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/3/ 3DCG

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Most viewed threads in this category

Graphics card for using Cabinet Vision

1 more posts in this thread. [Missing image file: DudeReallyEnjoyingTheInsideOfThisCo(...).jpg]
Hi guys, not sure if this is the right place to ask but the internet has been surprisingly unhelpful in this. I build PCs on the side to make money while I'm studying, and one of my customers wants a rig to run Cabinet Vision on. I'm unsure whether something like a GTX 660 will do the job (and be compatible) or if something like a NVIDIA Quadro 2000k is necessary. This sort of thing really isn't my specialty and I would appreciate someone who knows their stuff!
3 more posts in this thread. [Missing image file: lowpolymanscreenshots.png]
Hey /3/, I've got a low poly model here in blender, designed after an old sketch I did. I want to texture this and animate it, I've got a lot of ideas I'm really excited about using this for. I've used blender's UV unwrap before on other models, but I'm wondering if that's the best choice for what I have in mind. I'll explain with another image in my next post.

Mip Mapping

0 more posts in this thread. [Missing image file: MipMap_Example_STS101.jpg]
hey /3/ was wondering if you guys know how to go about using tiled exrs in 3ds max with vray for mip mapping basically?? I am finding some sites and tutorials but they are mostly mentalray and maya etc. I am pretty confused and feel this is an incredible tool if it lives up to my expectations

Where can I find

3 more posts in this thread. [Missing image file: 1362639413387.jpg]
Theses type of pic
9 more posts in this thread. [Missing image file: wacom_intuos_tablet2.jpg]
Checked the sticky, there was no info on tablets. So, looking for a tablet for creating textures. Wondering what is the best tablet with regards to price and functionality?
6 more posts in this thread. [Missing image file: brushes.jpg]
Hey /3/. I suppose this is the appropriate board for this: I'm currently making a map in UDK, a remake of sorts. The map is all corridors. No terrain, no standalone buildings, nothing. All corridors and open rooms. The problem is that it's goddamn tedious working with the brushes to make the map given that it's square-based all the way. Would making the brushes like the ones on the left side be the most efficient and resource-friendly? (I know it's sketchup but don't judge, easy 2 click export directly to something UDK easily converts to a BSP brush.) I tried making a grid over the entire map and extruding the faces containing walls and floors. (Walls 3m high, floor just so that it's not a flat plane.) It was a breeze to create and set up, but the export failed on so many levels as expected. The right side of the image are just the walls in 3m high cubes and what would be perfect to make a brush given the speed of which it was made. Maybe cleaning it up in 3dsmax would do the trick? TL;DR Easy tiled mapmaking in sketchup->BSP brush viable at all?
16 more posts in this thread. [Missing image file: halp pls.jpg]
Please help me make my trash can not look like shit. Using 3ds max 2014, I like my floor material, just the trash can material is what looks bad.
1 more posts in this thread. [Missing image file: 3-Sweep - Extracting Editable Objec(...).jpg]
http://www.youtube.com/watch?v=Oie1ZXWceqM
5 more posts in this thread. [Missing image file: 52582081_1280.jpg]
Hey /3/, I've been using C4D for years and finally decided I should immerse myself in 3DS. The most daunting thing right now is getting into the UI. Any users familiar with both programs have advice on how to set up 3DS' UI in a way that would be reminiscent/friendly to an experienced C4D user?
22 more posts in this thread. [Missing image file: tsironas house ready.jpg]
Well, it is not bad, but I am not satisfied with the result. Feedback please!
0 more posts in this thread. [Missing image file: volume_smoke2.jpg]
This is a longshot (since 99% of you on here seem to be modellers), but does anyone know how PRMan renders volumes? I can't seem to find any documentation or papers that cover it, except one that briefly mentioned something about converting them to geometry ("slice planes") which didn't exactly go into detail.

Help with face modelling

6 more posts in this thread. [Missing image file: facemodel.png]
Hey /3/, I need you guys' help on face modeling. Read some thread here about edge loops which was really useful but it still looks pretty shitty and I have no idea how to continue from here on without screwing it up. >Give me your tips.
7 more posts in this thread. [Missing image file: 6a4eb6fd8c97267f3f4f4f00ef95a491zz55.jpg]
The kind of hard-edged eyes on the right appear all the time in anime style characters. Using default face-making logic and topology I only know how to get the curved look on the right(after subd) while maintaining all quads and good topo. How would you accomplish hard eye edges like this that survive subdivision while not fucking up the topology? Edge creasing? Just use triangles at the corner for extra sharpness(assuming you'll be using flat shading anyway)? I'm also curious about how people go about repositioning eyelashes onto faces after tracing from 2d reference. I've used lattice deformation followed by vertex snapping with some good result but I'm not sure if it's the best idea.
26 more posts in this thread. [Missing image file: WIP.jpg]
Thread got fucked xD
1 more posts in this thread. [Missing image file: Untitled.png]
How does /3/ go about incorporating letters into their shit? I forgot how annoying this was. I'm going to be 3D printing shit. What's a good filesize limit for my .STL? The binaries for each segment are coming out to 42.7 MB because I sub-d the shit out of simple objects. Does it matter if it's ASCII or binary?
6 more posts in this thread. [Missing image file: magneto.jpg]
ok heres my sculpt of magneto in zbrush. Critique away
6 more posts in this thread. [Missing image file: BaseMesh1_zps6e0cf17d.jpg]
r8 my model guyzzz, be honest ;P I wanna work for GTA one day!
20 more posts in this thread. [Missing image file: Hydrogen Cannon Orange.jpg]
Guy's I'm new to blander and I want to get better at it, can you guys recommend any good general tutorials? >This is a pretty good representation of what stage I am at atm, loop cuts yay
37 more posts in this thread. [Missing image file: 3dWorld tutorial on lighting and re(...).jpg]
just a few stuff I have
2 more posts in this thread. [Missing image file: fondos-de-escritorio-windows-xp-rayos.jpg]
What are some easy ways and fast to get a BS degree just to fill your resume? is possible to make a course in one week? are there free courses?






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