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/3/ 3DCG

Threads added between 2013/07/31 and 2013/08/07

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Most viewed threads in this category

TES 3

1 more posts in this thread. [Missing image file: image.jpg]
So, assuming I have no skill in 3d modeling, about how long would it take me to be able to model housing/flora/weapons at a Morrowind level?
3 more posts in this thread. [Missing image file: 7231.jpg]
hey so i'm trying to render a scene in maya 2013 it is 600 frames long and with mentalray its taking 3mins per frame how can i speed this up like what to disable and that my spec x4 quad core 3.8ghz hd5770 8gb ram

Looking for Modelers.

5 more posts in this thread. [Missing image file: rendering-3d-animation-movie-software-1.jpg]
Hey, you people on /3/. I usually don't go to this board, since I'm a shitty 3D modeler, but that's kind of the problem. I am creating a randomly generated team/kingdom evolving civilization, massive (on average 200 human players a game) first person/overworld for commanding officers and kingdom royalty strategy game where you and a kingdom of around 20 people a team build and advance your own kingdom in a massive world with the goal to dominate the entire server world. Each game should last anywhere between 2 to 4 weeks and each kingdom will have a hierarchy system where players elect a leader who then leads them to conquer the world. Your character will be just as strong as any AI of your kingdoms massive army, so you need to play your human intelligence to gain the advantage. There will be multitudes of classes and body types, each giving in battle and out of battle effects, such as tree climbing or air walking or using your own light magic for torches in dark. Now here's the issue: I'm shit at 3D and so is my entire team. Well, not shit so much as inexperienced. Anyways, I see tons of threads showing off your guy's skills and how your looking for work, so I'm here to hire whoever wants to help. Obviously this is an "Indie Game" in the least faggitory way possible, meaning we aren't a big studio, just a bunch of guys hard at work. Our team currently consists of me as head programmer and coder, a 2D sprite artist and general artist, and a few other lackies helping me and the artist (the team leaders) in our tasks. Here's the tricky part: obviously it's not a real paying job, YET. No shit your going to get a good chunk of royalties and profits when it's released, but when we launch an alpha build to build hype we plan to charge a small amount to generate some cash for development, much of which would probably go to you. You don't need to be god damn amazing, if you can make models equivalent to those of say, the cartoonish cell shaded style in wind waker/

Waiting for render. Cloud Computing.

9 more posts in this thread. [Missing image file: Gif_gafas.gif]
Years ago with a 800 mhz AMD for render i was happy. Now i got +100 cores and i need more... What do you think about cloud render computing? Any good experience?
1 more posts in this thread. [Missing image file: sketchup-with-photoshop.jpg]
Why don't you use Google SketchUp, /3/?
11 more posts in this thread. [Missing image file: image.jpg]
Let me preface this by saying that I know there is no "best software." I simply want to know, in your various opinions, what you think has the most user-friendly interface of the popular 3D softwares (Maya, Cinema 4D, Blender, etc.,)
4 more posts in this thread. [Missing image file: darkviewportbackground.jpg]
Why is my viewport background image so dark? How can I fix this?
2 more posts in this thread. [Missing image file: Bez nazwy22-1.jpg]
Hello dear /3/ I am working on object spray painted with copper, Im having some problems with the material I was wondering if you guys would be able to give me a hand with this shader. Im using 3ds max and Vray, all tips and ideas are welcome. I added the picture with my shader, I want to keep this material as simple as its possible, yet Im open for anyideas.
13 more posts in this thread. [Missing image file: Bender2.png]
Hi /3/, I've only been trying out 3d modelling for about three days now (using Blender) so I'm a beginner and was wondering if you could help me with a problem. This is the project I'm currently working on and I'm having trouble figuring out how to create the mouth. I have to cut out the shape of the mouth into the head mesh so I tried using a boolean modifier and it works fine, although the mouth also needs to curve around the head, so I tried to use the curve modifier aswell - this is where I ran into problems. The mouth gets distorted easily as I try to curve it and the mouth shape in the head is very messy after I've used the boolean modifier - is there a bette way I could do this?
10 more posts in this thread. [Missing image file: contour_retopology-tool_feature_03.png]
http://cgcookie.com/downloads/contours-retopology-tool/ dun dun dun dunnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnn
3 more posts in this thread. [Missing image file: junior.jpg]
nigger
5 more posts in this thread. [Missing image file: user6024_pic1033_1359573305.jpg]
Does anyone here like low-poly art? Or know of any good tutorials regarding it. I was never too interested in making high resolution models or animation but I do enjoy simple and alternative stuff.
3 more posts in this thread. [Missing image file: screenshot.jpg]
Did anybody else used to use this program? http://codenautics.com/meshwork/ I used to use it on my old Mac, and I loved the workflow. Does anything like this still exist?
1 more posts in this thread. [Missing image file: FeelBro.png]
>tfw can't find 3d job >tfw should have became a doctor instead
1 more posts in this thread. [Missing image file: 55506.jpg]
whats the best way to render in maya 2014? besides mentalray im having trouble with it
2 more posts in this thread. [Missing image file: image.jpg]
Hello /3/, I am entirely new to 3d design, and I haven't actually tried anything at all with regards to 3d modelling. You may now cringe. I understand there's a sticky, and I've been reading through it, and will continue to, but I figured I could get a more straightforward answer from you vets. I'm not even sure if 3d modelling is something for me, but as a primary goal I want to create an item for Dota 2. I feel like this is something easy to start with, as it gives me an immediate style, ideas, and something to work towards. I am going to use my experience with making a dota 2 item as a gauge for how much I enjoy 3d design. So, how does a complete noob into dota 2 artwork? Again, I'm going to read the sticky some more and watch some videos, but I want to start off (what may become a fruitful 3d modelling career!) with dota 2, because I love that game, man. Also, if this is an absolutely terrible idea, you may say so now, but please suggest a good starting point.
7 more posts in this thread. [Missing image file: wut.png]
hi all, as far as i was aware normal seams is something unavoidable unless you have unwrapped your model in one island or are smart with your hard edges but i just started using mudbox and the normal maps i bake from it show up flawless inside the mudbox viewport. the thing is the same noral maps show horrible seams whenever i export them to another software. is this just mudbox viewport magic or can i somehow get the same seamless results in the other softwares? pic is the same lowpoly in mudbox and blender
40 more posts in this thread. [Missing image file: rendering direction.jpg]
What should I use to present this model? Toolbag Seems to be brighter and the spec really shows on the meat parts. Normals barely show up at all in UDK screenshot.
3 more posts in this thread. [Missing image file: sn.jpg]
can a 3d mouse be used like a regular mouse?
15 more posts in this thread. [Missing image file: im shocked.png]
>have no experience using 3d software other than Autodesk Inventor/AutoCAD/Assorted Eng. CAD prog for engineering classes/activities >see Sculptris thread >see how "easy" it supposedly is >Dl sculptris >Create this in 45 mins with no tracing/copying/etc. >Delighted because I can't into art for shit but this is surprisingly better than anything I thought I could come up with >Try Z-brush >Get pissed >Go into fetal position Why is this so hard? Why is this so much harder?






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