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I need to do a 3D model of a ship, on Maya, but I'm kinda lost on how to start it. I've already made the outlies and such, but I can't make it further. Can someone help me on how to do the correct lines, extrudes and such?
>Picture related, it's the ship
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*WOULD-LIKE/NEED HOW-TO FOR BLENDER*
[If you can reasonably handle] [me specifying the importance of my request in this thread] [to you] [without proving the importance of the request] [then load the following link: http://pastebin.com/tnEuJYXk]. Please forgive me if it was a mistake to have stated the aforementioned. The request is...
Imagine two points a specific distance away from each other. Then you want to create a point everywhere where it is that same specific distance away from both of those two points that are a specific distance away from each other.
In short, make one point, and then for example make another point 2 centimeters to the right of that point. Then look for the points that are 2 centimeters from BOTH the point on the left and the right. Those points that are 2 centimeters from both points would be a point half-way between both points but square root 3 centimeters above and another point halfway between both points but square root 3 centimeters below.
Look to the image attached to this post for a visual example. The points in the vertical middle of the image were the ones created first, and the ones in the horizontal middle of the image were the ones created second.
Now that we have that out of the way, what I need now is to know how to create (in Blender) all the points that are that same specific distance away from the leftmost and topmost points, the topmost and rightmost points, the rightmost and bottommost points, and lastly the bottommost and leftmost points.
Gave my e-mail so you can save this question and e-mail me the answer should I forget to check back here (highly unlikely but just being cautious) or whatever. Will be going to sleep now (My sleep schedule is inverted :P, I live -5GMT Eastern).