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Is there anyone who professionally sculpts 3D for entire scenes in CG films? and if so, are they still called modellers instead of sculptors? i thought that in order to be a modeller you had to understand poly-modelling, not just make 3D models.
The reason I ask this is because of all the zbrushfags saying "poly-editing is a thing of the past". Surely you can't mean this. Poly-editing is one of those things, like layering in Photoshop, that defines the fucking medium. how can you call it dead?
If it's dead, why do all the pros still do it, whereas most of the lower bracket of amateur artists use Zbrush after failing at understanding how to stack modifiers? I'm not saying this to spite zbrush, just to spite people who say that poly-editing and modifiers are dead and that zbrush is 1000x easier, so there's no point in having such an ancient art in the pipeline of today's films. I mean come on that's the dumbest shit ever. Try to make a blockbuster scene with just sculpts and you're looking at spending more time trying to adapt the brush settings for more stiffness when a single click gives me a instant bevel. Super organic models or super inorganic ones might come out fine, but complex mixes of both ends of the spectrum will just leave you with a blank stare for ages.
Inb4 shiller lelbait etc. I don't need to get the flack but if it comes do it with some rhetoric.