1 more posts in this thread. [Missing image file: desk2.png]
/ic/ sent me here. More designing rather than 3d modelling help but w/e we'll try
So I'm designing a desk, looking for some design critique
this is one of the recent iterations
General concept is a larger form of thin rounded rectangle, (full prism, halfed, portions subtracted ect)
With smaller cubes that are unattached and basically customizable storage.
Probably constructed out of plywood with a light wood veneer and maybe aluminum edges.
So tell me what you think, heres a screen cap of the model
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OH SHIT ANOTHER IGNORANT FAG ASPIRING TO MAKE A GAME!11!
Except not. I pitched my idea to a university prof, the best programmer in my city, he thinks it's brilliant and he can bring 10 people on-board, all talented in different ways.
We looked at UDK and Unity, probably going with Unity as he recommends its easier interface and ability to easily make games for mobile devices, which is what we will do.
However, he knew little of UDK. Can it make games for mobiles, provided graphics settings are turned down?
It's a simple but fun RPG/third person shooter. I hear people saying unreal is strictly FPS, yet it made Gears of War (Well, Unreal 3 did anyway). My friend is a god-tier programmer, learning Unreal Script will be a breeze, I suspect he can use that to make it TPS. Sadly, I am the only modeler. Is this bad? I have lots of assets, no rigged chars yet... gonna be a pain.
TL;DR: can UDK make third person shooter games for mobiles? If so, what must be tweaked? Is Unity Pro the better choice?
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Hey guys, visitor from /vp/ here. I have a vague question for you all, dunno if you're able to give any insight.
So you guys might know that the next pokemon game will switch from psuedo-3D to full 3D environments, and from using sprites to 3D models.
The thing is, there are going to be over 800 individual pokemon as of the new gen, all of whom need to be modeled and animated, 560+ in-battle moves, two different player models, a host of NPCs (~70 different types in the last game, plus named NPCs), and a large, multi-environment, semi-traversable 3D map.
Is it just me, or is that an unusually large amount of data to fit on a handheld cartridge? How are they going to stuff all that in there?