[  3  /  a  /  adv  /  an  /  c  /  cgl  /  ck  /  cm  /  co  /  diy  /  fa  /  fit  /  g  /  i  /  ic  /  jp  /  k  /  lit  /  m  /  mlp  /  mu  /  n  /  o  /  p  /  po  /  q  /  sci  /  sp  /  tg  /  toy  /  trv  /  tv  /  v  /  vg  /  vp  /  w  /  wg  /  wsg  /  x  ]

/3/ 3DCG

Threads added between 2013/09/11 and 2013/09/18

Threads by date

From 2013/09/11 22:00 to 2013/09/12 04:00 (1)
From 2013/09/12 04:00 to 2013/09/12 10:00 (2)
From 2013/09/12 10:00 to 2013/09/12 16:00 (3)
From 2013/09/12 16:00 to 2013/09/12 22:00 (3)
From 2013/09/12 22:00 to 2013/09/13 04:00 (4)
From 2013/09/13 04:00 to 2013/09/13 10:00 (4)
From 2013/09/13 10:00 to 2013/09/13 16:00 (1)
From 2013/09/13 16:00 to 2013/09/13 22:00 (4)
From 2013/09/13 22:00 to 2013/09/14 04:00 (4)
From 2013/09/14 04:00 to 2013/09/14 10:00 (2)
From 2013/09/14 10:00 to 2013/09/14 16:00 (3)
From 2013/09/14 16:00 to 2013/09/14 22:00 (1)
From 2013/09/14 22:00 to 2013/09/15 04:00 (0)
From 2013/09/15 04:00 to 2013/09/15 10:00 (1)
From 2013/09/15 10:00 to 2013/09/15 16:00 (2)
From 2013/09/15 16:00 to 2013/09/15 22:00 (1)
From 2013/09/15 22:00 to 2013/09/16 04:00 (1)
From 2013/09/16 04:00 to 2013/09/16 10:00 (3)
From 2013/09/16 10:00 to 2013/09/16 16:00 (1)
From 2013/09/16 16:00 to 2013/09/16 22:00 (2)
From 2013/09/16 22:00 to 2013/09/17 04:00 (2)
From 2013/09/17 04:00 to 2013/09/17 10:00 (1)
From 2013/09/17 10:00 to 2013/09/17 16:00 (2)
From 2013/09/17 16:00 to 2013/09/17 22:00 (4)
From 2013/09/17 22:00 to 2013/09/18 04:00 (2)
From 2013/09/18 04:00 to 2013/09/18 10:00 (1)
From 2013/09/18 10:00 to 2013/09/18 16:00 (3)
From 2013/09/18 16:00 to 2013/09/18 22:00 (4)
From 2013/09/18 22:00 to 2013/09/19 04:00 (3)

Most viewed threads in this category

1 more posts in this thread. [Missing image file: NSA.png]
SKYNET ACTIVATED
2 more posts in this thread. [Missing image file: 3484ribbon.jpg]
Hey /3/. What do you think would be the most effective way of modelling and texturing a silk ribbon like in this picture? I can model it and add a anisotropic specular just fine, but unwrapping it to apply a satin texture evenly (I want the tiny threads to be visible in the texture) is very difficult with all the creases. I tried to just model and UV a flat piece of it and then aligning it to a spline but that way I can't have the creases when it bunches up at the knot. I'm using Cinema 4D with Vray. 33
7 more posts in this thread. [Missing image file: reference!.jpg]
Human anatomy reference thread!
9 more posts in this thread. [Missing image file: frown.png]
>my face when actual AAA companies reply to your emails for jerbs and set up interviews >my face when at the same time tiny indy companies dont contact you when you tell them you can do high quality freelance work for them even after sending them a reminder email with current work a week later is this how it is now? Indy companies are so hipster, even above AAA that they dont even have time or money? If so, the future is pretty grim.

Slupting

3 more posts in this thread. [Missing image file: 1312724117174.jpg]
Zbrush, Scupltris or Mudbox? Discuss.
1 more posts in this thread. [Missing image file: e3-2009-shin-megami-tensei-persona-(...).jpg]
So I was wondering what this kind of visual style this is called and if anybody here has worked on anything like this.

render farm

5 more posts in this thread. [Missing image file: renderfarm1.jpg]
hay, /3/traptos, nead your suggestion for home render farm, what is more efficient: buy 4-6 pre owned servers with 2-4 xeons (2.8-3.1ghz)? Or to build 2-4 with i5 intels? Mostly using for C4D, Nuke, maybe for AE multi frame rendering.... whats in your minds? pic is related...

3d to 2d

2 more posts in this thread. [Missing image file: 2D3D.jpg]
Hi ppl, im a low experience 3D designer, ana d have a question : there exist a software able to "create" a 3D image from 2d? (or at least help in that area)
2 more posts in this thread. [Missing image file: human_head_reference_picture_front.jpg]
Hi /3/, I'm too dumb for box-modeling, but I like how you can start from a low resolution object and move towards a higher resolution mesh. I've never been good with moving all those vertices to fit everything and I think it'll be easier with box modeling. I'm having a lot of trouble retrofitting a cube to fit facial edgeloops. I know where they're supposed to be, but I can't figure out how to turn a box into them. Any advice, /3/?
2 more posts in this thread. [Missing image file: tumblr_m2356tU4XA1rp8n54o1_500.jpg]
>work history: shaws supermarket 2007-present just saw this on a 3d resume and almost had to have my sides removed.
19 more posts in this thread. [Missing image file: 1378865406426.png]
Having scrolled through some threads everything seems far too advanced for me in here, but can anyone recommend any video editing software. Seems like something that a lot of people here would be aware of, even if they don't use it themselves. I need to be able to overlay a lot of information and commentary through the video so these features being simple to use and versatile is important, otherwise it just needs to be user friendly enough that I'd be able to pick it up in about a week without needing previous experience. I'm used to /b/ so I have no idea how helpful you guys are here, the bars pretty low at the minute though

Macfag problems

3 more posts in this thread. [Missing image file: faggot.png]
I want to sculpt. I want to learn to sculpt. But every time I bring this up I get a torrent of zBrush answers. That, or some 3DS Max sculpt plugins which eventually leads to 'discussion' which program is the best. All I want to know is if there's a free/cheap sculpting program for OSX. tl;dr: macfag wants to sculpt for free. wat do?
23 more posts in this thread. [Missing image file: ZBrush Document.jpg]
What am I doing with my life.
5 more posts in this thread. [Missing image file: rhinosurface.jpg]
This is a pretty simple problem. (In Rhino) How do I make a surface from a closed poly like in pic related? I can create the poly and extrude it go give it a surface on the sides, but the base/top is still not a surface. I've tried googling but I can't find an answer (maybe I don't know what the right key words are?) Thanks in advance?
0 more posts in this thread. [Missing image file: 1340058196698.jpg]
>monodevelop
15 more posts in this thread. [Missing image file: sumotori-1.jpg]
Hey /3/ I came across this simple but fun physics game on /v/ yesterday and was wondering what kind of technology is involved in making the rigs work for these fighters I have no idea how these self stabilizing rigs work and if it's some simple trick or more complex, was wondering if /3/ had some answers https://www.youtube.com/watch?v=wbhXp3SxZU0

Render

1 more posts in this thread. [Missing image file: finalFinal Color Output0097.jpg]
Modelado y renderizado en luxology Modo.

3D Model of The Egg Carrier from Sonic Adventure

1 more posts in this thread. [Missing image file: r.png]
Anyone wanna check out this model I made in 3ds Max? Link to (Very bad) video of my showcase of it. http://www.youtube.com/watch?v=qX_jfMQ-gJc

3dcg export from the game software

0 more posts in this thread. [Missing image file: acfa_somw_1024[1].jpg]
I want to export obj, 3ds, etc. to the 3DCGmodel from game software XBOX360 or PS3 The method exist? I want you to tell me if I kind person I need your help
2 more posts in this thread. [Missing image file: mr-butler-realistic-cg-3d-character(...).jpg]
A few weeks ago someone posted this huge archive they saved of all the best stuff posted on /3/. Anyone still have the download link?






[  3  /  a  /  adv  /  an  /  c  /  cgl  /  ck  /  cm  /  co  /  diy  /  fa  /  fit  /  g  /  i  /  ic  /  jp  /  k  /  lit  /  m  /  mlp  /  mu  /  n  /  o  /  p  /  po  /  q  /  sci  /  sp  /  tg  /  toy  /  trv  /  tv  /  v  /  vg  /  vp  /  w  /  wg  /  wsg  /  x  ]

Contact me | All the content on this website come from 4chan.org. All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.

Dofus quêtes

Page loaded in 0.344768 seconds.