2 more posts in this thread. [Missing image file: LPbody.blend.png]
i need some good introduction to rigging/posing/animating in blender 2.6
pic related, that's me experimenting with posing a low poly human mesh. but those bended limbs look awful as fuck. i tried using weighted vertices groups but what's happening is that: no matter what value a vertex weight has, if it is 0 it doesn't move, if it ranges on the interval ]0,1] it moves just as much as if it was set to 1.
the video tutorials are boring as fuck, i'd rather be reading.
the wiki is helpful as well. but i need some thing that's more... guided?
i'm self teaching how to use blender, and i have been putting this subject for along time, it looks hard and demoralizing as fuck to learn it. but i'm sure once i dominate it, it will prove to be very useful.
7 more posts in this thread. [Missing image file: perfectdarklogo.jpg]
If you want more details, just ask. I am going for a futuristic style fps, similar to Perfect Dark(N64).
I need someone to model and texture props, weapons and characters. I can do the animations, however if you feel comfortable animating then thats you could do it if you like. If it is released and is of high enough quality, the game will be released on pc and android and the profits will be split between those who worked on the project.