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/3/ 3DCG

Threads added between 2013/07/17 and 2013/07/24

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Most viewed threads in this category

2 more posts in this thread. [Missing image file: picture.png]
guise I dont know if i can ask here but where can i find the 3D Character Art for Games video series by hai phan

Minecraft VFX Short - First Blood!

1 more posts in this thread. [Missing image file: Minecraft.jpg]
We hope you like this Minecraft short. Let us know in the comments http://www.youtube.com/watch?v=9RmUSUQAJzE

walking and chewing gum at once

2 more posts in this thread. [Missing image file: andthejuna.gif]
What do I have to look-up for Animation blending/compositing/arithmetic/layering in Blender? I have an idle animation and a breathing animation and I'd like to layer the breathing animation over all other animations. Everything I look up turns out to be blending into and out of animation transitions.
6 more posts in this thread. [Missing image file: 1354344973487.gif]
is anybody here going to siggraph in in Anaheim California? i got free tickets so ill be going the next couple of days.
7 more posts in this thread. [Missing image file: 985_max.jpg]
hey guys i have a pretty cool zbrush sculpt, how do i make a video of it rotating? or a gif atleast? anyone have any experience with this site http://sketchfab.com/
6 more posts in this thread. [Missing image file: 32165463.jpg]
>Unreal game engine >Unity which one and why?
14 more posts in this thread. [Missing image file: 2013-07-20_23-27-26.png]
I just want to get this fucking thing over with, how do i properly uv map this thing? Do i really have to sit for hours on end placing each polygon?
32 more posts in this thread. [Missing image file: 132_large.jpg]
your take on this? So a concept artist makes a concept for a character with turnarounds and all that stuff. Now a 3D artist makes the model and rigs+textures it. Who of them earns more money? /ic/ seems convinced the concept artist makes more. ---> 1500823
0 more posts in this thread. [Missing image file: shibetris.jpg]
>There are people on /3/ RIGHT NOW who still use Sculptris.
1 more posts in this thread. [Missing image file: stMCfff.jpg]
1 more posts in this thread. [Missing image file: slow clap.gif]
Whats the worst mainstream 3d program? My vote is modo. Awful outdated modelling workflow with zremesher out, community is full of lightwave, daz, casuals.
3 more posts in this thread. [Missing image file: Discord in the grass.jpg]
Hey, new poster here (I normally lurk on /g/ and /diy/) I'm working on a small project but I can't seem to get the lighting right. I'm using Autodesk 3DS max 2013 and for some reason or another my "Sunlight" is really white washed... I used to dabble in 3ds max 4-5 years ago but have been out of it since, another question how toe hell does one make a MR sky in 3ds 2013? It didn't prompt me when I created the "Sunlight"
3 more posts in this thread. [Missing image file: question.jpg]
Hi I just started to browse this board due to my increased interest in art/3d design. I just have a couple questions. 1. What have you been able to apply your skills to? 2. What would be the best program to start out in? 3. What are the best ways to learn the material? Thanks a lot
3 more posts in this thread. [Missing image file: 1373819579597.gif]
Is there anyone who professionally sculpts 3D for entire scenes in CG films? and if so, are they still called modellers instead of sculptors? i thought that in order to be a modeller you had to understand poly-modelling, not just make 3D models. The reason I ask this is because of all the zbrushfags saying "poly-editing is a thing of the past". Surely you can't mean this. Poly-editing is one of those things, like layering in Photoshop, that defines the fucking medium. how can you call it dead? If it's dead, why do all the pros still do it, whereas most of the lower bracket of amateur artists use Zbrush after failing at understanding how to stack modifiers? I'm not saying this to spite zbrush, just to spite people who say that poly-editing and modifiers are dead and that zbrush is 1000x easier, so there's no point in having such an ancient art in the pipeline of today's films. I mean come on that's the dumbest shit ever. Try to make a blockbuster scene with just sculpts and you're looking at spending more time trying to adapt the brush settings for more stiffness when a single click gives me a instant bevel. Super organic models or super inorganic ones might come out fine, but complex mixes of both ends of the spectrum will just leave you with a blank stare for ages. Inb4 shiller lelbait etc. I don't need to get the flack but if it comes do it with some rhetoric.
12 more posts in this thread. [Missing image file: 1373799905165.gif]
sup. wanna make a short film with maya, but cant afford it. can I make it with the student version legall? im not looking to make any money from the short, but wouldnt mond entering it in a festival if I got the chance, other than that, itll be free on youtube. is this legal? cheers in advance pic not related
6 more posts in this thread. [Missing image file: fuck autocad.png]
Anyone else ever have to use this shit?
11 more posts in this thread. [Missing image file: plain.jpg]
C&C please. Under 3k tris

Design advice for a character i am working on

13 more posts in this thread. [Missing image file: Unnamed_Game_Hero-V5.jpg]
Hi, i am working on a character for a game. The character is quite far developed. What I need right now is some advice regarding design: How would you enhance / modify this char?
2 more posts in this thread. [Missing image file: oc-dragon_armor.png]
Any texturing tutorial for blender? I have got a spare drawing tablet, is it possible to paint on the mesh directly? Feel to free to critique as well.
21 more posts in this thread. [Missing image file: breasts.gif]
3d motion graphics thread?






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