9 more posts in this thread. [Missing image file: UntitledErrors.png]
So I've been using Blender for months and know jack all about it. Was hoping /3/ might be able to help.
I want to do art for video games one day, so I'm currently working on exporting a model and animations from Blender to Unreal Development Kit. I did this once months ago, and I got it all down and working fine, but now I've made a new model to try it again with and it all goes to shit when I click to export.
I didn't change versions of Blender between the last time I did and and when I tried it this time, but I updated to the latest version last night and it started working then. Today, I open Blender and click to export again just to make sure it still works, and it doesn't. It's also making a duplicate of the model, retopolized with tris instead of quads, when I do this, which I guess isn't bad. I've heard a lot that tris are better for video games, anyway, I just have no idea why it's doing that or what the fuck is going on. I just know I can't get my models or animations into UDK anymore. Every time I click to export after that, it just makes another duplicate of the model and produces this list of errors again.
21 more posts in this thread. [Missing image file: cool.png]
So I've been working with blender for 2 months now and I'm starting to get to the more complicated stuff. Since the models are more complex, the renders take longer aswell, and I have learned how painfully slow it can be, this one 20 second physics simulation/animation I made took 5 hours to render. I've been googling around a bit, and apparently I could drop that render-time to fraction if I used GPU-rendering, however, blender only allows nVidia cards, so I'm just wondering if I should buy a nVidia card, or if there's some other programs I could use to do the rendering with my ATI card.