METRO 2033 Helmet
4 more posts in this thread. [Missing image file: helmet.jpg]
Hi guys, im making a METRO 2033 cosplay, and i want to 3d-print a helmet/gasmask (with shapeways.com), but first i need a 3d model of it. I tried to decompile the game and save the helmet file in another format, but im a noob and i failed. Can anyone help me, please?
I need it to be saved into one of this formats: STL, OBJ, X3D, DAE, Collada or VRML97/2 (WRL)
3 more posts in this thread. [Missing image file: cat1.jpg]
Blender noob here. So i made a model in Blender, UV mapped it and got my texture done, then made a bump map in Photoshop. How do I now apply that bump map to my model? I can apply the texture image just fine, is it not pretty similar to that. Also, should i be using a bump map made in PS, or should I be baking a normal map in Blender and using that? Thanks in advance for any help offered
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Hey guys, anyone belong to one of the various 3D communities/forums out there? I'm trying to decide which one I should join up with - I really want to pick one thats not full of assholes and spent a lot of time there, do challenges, stuff like dominance war, for example.
Any opinions on gameartisans, cgtalk, polycount, 3dtotal, others? leaning towards gameartisans but they seem to be down (at least the forums do)