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/3/ 3DCG

Threads added between 2013/09/18 and 2013/09/25

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Most viewed threads in this category

12 more posts in this thread. [Missing image file: Untitled.png]
So /3/, what did you think of Girlfriends 4 Ever? http://g.e-hentai.org/g/609048/de9d975b4d/

Miley Cyrus getting some extra holes!

1 more posts in this thread. [Missing image file: Miley No Scope2.jpg]
http://www.youtube.com/watch?v=qcZWHB1eF20

Searching for Detailed Male Anatomy Model

20 more posts in this thread. [Missing image file: illustration-male-anatomy-849138.jpg]
So, I'm looking for a Detailed High-Res Male Anatomy model like this illustration.
1 more posts in this thread. [Missing image file: download.jpg]
Hey guys, this is my first time using this board so apologies if it's the wrong one. I'm CADdin'g up some tooling and need a model for an erowa chuck to put into NX, any ideas on where to find one?
2 more posts in this thread. [Missing image file: mammoth_unwrap_520.jpg]
which app has best uv unwrap controls? what is best unwrap tutorial for advanced things.
5 more posts in this thread. [Missing image file: thread.png]
What does /3/ think of my topology? anything i can improve?
4 more posts in this thread. [Missing image file: sep21013.jpg]
So I picked up zBrush a few days ago. This was my first brush with 3d to begin with and if anything, I enjoyed it more than drawing in general. Been doing some art on paper/photoshop for some time now, but haven't done anything in over a year now. Could someone give me some tips on where to improve? I'm still clueless when it comes to 3d art (like meshes "tangling up", optimizing it etc.). What should I read/watch/follow/learn to get better? What should be my next step? So far, i'm thinking of picking up an anatomy book or just drawing a bit again from photos, to re-learn the face structure and anatomy. Lastly, i'm also interested in low poly character design. Would I be able to do a basic "sketch up" in zbrush and then work in blender from there (importing it with GoB)? Is it a good option or should I just do low poly stuff DIRECTLY in blender?
3 more posts in this thread. [Missing image file: knockers.png]
Serious question how the fuck do Japanese modelers make 2D characters work in 3D? Like how they get passed all the nuances that make 2D designs impossible to translate to 3D. It's impossible to study the wireframes because they make them impossible to read, the tirangles don't make any sense and don't connect uniformly. There's no way they could've box modeled them. Did they use subdivs? Do they place each vertex point manually? Are there any videos on the internet that show a Japanese modeler in action? I'm so use to making realistic characters, hundreds of tutorials and methodology and and edgeflow that all work to make realistic characters. But Japanese modeler's seem to have an entirely separate ideology or just throw everything out the window. How do they do it? Everytime I try to do they come out too realistic or end up looking like shitty Pixar character knockoffs.
3 more posts in this thread. [Missing image file: mice.gif]
http://youtu.be/6xxRm1rEOrk When I was a kid surreal stuff like this would have scared the crap out of me.
9 more posts in this thread. [Missing image file: stock-photo-water-spiral-isolated-o(...).jpg]
I got this water spiral in Maya which consists of a bunch of some particle stuff making its way down an invisible tube. the animation is 2000 frames long, but i want it all to go down in 360 frames without cutting anything off. when i change the animation duration, it just ends it after 360, but i want the entire animation "scaled" to fit in this new time window is there any way to do that? (pic related; i wish it looked like that...)
3 more posts in this thread. [Missing image file: image.jpg]
What's the best unwrapping program you've used? I've heard a lot of good things about headus uvlayout. Is it any good?
16 more posts in this thread. [Missing image file: mond_barrel_preview_medium_01f58bb2(...).jpg]
Is there a name for this style of 3D art? It's this very simple, colorful style, but it's not quite "cartoonish."
1 more posts in this thread. [Missing image file: frames.png]
No, we don't have any keyframes The pic shows our timeline, hope it is visible And thank you very much for any help! =)
0 more posts in this thread. [Missing image file: here goy your gamer software.jpg]
Maya LT vs. Maya Compare the features of Autodesk® Maya LT™ vs. Autodesk® Maya® software. Relative to Maya, Maya LT is designed for indie and mobile game developers who need a 3D animation tool with a tailored feature set at an affordable price. http://www.autodesk.com/products/maya-lt/compare
1 more posts in this thread. [Missing image file: 484128_4756498076853_1233263073_n.jpg]
what is that 3d short film called, its futuristic, its themed on a raid by robots that look like they are from blacklight retribution. omg i wanna see it agin pic unrelated

MG34

9 more posts in this thread. [Missing image file: mg-34.png]
My MG-34. It's still WIP but I need your help. Is there something what doesn't look good or or not like oryginal MG-34?
1 more posts in this thread. [Missing image file: thumb_Big & Small_00000.jpg]
what happened to the penis general thread? Bump! Let's create a new one.
4 more posts in this thread. [Missing image file: OLglUuI.gif]
>your reaction when unity 4.3 with easy mode sprite 2d and improved animation editor got cracked last night udkshit and cryshit are DOA
4 more posts in this thread. [Missing image file: yeah.png]
Hey 3DCG, I'm new to this 3D computer design business and I'll like to ask you something: Do you any any book-tutorial I can follow to learn solidworks and which programs do you recommend me besides solidworks? I'm really interested in the animation (object related) and objects (tools, consumer electronics, etc.) Pic related: My first proper solidworks drawing.

Genetica 4.0

0 more posts in this thread. [Missing image file: image.jpg]
Wat u guys thinking about Genetica 4 by spiralgraphics? Thinking bout using it for animated particles, material maps like normal and disp. And HDR, also for adding weathering to uv textures.






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