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/3/ 3DCG

Threads added between 2013/05/15 and 2013/05/22

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Most viewed threads in this category

Gibson Les Paul

4 more posts in this thread. [Missing image file: 620038.314_sn-991241.jpg]
Can anyone post me blueprints of a Gibson 1959 Les Paul? I need to model it to scale for a project

no se que es esto

1 more posts in this thread. [Missing image file: ironman-3.jpg]
ta chido

Some help plz

1 more posts in this thread. [Missing image file: anim.jpg]
I'm working on 3ds max, I've made an animation of an exploding box (pic related) and I need to export it in FBX format, it's for a game that I'm developing with openGL, my problem is that when I export it in FBX format all the animation is lost and I only have a box. Here is a warning that I have when I export it : WDM modifiers from the following object(s) Modifier Stack have been disabled for the export process: -Box001 I know I'm missing something could you help me guys I've search every where on google but can't find me answer ! If something is not clear ask me I'll explain it again !
80 more posts in this thread. [Missing image file: BLONDE_C.jpg]
Come on, motivation thread. What are you doing to stay motivated? Share pics, everything. I like to listen/watch vlogs. People talking about the industry, telling tips. Either 3D or 2D. This channel doesn't have much content but still, it's great: http://www.youtube.com/user/truedeja Feng of course, respect to the man: http://www.youtube.com/user/FZDSCHOOL Sycra has a lot of good stuff coming in too. http://www.youtube.com/user/Sycra I don't know much of 3D guys doing vlogs and stuff. There is ton of tutorials, but not many people talking about the industry. Trailers that show the team and production too: http://youtu.be/psmoRVY5Y9M I don't really care about Destiny, but their trailers sure make you want to work for bungie: http://www.youtube.com/watch?v=EwOUi4JDC4o https://www.youtube.com/watch?v=6kJkiwDeWqQ
8 more posts in this thread. [Missing image file: itsOver.png]
Poser 2014 is out. Its over. Huge upgrades including OpenSubdiv integration. Time to ditch your shitty blender, maya, max, (lol) softimage http://www.youtube.com/watch?v=_R1DrJYTvso&feature=youtu.be
6 more posts in this thread. [Missing image file: 1345079091986.jpg]
Do movies use normal maps?
1 more posts in this thread. [Missing image file: Monkey_Shocked_7049BE8E.png]
>mfw i spend all day learning ndo2 and ddo >mfw ndo2 is just horrible >mfw ddo is just a horrible piece of video game shit running a procedural equation >mfw i uninstall for good and settle on mari 2 >mfw polycount eats this quixel shit up for brekky
0 more posts in this thread. [Missing image file: imH4face1.jpg]
Let's share some Portfolios design. Don't care about the content, just design. johnlikens.com lorenzoverzini.com vetpan.de
4 more posts in this thread. [Missing image file: Call_of_duty_ghosts_box_art.jpg]
>Call of Duty: Ghosts >New technology called Sub-D What are your thoughts on it? What do you really think it is?
8 more posts in this thread. [Missing image file: final render.jpg]
what do you think about my exterior render?
2 more posts in this thread. [Missing image file: fucckkkk.png]
So I selected the camera and my model and made the model a parent, what is this orange jizz all over the place. did i fuck up, can i make it go away? will it affect shit?
6 more posts in this thread. [Missing image file: wingsshit.png]
/3/, what is the best way to create efficient uvmaps for game models? The program I've been using is Wings3d (pic related, made this morning,) but I've started to think I'm probably a chump for spending this much time on my uv mapping. Is this the case? I've some experience with blender, mainly rigging/setting up models for export.
6 more posts in this thread. [Missing image file: mmd_heart_purse_by_tehrainbowllama-(...).png]
Where can I make money online with my 3D?

A Catastrophe

45 more posts in this thread. [Missing image file: CatStudy8.png]
Might I be so kind as to ask /3/ for useful critique on making some serious improvements. I envision this cat for a music video but I'm not pleased with the look at all.

3d snake model

0 more posts in this thread. [Missing image file: emerald tree boa.jpg]
i'm thinking about trying some sort of rotoscoping, but single images. what i need is a 3d model of a snake that is relatively easy to pose in something like 3dsmax or blender needs to already have the animation skeleton built into it all my google searches just bring up 3d models of snake skeletons, not snakes.
3 more posts in this thread. [Missing image file: Blender3D.jpg]
So /3/, I just recently got into doing 3d work and I'm using blender. I was told to look at cgcookie.com for tutorials but after watching the videos available I'm still left needing more, so if anyone has some helpful resources it would be greatly appreciated. Bonus points to stuff that goes more into theory/practice rather than do what I do verbatim.
2 more posts in this thread. [Missing image file: 1368771654320.jpg]
I'm planning on retackling Z-Brush. 2 years ago I rage quit because Saving=saving a picture, not the project. However, back then I had a digital PDF which ran through how to make shit and do everything. I'm sure its out of date now What is the mainstay "here's how to model in Zbrush, now go practice" book out there?


2 more posts in this thread. [Missing image file: wtf.png]
Ok so I have a question, sometimes when importing meshes into 3ds max i just can't get smoothing groups to show up. I can assign smoothing groups like usual but no matter what I do and what viewport renedering i use (well, except faceted) the mesh appears totally smooth, what is wrong? please help its driving me crazy. pic related, it has all faces set to no smoothing group


2 more posts in this thread. [Missing image file: image018.png]
Hey guys I want to teach myself how to AutoCad to be prepared for my studies in architecture. Does /3/ even autocad and if yes what advices do you have for me?
4 more posts in this thread. [Missing image file: frown.png]
Im ready to make a game. However, I dont want to fuck around. Should I wait until unreal 4? Or start today on udk?

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