more posts in this thread. [Missing image file: Untitled-2.png]
Why is this happening? Pic related.
1 more posts in this thread. [Missing image file: rosefucker.png]
so im in blender and i held down shidt d and clicked and dragged and like, it gave a brush symbol and i drew black brush strokes errewhere. so uh i cant make them go away and id like to know how thanks
1 more posts in this thread. [Missing image file: WP_20130509_001.jpg]
how are custom textures and decorations like this done on a mesh?
3 more posts in this thread. [Missing image file: problem.png]
Well, to start. I'm sorry to post a thread on a slow board like this that might get one or two replies and has to wait a week before it dies. But i've been at this for more than an hour and I haven't gotten any further at all. I'm pretty much a beginner, but I know the basic moving around, selecting this and that etc. I need to model a bycicle, I broke it down to parts. I think I can make most of it using the knowledge I already have. But when I started on making the wheel i got a little stuck. What I did was I made a torus shape and a cilinder. I removed the inner part of the cilinder so I got a nice ring. I extruded (?) that to make some sort of tire. Then I deleted the inner part of the tire, and removed the outer part of the ring I had before and moved it to the inner part of the torus. The torus will be/is thicker than the ring, and will be the actual tire. And the ring will be the metal part inside the tire. Thought some backstory might help a little. Now for my question. I want to make faces between these two objects, but the bridge tool is being a bitch. I can't get a simple square face. I tried the fill hole option, but that's being a bitch too since it just makes a round face to cover the whole cilinder. I tried searching for the answer but I keep getting "use the bridge tool" while that's obviously not working, and messing around with the setting hasn't helped either. So, /3/, please tell me what I'm doing wrong ;-; ? Pic related, it's what I get when I select 4 vertexes and use bridge. What I get when I delete two faces. And me having my cursor on the last face to show it's not 3 faces but one, one weird one. I'll check in 6-12 hours because I need to sleep.

Original Models

1 more posts in this thread. [Missing image file: Powermongler.png]
This is my original pokemon model. lets see what everyones original pokemons look like
0 more posts in this thread. [Missing image file: mothers_day2.jpg]
3D Object Converter a powerful 3D polygon model translation and interactive viewing shareware tool that allows arbitrary 3D model data to be imported from external sources, exported to various industry standard 3D file formats with great accuracy and quality. The program supports 651 file formats.
5 more posts in this thread. [Missing image file: 500px-Sphere_-_monochrome_simple.svg.png]
This might be a stupid question, but Why do they make spheres out of polygons? Is it not possible to make a sphere out of only 1 polygon, with curvature applied to it? Does that technology exist in any form? If so, why is it not used? I apologize if this is more of a /g/ question.
13 more posts in this thread. [Missing image file: gay.png]
why do the shadows around the middle button look so jacked up, /3/? Is it an issue with the lighting or the model

glow maps

3 more posts in this thread. [Missing image file: 3ds-Max-Glow-Maps-3D-Texturing-Tutorial.jpg]
anyone know how to make a glow map in maya? preferably one that can work in mental ray / hardware render
9 more posts in this thread. [Missing image file: realistic-pokemon-bulbasaur.jpg]
POKEMON MODEL THREAD How about we model various (mostly 1st gen) pokemon and share the models amongst /3/. For what it's worth I'm going to fake videos and screenshots of an "upcoming PC mmorpg" set in the Pokemon universe (Nintendo is said to be moving out of the hardware dept as did Sega and thus would have to release games on console/PC). It will all be pre-rendered but I may use the UDK for the fakes. /3/ is welcome to join.
1 more posts in this thread. [Missing image file: Cattura.jpg]
I'm new to modelling, and i started to use sculptris alpha 6. A question about coloring: i'm trying to make vehicle like wipeout with low polygon and now i'm cloring them. Is there a way to don't go out a space, to don't go over the line?
1 more posts in this thread. [Missing image file: image2.png]
Ok guys I have been working on this shot for a fiew hours. I have modeled the plane, stolen the textures from the net and now Im working on making this shot more apealing. biggest problem? Client wants it 300 dpi 2,85m x 1,53m Thats a lot, how do I aproach such thing? Most importantly how do I get the smoke texture on the back look good? Its just a remade photo.
9 more posts in this thread. [Missing image file: sheldon.jpg]
Looking to do a relatively simple MMO. Can't afford AAA game engines, so UDK and Unity are my options. I have 2 excellent programmers though with game experience, but UDK is fucking insane, and out game is meant to be a third person or first person MMO shooter, kind of like Tribes but more involved (vehicles and such, larger battles, and a storyline directly influenced by the gamers. IE if one faction is winning the story will change etc). Unity seems capable and since we want hundreds of people in a "battle" at once, the shitty graphics are ok but we'd go with unity pro. Still, I havent seen any MMOs of large scale build with unity. The gameplay is pretty simple (again, tribes but less gay). Can it be done? Team of 4 so far.
3 more posts in this thread. [Missing image file: 1367950240699.gif]
http://www.youtube.com/watch?v=rrOLSQthOoM I guess that video has something overdone. I guess is video editing, right? I wanna ask, does /3/ know about good books on film theory? I'm interested into cinematography. I already know bout the story (Robert mckee) the hero's journey, Dramatic writing. Also Glen Vilppu, Ctrl Paint and the survival animator kit.
2 more posts in this thread. [Missing image file: cat brush.gif]
Are there any decent Animation or advanced VFX master programs in Europe ? I pretty much know the ones in the USA, but I can't really find results for europe. Thanks.

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