4 more posts in this thread. [Missing image file: Untitled.png]
*WOULD-LIKE/NEED HOW-TO FOR BLENDER*
[If you can reasonably handle] [me specifying the importance of my request in this thread] [to you] [without proving the importance of the request] [then load the following link: http://pastebin.com/tnEuJYXk]. Please forgive me if it was a mistake to have stated the aforementioned. The request is...
Imagine two points a specific distance away from each other. Then you want to create a point everywhere where it is that same specific distance away from both of those two points that are a specific distance away from each other.
In short, make one point, and then for example make another point 2 centimeters to the right of that point. Then look for the points that are 2 centimeters from BOTH the point on the left and the right. Those points that are 2 centimeters from both points would be a point half-way between both points but square root 3 centimeters above and another point halfway between both points but square root 3 centimeters below.
Look to the image attached to this post for a visual example. The points in the vertical middle of the image were the ones created first, and the ones in the horizontal middle of the image were the ones created second.
Now that we have that out of the way, what I need now is to know how to create (in Blender) all the points that are that same specific distance away from the leftmost and topmost points, the topmost and rightmost points, the rightmost and bottommost points, and lastly the bottommost and leftmost points.
Gave my e-mail so you can save this question and e-mail me the answer should I forget to check back here (highly unlikely but just being cautious) or whatever. Will be going to sleep now (My sleep schedule is inverted :P, I live -5GMT Eastern).
6 more posts in this thread. [Missing image file: why cant i hold all this 3d.png]
I'm a film student who wants to dabble with 3D on my own time, so I can sort of learn how to do basic special effects for my films and be more self-sufficient.
I heard that Autodesk offers free software to students, so I signed up.
Thing is, they make so much fucking 3D-related software it's making my head spin.
Pic related. I don't know what to fucking pick/learn.
I sort of have an understanding that 3DS Max is favored by game devs and Maya by the film/SFX crowd, but that at this point they're interchangably used. I know that Mudbox is for sculpting, like Zbrush or Sculptris.
What about the rest of this stuff? I really don't know how distinctive they are from each other, they all seem to do the same thing under a different name/interface.