C&C - Medieval Spawn
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decided to dedicate my summer to learning ZBrush, and this is what turned out in the end.
I would like to know some tips/tricks in composition and rendering in Zbrush/ PS. Applicable to this piece.
Likewise, general critiques are very welcome -- something that I can improve on for later time.
I want to add this one to my portfolio, so I'll most likely correct it depending on your C&Cs
Also, chk out my blog for wips, a turntable and alts.
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Imagine this with Oculus Rift. We are getting distrbingly closer to create the Matrix, each day, and this shit is way passed beyond the uncanny valley, this is too real. In 10 years or so, with a decent RnD, we will experience virtual reality to its full extent.
Is this the end of the world /3/ ?
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ok /3/ here's the deal.
I had tried to install Maya, zbrush and all those candy software you like.
But, they crash, I have to use windows xp because I have a legacy computer (1GB ram with intel celeron 430).
I don't live in the first world, so is expensive to get a new 300US computer just to learn to make shit.
So, I became a blenderfag and I would like to be a blenderfag because I have linux and I would prefer to make gold with FLOSS software (GIMP, krita, inkscape, audacity, alchemy, mypaint) using Lubuntu.
So, I want your help.
I want other blendefags to show me the best youtube blender tutorials they find.
Also, I would like to receive recommendations about DVDs on cgpeers to become a master blenderfag.
Dumb Question, But Hoped /3/ Could Give Me A Quick Response
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So I've recently begun modelling with 3DS Max, and at the moment, I'm the process of adjusting/reworking a car model.. and I'm having a fairly consistent issue that I can't seem to find/describe properly in google, in order to find the answer.
I try to use Element Selection (in 3DS Max 2014) when at all possible, since it tends to be fairly intuitive for the most part, but when selecting certain things, I get "jaggy" edges on one or more sides. Basically, it's grabbing the faces around these edges, instead of the entire polygon. I realize this can be caused by edges not actually being matched up "perfectly", but I want to be able to fix these, or at least modify what the element group is.
The picture is what I'm talking about. That selection is the one I get. I want to grab all of the other faces where the "jaggy" selection is. I can obviously do this manually.. and I usually have to. Is there any way that I can like, "merge" these selections into one "element" for the sake of selection? Yes, I also use selection groups and such for larger areas.. but this particular thing on the tire is something I've got ALL OVER the car.. and it's causing annoyance/issues during selection and UVW Unwrapping alike.
I realize I'm dumb, and probably missing an obvious fix.. but attach/weld aren't options with this particular situation. Any ideas?