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/3/ 3DCG

Threads added between 2013/08/21 and 2013/08/28

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From 2013/08/28 22:00 to 2013/08/29 04:00 (2)

Most viewed threads in this category

8 more posts in this thread. [Missing image file: demo.jpg]
Anybody have a working torrent for the pro version of world builder?
6 more posts in this thread. [Missing image file: Panzer 4 cannon.png]
>break up tank model into smaller parts and unfold to get a better normal map >go to transfer maps in maya but get super shitty result >finally go to crazybump and use the AO map to build a normal map. I don't know /3/ what do you think?, I like it but somehow I feel like its missing something. >mfw it looks like a part out of a diecast model Also what other ways are there to transfer one baked normal map to another piece of geometry without using transfer maps or is there a way to get a better bake?
21 more posts in this thread. [Missing image file: daf.gif]
Wheres it all heading, /3/? Seems like 3d scanning people, 3d scanning props, measured pbr shader libraries where you choose a real world sample. This means that a lot of you wont have jobs anymore in about 3-5 years. How does it feel knowing this?
2 more posts in this thread. [Missing image file: cheetah3d5logo.png]
Why are 3D applications made so superfluously complicated. >inb4 just use Cinema 4D C4D a shit. pic related is the only good application on the market. Too bad I can't be fucking arsed dualbooting a mac. Off to leanring VFX, cya nerds.
7 more posts in this thread. [Missing image file: Captura.png]
Why this happens (Its a blueprint of a ford GT)
9 more posts in this thread. [Missing image file: ss (2013-08-28 at 06.47.23).jpg]
What the hell is going on with my model? The shading is all weird and shit. Looks the same when I export an .fbx and view it on sketchfab. The original .max file got corrupted and I had to import an old .fbx I exported a while ago. Suddenly weird shit like this happened. This is my first model so I'm pretty buggered.
3 more posts in this thread. [Missing image file: Blue hills.jpg]
where did you start?

high to low poly converter for blender

0 more posts in this thread. [Missing image file: ifmages.jpg]
I know in the 2.4 series there was a script that would convert high poly meshes into low poly, but it doesn't work with 2.5+. Has a new one been created for the 2.6 series that would help me convert my high poly models into Unity-usable low polygon ones?

Blender Vs Max thread Vol. 9000

3 more posts in this thread. [Missing image file: skullpr_W.jpg]
I've been using 3ds max for about 3-4 years now. I first came across it in this school they we're teaching it in. I'm not a american so it's not that I paid for it or anything. I could say I know basic modeling, rigging, skinning, texturing and pretty thoroughly and I also a bit about rendering with mental ray too. Not to mention I've made plenty of scripts with maxscript. However, I've been testing out blender lately It does seem to have some what fluent modeling tools, good uv tools. Texture baking is much easier and cycles doesn't seem too bad. I mean surely it's not vray or anything. I'm yet to do any animation or rigging on blender but it does seem to be pretty impressive still. So which brings me to my question, can anyone tell me what is so much better in 3ds max? I mean if I we're to hypothetically start freelancing or start a small poor company why would I pay 3000 euros for 3ds max rather than just using blender? pic not related
12 more posts in this thread. [Missing image file: everything is good and fine yet.gif]
any advice on how to improve these models? is for a jrpg with 2D fixed camera, similar as SNES games. Should I texture it?
6 more posts in this thread. [Missing image file: up peli.jpg]
Hey. I'll start by saying what many don't like to hear. I'm starting an animation in college. I'll likely use 3DS Max as it's what I'm comfortable with. What I'd like to know is how I should go about modeling characters? I've looked into CAT rigs in 3DS and think I'll use that for rigging, but for the modelling itself how would you suggest going about it? (I'm aware theres not RIGHT way so to speak) Should I use Zbrush or Blender, or should I just model in 3DS Max. Characters will be fairly basic, cartoon type teenagers.
18 more posts in this thread. [Missing image file: hed.jpg]
i make hed its bad hed how do i good hed
12 more posts in this thread. [Missing image file: theevan.png]
have you watched the indisputable 3D masterpiece of the millenium yet, /3/? http://www.youtube.com/watch?v=FDoLszwmL4Q For optimal viewing pleasure I suggest preparing popcorn and relaxing
8 more posts in this thread. [Missing image file: folds.jpg]
Is there any good place for cloth folds references? Having a lot of trouble with this.
4 more posts in this thread. [Missing image file: Capture.jpg]
7 more posts in this thread. [Missing image file: Untitled-1.jpg]
hi guys i need an advaice, the tar 21 it's not simmetrical, on one side there are some little difference, and im confused if i need to model it or not. wich it's the best way to create a proper model in this case? model those little difference, even if this part will not be seen by the camera in a fps, or dont to nothing and keep the simmetryand go on?
0 more posts in this thread. [Missing image file: fantasy_city_3-wallpaper-2400x1350.jpg]
Ugh guys.. I know this has been asked countless times here already but I lost the link.. Does anyone have the link to the maya file of that huge 3d project collab (from that fantasy city) and if possible the most recent version?

solidworks

0 more posts in this thread. [Missing image file: Photo.gif]
Just put in an order for my very own copy of SolidWorks Student Edition >$150 >actually paying for software yeah i did it has anyone who's used it noticed any shortcomings when compared to the full version? I can't find a definitive list of what it DOESN'T include. I've been using Pro/E Wildfire for like the last 4 years.

Fire Emblem Awakening.

1 more posts in this thread. [Missing image file: 1368063693512.jpg]
What are the graphical specs for Fire Emblem combat scene models? Like, the polycount and texture size? I don't want speculation. I want actual figures of some of the models.
9 more posts in this thread. [Missing image file: 577_max.jpg]
I just went to download a zbrush trial to find out it's not offered anymore. So, for the first time ever, I'm going to try to pirate a piece of 3d softare. tl;dr where do I pirate zbrush






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