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Threads added between 2013/08/21 and 2013/08/28

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Most viewed threads in this category

8 more posts in this thread. [Missing image file: demo.jpg]
Anybody have a working torrent for the pro version of world builder?
9 more posts in this thread. [Missing image file: ss (2013-08-28 at 06.47.23).jpg]
What the hell is going on with my model? The shading is all weird and shit. Looks the same when I export an .fbx and view it on sketchfab. The original .max file got corrupted and I had to import an old .fbx I exported a while ago. Suddenly weird shit like this happened. This is my first model so I'm pretty buggered.
3 more posts in this thread. [Missing image file: Blue hills.jpg]
where did you start?

high to low poly converter for blender

0 more posts in this thread. [Missing image file: ifmages.jpg]
I know in the 2.4 series there was a script that would convert high poly meshes into low poly, but it doesn't work with 2.5+. Has a new one been created for the 2.6 series that would help me convert my high poly models into Unity-usable low polygon ones?

Blender Vs Max thread Vol. 9000

3 more posts in this thread. [Missing image file: skullpr_W.jpg]
I've been using 3ds max for about 3-4 years now. I first came across it in this school they we're teaching it in. I'm not a american so it's not that I paid for it or anything. I could say I know basic modeling, rigging, skinning, texturing and pretty thoroughly and I also a bit about rendering with mental ray too. Not to mention I've made plenty of scripts with maxscript. However, I've been testing out blender lately It does seem to have some what fluent modeling tools, good uv tools. Texture baking is much easier and cycles doesn't seem too bad. I mean surely it's not vray or anything. I'm yet to do any animation or rigging on blender but it does seem to be pretty impressive still. So which brings me to my question, can anyone tell me what is so much better in 3ds max? I mean if I we're to hypothetically start freelancing or start a small poor company why would I pay 3000 euros for 3ds max rather than just using blender? pic not related

Fire Emblem Awakening.

1 more posts in this thread. [Missing image file: 1368063693512.jpg]
What are the graphical specs for Fire Emblem combat scene models? Like, the polycount and texture size? I don't want speculation. I want actual figures of some of the models.
10 more posts in this thread. [Missing image file: ReDucto-bannerl.jpg]
How is mudwalker x and reducto?
2 more posts in this thread. [Missing image file: rs0029navym.jpg]
Does anybody know were I can cop this raf x eastpak bag?

Volumetric Light Controlled by Photons

8 more posts in this thread. [Missing image file: 5649846145648.jpg]
Hey. I'm having some trouble trying to figure out how to get a volumetric light rendered through this fractal displacement map I have. It's going to be animated so I need it to calculate the volumes of the light in each frame. The look I'm going for is something like this for the light shafts http://www.youtube.com/watch?v=eCqmqMDPf3c#t=16 I have no idea where to start other than get a spotlight and add a volume property to it though. Is there a way I can make it so that the volumetric shafts only appear through this fractal map? Sorry if I don't make sense. I'm usually doing character animation, not rendering and shaders.


13 more posts in this thread. [Missing image file: image.jpg]
I am fuckng around in unity pro. I wanted to know how to import animations from blender. I made a simple cube rotation in blender and imported it into unity, but its just still. I looked at the animation import options, but in have no clue. Just to add: in brand new to unity

copying around a circle.

9 more posts in this thread. [Missing image file: mage tower.png]
I am trying to copy this small support beam around the top brown portion of my little tower here. I cant seem to find a way to copy around a circle and i'm pretty sure that the function exists. i have tried doing it manually but with and without snap on it seems to always be just a little out of place. Any help on this matter would be appreciated! Thanks /3/!
8 more posts in this thread. [Missing image file: inab__3ds_max.jpg]
So I'm currently studying 3d animation in SAE of athens, and I would like to do a bachellor afterwards. Any comments?
2 more posts in this thread. [Missing image file: cheetah3d5logo.png]
Why are 3D applications made so superfluously complicated. >inb4 just use Cinema 4D C4D a shit. pic related is the only good application on the market. Too bad I can't be fucking arsed dualbooting a mac. Off to leanring VFX, cya nerds.
7 more posts in this thread. [Missing image file: Captura.png]
Why this happens (Its a blueprint of a ford GT)
12 more posts in this thread. [Missing image file: everything is good and fine yet.gif]
any advice on how to improve these models? is for a jrpg with 2D fixed camera, similar as SNES games. Should I texture it?
6 more posts in this thread. [Missing image file: up peli.jpg]
Hey. I'll start by saying what many don't like to hear. I'm starting an animation in college. I'll likely use 3DS Max as it's what I'm comfortable with. What I'd like to know is how I should go about modeling characters? I've looked into CAT rigs in 3DS and think I'll use that for rigging, but for the modelling itself how would you suggest going about it? (I'm aware theres not RIGHT way so to speak) Should I use Zbrush or Blender, or should I just model in 3DS Max. Characters will be fairly basic, cartoon type teenagers.
18 more posts in this thread. [Missing image file: hed.jpg]
i make hed its bad hed how do i good hed
12 more posts in this thread. [Missing image file: theevan.png]
have you watched the indisputable 3D masterpiece of the millenium yet, /3/? http://www.youtube.com/watch?v=FDoLszwmL4Q For optimal viewing pleasure I suggest preparing popcorn and relaxing
8 more posts in this thread. [Missing image file: folds.jpg]
Is there any good place for cloth folds references? Having a lot of trouble with this.
4 more posts in this thread. [Missing image file: Capture.jpg]

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