8 more posts in this thread. [Missing image file: oibserv.jpg]
/3/ I'm losing inspiration. I haven't properly modelled in a few months...Last year all I thought about and did was 3D modelling all the time.
Now I don't feel in the mood to model, my passion is gone. Have any of you experienced this and turned it around? I really thought I'd found a hobby I was passionate about...
Also, I saw a picture a while ago on this board which I will try and force myself to model to see if that inspires me, it was a picture of a room, but the floor was FULL of all kinds of objects, toys, ornaments...it would take someone a long time to model, but it was all individual objects that made up the scene - if anyone has that picture, please post, and please share any stories of dry spells
pic related, its the last scene I made a LONG time ago, some of you may remember it (It's the observatory from FF7) - still a WIP :)
6 more posts in this thread. [Missing image file: brushes.jpg]
Hey /3/. I suppose this is the appropriate board for this:
I'm currently making a map in UDK, a remake of sorts. The map is all corridors. No terrain, no standalone buildings, nothing. All corridors and open rooms. The problem is that it's goddamn tedious working with the brushes to make the map given that it's square-based all the way.
Would making the brushes like the ones on the left side be the most efficient and resource-friendly? (I know it's sketchup but don't judge, easy 2 click export directly to something UDK easily converts to a BSP brush.)
I tried making a grid over the entire map and extruding the faces containing walls and floors. (Walls 3m high, floor just so that it's not a flat plane.) It was a breeze to create and set up, but the export failed on so many levels as expected.
The right side of the image are just the walls in 3m high cubes and what would be perfect to make a brush given the speed of which it was made. Maybe cleaning it up in 3dsmax would do the trick?
Easy tiled mapmaking in sketchup->BSP brush viable at all?