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/3/ 3DCG

Threads added between 2013/07/17 and 2013/07/24

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Most viewed threads in this category

0 more posts in this thread. [Missing image file: [hshare.net].Futanari.Girl.Hikari.S(...).jpg]
Who makes the best 3D porn?

Mudbox 2012 help

2 more posts in this thread. [Missing image file: image.jpg]
hi, I've been using Mudbox 2012 recently, I started sculpting a character, then I stopped for a while and turned off my laptop, then when I came back Mudbox wouldn't work, everytime I open it a message pops up saying "an unknown error has occurred while performing the operation, we are sorry for the inconvenience" Can anyone help me fix this??
0 more posts in this thread. [Missing image file: shibetris.jpg]
>There are people on /3/ RIGHT NOW who still use Sculptris.

Paint Onto Mesh

1 more posts in this thread. [Missing image file: stare.jpg]
I want a program where I can paint directly onto my mesh that actually works unlike the piece of shit photocrap cs5 plugin. Any suggestions?
1 more posts in this thread. [Missing image file: 1371595082583.jpg]
I've got an OBJ file exported from an older version of LightWave... I tried to load it in Maya and I got >Error: line 0: The renaming prefix '1' contains no legal characters. I've never had this happen, any idea what's fucked?

LW Pixar Lamp messabout

2 more posts in this thread. [Missing image file: pix.jpg]
Need ideas on version two. I was bord one day and decided to do a Pixar lamp type thing but used a slow as hell Amiga (god i miss that computer!) so only lasted a few seconds. anyways loaded the LW 5.5 scene from floppy using crossDOS and tweaked it to use a few LW9.8 features on a still slow PC and came up with this. any ideas how to improve/ lengthen it would be great thanks https://www.youtube.com/watch?v=9len5p62qJA
2 more posts in this thread. [Missing image file: oldMouse.jpg]
>mfw I got zbrush 4r6 from xforce for fucking free >mfw I rotate and arrange badKing zbrush bodyparts into organzed insert multi mesh brushes after running zremesher on each piece >mfw I kitbash models and run zremesher on them >mfw when i make a portfolio and get interviews >mfw I tell them that I was only kidding, modelling + zremesher is for idiots on /3/ only who want to earn close to minimum wage >mfw even anatomy masters on /3/ with 5+ years experience only earn $40k USD

Blender texturing / materials

2 more posts in this thread. [Missing image file: why.jpg]
hi /3/ I want to get started with texturing & materials using Blender, but I have a problem. I found no good tutorial on this topicl and I have a feeling that I'm missing some little detail that's just so obvious that no one bothers to mention it in tutorials. Here's the situation: The top panel shows my node settings The second shows my texture The thrid shows the rendered result (using cycles) What am I doing wrong?
1 more posts in this thread. [Missing image file: IMG_0001 (2).png]
So a friend of mine showed me his drawing (left) and asked me if I could make it 3D (right). Do you /3/ think I did well? How could I make it better?


1 more posts in this thread. [Missing image file: fb.png]
Is it possible to learn how to create simple video games with extensive research using books and internet tutorials? Or is going to college the only option? I have taken a recent interest in 3D design and would love to learn how to further apply the skills once I hone them more.


3 more posts in this thread. [Missing image file: Need help.jpg]
Ok guys im a massive Dark Souls fan and as something to keep myself sane in my down time i'm attempting to make a black knight cosplay. i took a crack at the helm in blender but i'm quite shit at it, anyone here got a few mins to finish this. will supply any reference pic's needed. >Tl;DR need this 3d model finished


0 more posts in this thread. [Missing image file: 1034_photo_1_170959.jpg]
Alright so, The project I am currently working on isn't a difficult one; I'm just building a stand/cabinet for putting my old games in (N64, Gamecube, PS2, PS1, etc.), and Placing my television monitor on. However, I really want to accurately plot out its structure as well as find out how much of what supplies I'm going to need in order to construct it. Oh, and my drawing skills are shit. I'm envisioning it to look something like the attached image, but a bit shorter and quite alot wider, with more internal support. I already have the measurements of what I want the overall volume to be, but I would prefer it if I had some sort of program with which I could map it out so I don't miscalculate how much wood I need, how long the internal support beams need to be, etc. I've had trouble finding a program that properly fits my needs so far, as everything I've found so far has ended up being some kind of floor planner, has been two dimensional, or has lacked the ability to input measurements. Requirements: -Mac compatible (I can't help it man I've got what I've got) -Free -Simple to use -Must show measurements of edges -I'd prefer that It show all object edges as lines, with dotted lines to signal that the edge is behind the rest *As a heads up, I don't have time to torrent anything.
6 more posts in this thread. [Missing image file: afdasdfag.jpg]
every time I click on a separate object in maya, it doesn't refresh for a few seconds. I'm taking when I've got 2 boxes, computer is moderately strong, I can play witcher 2 maxed. tried deleting history any ideas? thanks
6 more posts in this thread. [Missing image file: Untitled.jpg]
/3/ i just upgraded finally from a very old version of 3DS that i've been using pretty much forever to a brand new version of 3DS 2014 and i'd say about 60% or so of the interface is different. one thing that is bugging me is the Viewport labels. How do I turn them on? I don't see anything in the Viewport customization interface and there is nothing in the documentation about it.
11 more posts in this thread. [Missing image file: Untitled-1.jpg]
The Blender Foundation and online developer community is proud to present Blender 2.68. Many different mesh modelling tools were added and improved. Cycles render performance was improved on Windows and on GPU's. The motion tracker can now automate placement and choice of markers more with new tools. Smoke rendering quality has been improved to reduce blockiness. Python scripts and drivers are now disabled by default when loading files. This is for improved security, without this feature malicious .blend files could cause problems. http://www.blender.org/development/release-logs/blender-268/

Say goodbye to your jobs /3/

5 more posts in this thread. [Missing image file: mine.png]
http://www.youtube.com/watch?v=DyybDmt_3_s&feature=c4-overview&list=UUnAnbwdbzRvFhQGCAVdh4Pw Computer can't procedual generate real world they said. Voxel can only produce blocky minecraft world they said. 3D jobs aren't going to replace with procedual generation they said. That feel, when all you need to now is let the computer do everything. No one will need an environmental artist in the future. Lets face it. The days of 3d modelling are over.
5 more posts in this thread. [Missing image file: ref-final.png]
what do you guys think?

Character Concept Art

4 more posts in this thread. [Missing image file: 124_max.jpg]
Where can I find good Concept Art for characters, /3/? I've searched a lot in cghub, but it felt lacking. Feel free to post what kind of concept art you find interesting to model, in here.
3 more posts in this thread. [Missing image file: 7046902321_224d179f28_z.jpg]
So, what does /3/ use for their rigging and animation?
5 more posts in this thread. [Missing image file: Quadro-2000-01.jpg]
>Quadro 2000 Anybody have one? Is it worth it compared to a 600? Is it worth it compared to GTX 660 SLI?

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