2 more posts in this thread. [Missing image file: ikF3.jpg]
so i got a rigging related question if anyone here is familiar with it
Is there a way to make a rig that FUNCTIONS like regular IK, but has deformation FEATURES like a spline IK, and at the same time STRETCHES?
I am trying to rig a goose model, but I want it so the user can control its neck via moving the head and having the neck bend automatically (like an arm or a leg), but if need be, I want the neck's curvature to be adjustable so it could make like an S shape or W. This neck also needs to be able to stretch automatically when the head gets moved in Y.
I could use influences, but I wanted to know if there was a way of making such a rig natively, instead of forcing it with influences.
1 more posts in this thread. [Missing image file: Ambient_Occlusion_Bike.jpg]
how does one design such a thing in C4D? I am a complete noob, but I have studio & texture presets (supanoob, i know). It took me 15 mins just to figure of how to make a square have smooth edges. Yep. Anyone willing to help me make something a little more advanced, like a plane, sports bike, or even a creature. Please help me! I know you're not "mpa". But pls. Gooby.