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/3/ 3DCG

Threads added between 2013/06/05 and 2013/06/12

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Most viewed threads in this category

1 more posts in this thread. [Missing image file: S-install-png.png]
Never been on /3/ but I need some urgent help. For my school project I want to use iPi Mocap Studio to animate my character. But I just discovered that my trial has run out. And I don't have an extra €300 to spare. So I quickly need a legit crack or way to restart my trial for iPi Mocap Studio! I only got 2 weeks left!

Wallpaper Blender

2 more posts in this thread. [Missing image file: WP2.png]
This is my first try to make a wallpaper in blender. What do you think ? Any any suggestions/tips?
6 more posts in this thread. [Missing image file: desk.jpg]
Has anyone else tried 3D scanning with the Kinect? Any tips for getting a better scan?


7 more posts in this thread. [Missing image file: 70iqx.jpg]
Did you use the smooth vision (number 3 in maya) what are the advantage and disadvantages when you are modelling? And rendering? And with compatibility with other softwares?
1 more posts in this thread. [Missing image file: 5070259_700b_v1.jpg]
can anyone please tell me line by line what this code does .org 0x00 ldi SPL ,low (RAMEND) ldi SPH, high (RAMEND) rcall subrtn_1 .org 0x100 subrtn_1: rcall subrtn_2 ret .org 0x150 subrtn_2: rcall subrtn_3 ret .org 0x160 subrtn_3: ret


0 more posts in this thread. [Missing image file: Untitled-1.jpg]
Prt Sc - Sys Rq
8 more posts in this thread. [Missing image file: 1st-try.jpg]
Im desperate for work. Should I learn autoCad? Wheres the money right now?
6 more posts in this thread. [Missing image file: front passenger view.jpg]
Im making a 3d model of a 1950 chevy pickup for a friend of mine are there any aspects that I need to concentrate on to really making the model stand out? I have a bunch of reference pictures to go of off but I really want to go above and beyond tldr? what aspects of a 1950 chevy pickup should be focused on to make a badass 3d model? what should I include around the truck to complete the work? should I use vray or mentalray?
2 more posts in this thread. [Missing image file: Unity-Logo-2-512x512[1].png]
Does anyone have experience selling models on the Unity store? How have you found it? Is it worth doing? I'm guessing generic models with a wide audience is the way to go?
3 more posts in this thread. [Missing image file: 3d mouse-tank.png]
Evening /3/, I'm looking to go to school in Florida for 3D modeling (mainly for video games, if thats a possibility). I'm thinking that Ringling college is looking like a winner at the moment. Does anyone have any suggestions for FL, or any other exceptional schools in the US?
4 more posts in this thread. [Missing image file: Actie Foto Destructie.jpg]
So, i've been following Game Design classes for about a year now. But there is only one problem. It's complete shit. The teacher doesn't know what he talks about, every one is just playing videogames and you get laughed at for writing stories. What do? The teachers keeps complaining about motivation... But motivation comes from two sides. (like the assignment, of making a fish.)

Loot, everyone!

10 more posts in this thread. [Missing image file: booty.jpg]
Come, my dearest of friends, for I have brought ye much quaint plunder!
21 more posts in this thread. [Missing image file: cool.png]
So I've been working with blender for 2 months now and I'm starting to get to the more complicated stuff. Since the models are more complex, the renders take longer aswell, and I have learned how painfully slow it can be, this one 20 second physics simulation/animation I made took 5 hours to render. I've been googling around a bit, and apparently I could drop that render-time to fraction if I used GPU-rendering, however, blender only allows nVidia cards, so I'm just wondering if I should buy a nVidia card, or if there's some other programs I could use to do the rendering with my ATI card.
8 more posts in this thread. [Missing image file: Untitled-1.gif]
Little stumped here. How would one go about making the glow around the characters here before they turn orange? Can this be done in 3d or is it more appropriate for After Effects or something?
6 more posts in this thread. [Missing image file: track.png]
Hey /3/! how you doing? I have a question here... how do you do a 3D track to integrate a 3D prop to a moving character. I mean, say you have a shot where the face of your character opens like a robot or something while your character moves the angle of the head... with a planar tracker the object would follow but not adapt to it. The angle of the 3D object kinda needs to be prepared before hand and creating just an approximation would not fit. Well maybe it would if you animated it all using a reference video :/ With bouju what you track is the camera movement not the actors movement to say replicate it or something like that so that´s no good either... it would only give the camera position and movement so you kinda animate using the reference but still... Is this kind of thing going the motion capture way to imitate the character movements? I guess the easy way might be using the new video copilot plug in "element 3D" but i don´t know... So any insights? Thanks!
0 more posts in this thread. [Missing image file: beach1.png]
To any riggers out there: if i have ikfk match and execute it - am i supposed to be allowed to scrub backwards in time or am I done at that point? As in, you can match ikfk, but you should render out your sequence to that point, and you cant go back or play back the animation because it will mess up? Havent seen any tutorials on this. http://www.youtube.com/watch?v=FHnXa_l5_uQ
7 more posts in this thread. [Missing image file: figma-link-legend-of-zelda-skyward-(...).jpg]
I have been searching around the internet aimlessly looking for somebody to help me out with this, and I feel like somebody on here could do this pretty effortlessly. I need a screenshot of the iron boots from LOZ Twilight Princess at an angle that they would fit this picture of link. I would prefer it as big as possible and in front of a plain background, but after weeks of looking I will take anything I can fucking get. I don't have anything to offer in exchange, except offering any of these shirts at half price, if you wanted. smoofadoof. spreadshirt. com
0 more posts in this thread. [Missing image file: error.png]
I saw a post on a BlenderCookie tutorial where someone linked a script that apparently separates shape keys on an object into different objects so you can easily apply modifiers and recombine the objects(which lets you keep the shape keys while applying modifiers). Currently I am wasting hours and finding myself drained of the will to even work on 3d at all because of struggling with this problem. It is horribly tedious, because I'm developing models for other programs which cannot subdivide and so I have to deal with it with every model and face I create. If I make a mistake or am dissatisfied with my work, I may have to go back and redo it all over again even for a slight change. I'm a little surprised I never see anyone else talk about it. Sorry for the whining, but what I want to ask is, did anyone download that script? It's the one Jeff LaMarche posted here: http://cgcookie.com/blender/2013/03/22/non-destructive-modeling-with-shape-keys-in-blender/comment-page-2/#comment-450179 I am more than a little desperate for a re-upload. I'm planning to try contacting the guy myself if I can.
2 more posts in this thread. [Missing image file: Nigger3.png]
I just figured out some shit in Blender. Rate my first render.
0 more posts in this thread. [Missing image file: untitled.png]
I want to make a career out of 3D modeling. What should I do about it, guys? I'm complete shit at drawing, but I'm pretty good at modeling. >>Proficient with most CAD Software >>Proficient with Blender >>Proficient with designing residential structures (my high school had 6 engineering classes, one of which is a Civil Engineering and Architecture class. The architecture part was a breeze. Also, two of the other classes, Introduction to Engineering and Design, and Computer Integrated Manufacturing, taught me how to use CAD and CAM software.) So basically, modelling buildings and most items is a breeze for me. I've been getting better and better at modeling the human body over the last couple of months, as well. What should I do so that making a career out of this sort of thing is actually a possibility? I know I should get better at drawing, but what else? Pic related, it's the last thing I've modeled. It's also not quite done, I'm just being a hair bit lazy right now.

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