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I'm too dumb for box-modeling, but I like how you can start from a low resolution object and move towards a higher resolution mesh. I've never been good with moving all those vertices to fit everything and I think it'll be easier with box modeling.
I'm having a lot of trouble retrofitting a cube to fit facial edgeloops. I know where they're supposed to be, but I can't figure out how to turn a box into them. Any advice, /3/?