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Modellers hate riggers because they know more about 3d and scripting and make more than them with little chance of getting fired. Modellers also hate other modellers, since there is so much competition and so little job. :|
Riggers hate management because they make more than them, their job is easy, and they dont do anything. They dream of retiring to a sunny house by the beach.
Texture artists hate modellers, especially young ones who think they can texture by putting wear where there would never be any. Fortunately, with physically based shaders on the ps4 and new xbawx, pure textures are making a comeback, and even less modellers will be needed.
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ok, i'm going to be honest here... i don't have much of an interest in 3d renderers, that may just be because i don't have a great computer, but i don't see much value it spending 40+ minutes to render something out, when a videogame will fake that look and render the scene out at 30+ frames a second...
so my question is, is there a way to have a program like 3dsmax or blender render with a game engine without leaving the program, or will i have to also learn some modding to put what i want to render in a game engine?
this may be a very dumb question, but i do at some point want to take what i make, and possibly animate it... if a 3d program takes 1-7 minutes to render 1 frame, where as a game render 30-60 frames a second, i would rather use the game engine...