[  3  /  a  /  adv  /  an  /  c  /  cgl  /  ck  /  cm  /  co  /  diy  /  fa  /  fit  /  g  /  i  /  ic  /  jp  /  k  /  lit  /  m  /  mlp  /  mu  /  n  /  o  /  p  /  po  /  q  /  sci  /  sp  /  tg  /  toy  /  trv  /  tv  /  v  /  vg  /  vp  /  w  /  wg  /  wsg  /  x  ]

/3/ 3DCG

Threads added between 2013/07/31 and 2013/08/07

Threads by date

From 2013/07/31 22:00 to 2013/08/01 04:00 (2)
From 2013/08/01 04:00 to 2013/08/01 10:00 (1)
From 2013/08/01 10:00 to 2013/08/01 16:00 (2)
From 2013/08/01 16:00 to 2013/08/01 22:00 (1)
From 2013/08/01 22:00 to 2013/08/02 04:00 (2)
From 2013/08/02 04:00 to 2013/08/02 10:00 (1)
From 2013/08/02 10:00 to 2013/08/02 16:00 (2)
From 2013/08/02 16:00 to 2013/08/02 22:00 (1)
From 2013/08/02 22:00 to 2013/08/03 04:00 (1)
From 2013/08/03 04:00 to 2013/08/03 10:00 (3)
From 2013/08/03 10:00 to 2013/08/03 16:00 (1)
From 2013/08/03 16:00 to 2013/08/03 22:00 (4)
From 2013/08/03 22:00 to 2013/08/04 04:00 (1)
From 2013/08/04 04:00 to 2013/08/04 10:00 (1)
From 2013/08/04 10:00 to 2013/08/04 16:00 (2)
From 2013/08/04 16:00 to 2013/08/04 22:00 (2)
From 2013/08/04 22:00 to 2013/08/05 04:00 (2)
From 2013/08/05 04:00 to 2013/08/05 10:00 (1)
From 2013/08/05 10:00 to 2013/08/05 16:00 (5)
From 2013/08/05 16:00 to 2013/08/05 22:00 (2)
From 2013/08/05 22:00 to 2013/08/06 04:00 (1)
From 2013/08/06 04:00 to 2013/08/06 10:00 (4)
From 2013/08/06 10:00 to 2013/08/06 16:00 (4)
From 2013/08/06 16:00 to 2013/08/06 22:00 (3)
From 2013/08/06 22:00 to 2013/08/07 04:00 (2)
From 2013/08/07 04:00 to 2013/08/07 10:00 (2)
From 2013/08/07 10:00 to 2013/08/07 16:00 (3)
From 2013/08/07 16:00 to 2013/08/07 22:00 (4)
From 2013/08/07 22:00 to 2013/08/08 04:00 (8)

Most viewed threads in this category

10 more posts in this thread. [Missing image file: contour_retopology-tool_feature_03.png]
http://cgcookie.com/downloads/contours-retopology-tool/ dun dun dun dunnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnn
15 more posts in this thread. [Missing image file: im shocked.png]
>have no experience using 3d software other than Autodesk Inventor/AutoCAD/Assorted Eng. CAD prog for engineering classes/activities >see Sculptris thread >see how "easy" it supposedly is >Dl sculptris >Create this in 45 mins with no tracing/copying/etc. >Delighted because I can't into art for shit but this is surprisingly better than anything I thought I could come up with >Try Z-brush >Get pissed >Go into fetal position Why is this so hard? Why is this so much harder?
16 more posts in this thread. [Missing image file: Capture.png]
can anyone help me with a maya problem working on a animation and i need to connect this char rig to the boat so the rig moves with the boat i cant seem to do it merge don't work and combine breaks some of it up for some reason

Art Portfolio Idea Generator

8 more posts in this thread. [Missing image file: 1350718361354.png]
Does anyone remember this list which had different themes and objects and you could roll a random number to get a combination? For example, you might get a steampunk werewolf sword. I've tried googling but I can't seem to find the link for this.

Bohkay in blander

9 more posts in this thread. [Missing image file: bokeha.jpg]
So blender users, how would one recreate bokeh like this, with the rings and pronounced edges and such, in cycles render?
2 more posts in this thread. [Missing image file: howdoiindexright_png.png]
/3/, here you see a texture on a plane with RBG 0 255 0 background. How do i retain pixely look in Blender render like this on the right? I need a 1:1 bitmap render to turn it in indexed colour, but this bitch keeps smoothing the edges out, which turn red after turning image in indexed bitmap. I wish i could autotrace it and import the SVG, but this shit is too small, lowered resolution then, but it distorts the image. Is there out perhaps some plugin, than could import every pixel as a textured plane or any advice you could give me except of doing a barrel roll? Thank you.
39 more posts in this thread. [Missing image file: loli blender.png]
>mfw /3/ said that scultpting is the way to go. >mfw /3/ dizzes me because I want to make 10k models extruding vertex by vertex (maybe one face here and there). >mfw /3/ said that sculpting in zbrush is the way to go. >try zbrush >make crap >unistalling >go back to blender and my favorite way >relax, feel like making pixel art >make much better model with much better topology You're full of shit /3/ >inb4 pedo shit Son, I need a loli character in my non pedo game, relax.
2 more posts in this thread. [Missing image file: xyz position help.png]
There a position controller I can give to keep the Hat on the end vertex of the tail after applying a bend modifier to the thing? Also, rotation should be matched but I'll worry about that afterwards
3 more posts in this thread. [Missing image file: 7231.jpg]
hey so i'm trying to render a scene in maya 2013 it is 600 frames long and with mentalray its taking 3mins per frame how can i speed this up like what to disable and that my spec x4 quad core 3.8ghz hd5770 8gb ram

Looking for Modelers.

5 more posts in this thread. [Missing image file: rendering-3d-animation-movie-software-1.jpg]
Hey, you people on /3/. I usually don't go to this board, since I'm a shitty 3D modeler, but that's kind of the problem. I am creating a randomly generated team/kingdom evolving civilization, massive (on average 200 human players a game) first person/overworld for commanding officers and kingdom royalty strategy game where you and a kingdom of around 20 people a team build and advance your own kingdom in a massive world with the goal to dominate the entire server world. Each game should last anywhere between 2 to 4 weeks and each kingdom will have a hierarchy system where players elect a leader who then leads them to conquer the world. Your character will be just as strong as any AI of your kingdoms massive army, so you need to play your human intelligence to gain the advantage. There will be multitudes of classes and body types, each giving in battle and out of battle effects, such as tree climbing or air walking or using your own light magic for torches in dark. Now here's the issue: I'm shit at 3D and so is my entire team. Well, not shit so much as inexperienced. Anyways, I see tons of threads showing off your guy's skills and how your looking for work, so I'm here to hire whoever wants to help. Obviously this is an "Indie Game" in the least faggitory way possible, meaning we aren't a big studio, just a bunch of guys hard at work. Our team currently consists of me as head programmer and coder, a 2D sprite artist and general artist, and a few other lackies helping me and the artist (the team leaders) in our tasks. Here's the tricky part: obviously it's not a real paying job, YET. No shit your going to get a good chunk of royalties and profits when it's released, but when we launch an alpha build to build hype we plan to charge a small amount to generate some cash for development, much of which would probably go to you. You don't need to be god damn amazing, if you can make models equivalent to those of say, the cartoonish cell shaded style in wind waker/

Waiting for render. Cloud Computing.

9 more posts in this thread. [Missing image file: Gif_gafas.gif]
Years ago with a 800 mhz AMD for render i was happy. Now i got +100 cores and i need more... What do you think about cloud render computing? Any good experience?
1 more posts in this thread. [Missing image file: sketchup-with-photoshop.jpg]
Why don't you use Google SketchUp, /3/?
11 more posts in this thread. [Missing image file: image.jpg]
Let me preface this by saying that I know there is no "best software." I simply want to know, in your various opinions, what you think has the most user-friendly interface of the popular 3D softwares (Maya, Cinema 4D, Blender, etc.,)
4 more posts in this thread. [Missing image file: darkviewportbackground.jpg]
Why is my viewport background image so dark? How can I fix this?
2 more posts in this thread. [Missing image file: Bez nazwy22-1.jpg]
Hello dear /3/ I am working on object spray painted with copper, Im having some problems with the material I was wondering if you guys would be able to give me a hand with this shader. Im using 3ds max and Vray, all tips and ideas are welcome. I added the picture with my shader, I want to keep this material as simple as its possible, yet Im open for anyideas.
13 more posts in this thread. [Missing image file: Bender2.png]
Hi /3/, I've only been trying out 3d modelling for about three days now (using Blender) so I'm a beginner and was wondering if you could help me with a problem. This is the project I'm currently working on and I'm having trouble figuring out how to create the mouth. I have to cut out the shape of the mouth into the head mesh so I tried using a boolean modifier and it works fine, although the mouth also needs to curve around the head, so I tried to use the curve modifier aswell - this is where I ran into problems. The mouth gets distorted easily as I try to curve it and the mouth shape in the head is very messy after I've used the boolean modifier - is there a bette way I could do this?
3 more posts in this thread. [Missing image file: junior.jpg]
5 more posts in this thread. [Missing image file: user6024_pic1033_1359573305.jpg]
Does anyone here like low-poly art? Or know of any good tutorials regarding it. I was never too interested in making high resolution models or animation but I do enjoy simple and alternative stuff.
3 more posts in this thread. [Missing image file: screenshot.jpg]
Did anybody else used to use this program? http://codenautics.com/meshwork/ I used to use it on my old Mac, and I loved the workflow. Does anything like this still exist?
1 more posts in this thread. [Missing image file: FeelBro.png]
>tfw can't find 3d job >tfw should have became a doctor instead

[  3  /  a  /  adv  /  an  /  c  /  cgl  /  ck  /  cm  /  co  /  diy  /  fa  /  fit  /  g  /  i  /  ic  /  jp  /  k  /  lit  /  m  /  mlp  /  mu  /  n  /  o  /  p  /  po  /  q  /  sci  /  sp  /  tg  /  toy  /  trv  /  tv  /  v  /  vg  /  vp  /  w  /  wg  /  wsg  /  x  ]

Contact me | All the content on this website come from 4chan.org. All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.

Dofus quêtes

Page loaded in 0.37355 seconds.