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i'm gonna do a 3d short and i'm just pitching ideas on how i'm gonna do dynamics (or IF i'm gonna do dynamics at all)
i'm aiming for a semi-cartoonish style, and i want some simple dynamics for hair and maybe clothes. the scene is set in a bus, so i'm also using dynamics on the several hanging objects around.
my question to you, (using maya primarily) how should I set up the hair for a girl, simple planes with ncloth? joints with spline IK or something?
what is really the simplest technique?
for my male character, i'm only making his fringe dynamic
have anyone tried the new bonus tools for maya 2014, the dynamic joint stuff?
Model A Dinosaur
1 more posts in this thread. [Missing image file: Untitled.png]
So, I was browsing through Digital Tutors and came across this;
A modeling and sculpting workflow tutorial, and all the vids are free (which is unusual). I don't know why they are, but I see so many people struggling to model on here, I thought I'd share.
You won't be able to download the project files, but just grab an image plane off google and you'll be right.
NB - It's for Maya only :)
NBB - The end result looks god awful, but at least you learn a good workflow