2 more posts in this thread. [Missing image file: howdoiindexright_png.png]
/3/, here you see a texture on a plane with RBG 0 255 0 background.
How do i retain pixely look in Blender render like this on the right? I need a 1:1 bitmap render to turn it in indexed colour, but this bitch keeps smoothing the edges out, which turn red after turning image in indexed bitmap.
I wish i could autotrace it and import the SVG, but this shit is too small, lowered resolution then, but it distorts the image. Is there out perhaps some plugin, than could import every pixel as a textured plane or any advice you could give me except of doing a barrel roll? Thank you.
Looking for Modelers.
5 more posts in this thread. [Missing image file: rendering-3d-animation-movie-software-1.jpg]
Hey, you people on /3/. I usually don't go to this board, since I'm a shitty 3D modeler, but that's kind of the problem. I am creating a randomly generated team/kingdom evolving civilization, massive (on average 200 human players a game) first person/overworld for commanding officers and kingdom royalty strategy game where you and a kingdom of around 20 people a team build and advance your own kingdom in a massive world with the goal to dominate the entire server world. Each game should last anywhere between 2 to 4 weeks and each kingdom will have a hierarchy system where players elect a leader who then leads them to conquer the world. Your character will be just as strong as any AI of your kingdoms massive army, so you need to play your human intelligence to gain the advantage. There will be multitudes of classes and body types, each giving in battle and out of battle effects, such as tree climbing or air walking or using your own light magic for torches in dark. Now here's the issue: I'm shit at 3D and so is my entire team. Well, not shit so much as inexperienced. Anyways, I see tons of threads showing off your guy's skills and how your looking for work, so I'm here to hire whoever wants to help. Obviously this is an "Indie Game" in the least faggitory way possible, meaning we aren't a big studio, just a bunch of guys hard at work. Our team currently consists of me as head programmer and coder, a 2D sprite artist and general artist, and a few other lackies helping me and the artist (the team leaders) in our tasks. Here's the tricky part: obviously it's not a real paying job, YET. No shit your going to get a good chunk of royalties and profits when it's released, but when we launch an alpha build to build hype we plan to charge a small amount to generate some cash for development, much of which would probably go to you. You don't need to be god damn amazing, if you can make models equivalent to those of say, the cartoonish cell shaded style in wind waker/
11 more posts in this thread. [Missing image file: image.jpg]
Let me preface this by saying that I know there is no "best software." I simply want to know, in your various opinions, what you think has the most user-friendly interface of the popular 3D softwares (Maya, Cinema 4D, Blender, etc.,)