Blender Vs Max thread Vol. 9000
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I've been using 3ds max for about 3-4 years now. I first came across it in this school they we're teaching it in. I'm not a american so it's not that I paid for it or anything.
I could say I know basic modeling, rigging, skinning, texturing and pretty thoroughly and I also a bit about rendering with mental ray too. Not to mention I've made plenty of scripts with maxscript.
However, I've been testing out blender lately
It does seem to have some what fluent modeling tools, good uv tools. Texture baking is much easier and cycles doesn't seem too bad. I mean surely it's not vray or anything.
I'm yet to do any animation or rigging on blender but it does seem to be pretty impressive still.
So which brings me to my question, can anyone tell me what is so much better in 3ds max?
I mean if I we're to hypothetically start freelancing or start a small poor company why would I pay 3000 euros for 3ds max rather than just using blender?
pic not related
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Graduate with masters in animation.
Know how to model, texture, UV, light, rig, set up environments and cameras, animate, and render in Maya and Mudbox. Some knowledge of 3DS Max and UDK.
Start applying for jobs.
>WE REQUIRE 3-5+ YEARS OF PROFESSIONAL EXPERIENCE
>WE EXCLUSIVELY USE CINEMA 4D/SOFTIMAGE/ZBRUSH/UNITY
>WE ARE ONLY LOOKING FOR A TECHNICAL DIRECTOR/PROGRAMMER
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So i've been checking our seamless texture generators, but fuck good ones are hard to come by. Genetica is shit, werkz3ug is dead, the other few open source tools are shit, filterforge cant be found on the high seas, mapzone is kind of ok, I guess.
What do you guys use? Pic related, MapZone wood.