[  3  /  a  /  adv  /  an  /  c  /  cgl  /  ck  /  cm  /  co  /  diy  /  fa  /  fit  /  g  /  i  /  ic  /  jp  /  k  /  lit  /  m  /  mlp  /  mu  /  n  /  o  /  p  /  po  /  q  /  sci  /  sp  /  tg  /  toy  /  trv  /  tv  /  v  /  vg  /  vp  /  w  /  wg  /  wsg  /  x  ]

/3/ 3DCG

Threads added between 2013/10/23 and 2013/10/30

Threads by date

From 2013/10/23 22:00 to 2013/10/24 04:00 (4)
From 2013/10/24 04:00 to 2013/10/24 10:00 (0)
From 2013/10/24 10:00 to 2013/10/24 16:00 (2)
From 2013/10/24 16:00 to 2013/10/24 22:00 (3)
From 2013/10/24 22:00 to 2013/10/25 04:00 (3)
From 2013/10/25 04:00 to 2013/10/25 10:00 (1)
From 2013/10/25 10:00 to 2013/10/25 16:00 (6)
From 2013/10/25 16:00 to 2013/10/25 22:00 (3)
From 2013/10/25 22:00 to 2013/10/26 04:00 (1)
From 2013/10/26 04:00 to 2013/10/26 10:00 (2)
From 2013/10/26 10:00 to 2013/10/26 16:00 (0)
From 2013/10/26 16:00 to 2013/10/26 22:00 (6)
From 2013/10/26 22:00 to 2013/10/27 04:00 (1)
From 2013/10/27 04:00 to 2013/10/27 10:00 (0)
From 2013/10/27 10:00 to 2013/10/27 16:00 (2)
From 2013/10/27 16:00 to 2013/10/27 22:00 (1)
From 2013/10/27 22:00 to 2013/10/28 04:00 (2)
From 2013/10/28 04:00 to 2013/10/28 10:00 (0)
From 2013/10/28 10:00 to 2013/10/28 16:00 (2)
From 2013/10/28 16:00 to 2013/10/28 22:00 (1)
From 2013/10/28 22:00 to 2013/10/29 04:00 (6)
From 2013/10/29 04:00 to 2013/10/29 10:00 (3)
From 2013/10/29 10:00 to 2013/10/29 16:00 (0)
From 2013/10/29 16:00 to 2013/10/29 22:00 (2)
From 2013/10/29 22:00 to 2013/10/30 04:00 (1)
From 2013/10/30 04:00 to 2013/10/30 10:00 (0)
From 2013/10/30 10:00 to 2013/10/30 16:00 (2)
From 2013/10/30 16:00 to 2013/10/30 22:00 (4)
From 2013/10/30 22:00 to 2013/10/31 04:00 (3)

Most viewed threads in this category

12 more posts in this thread. [Missing image file: keep-calm-and-don-t-hate-zbrush.png]
I hate Zbrush. Seriously, I hate this cunty program. The interface sucks hairy donkey balls Because of that I am using a awkward solution between Blender (for concept sculpting with dynotopo) and Mudbox for fine details and organic texture painting Why did Pixologic look at every program out there and say "Fuck the users, we are going to do the exact opposite!" ??? Convince me why it is worth to grow through the pain of adjusting to the interface
18 more posts in this thread. [Missing image file: Recursive_raytrace_of_a_sphere.png]
Raytracing shoots primary rays to understand what objects in the scene are visible and what are their properties (diffuse etc). From the intersection point of those primary rays with surfaces, it shoots secondary rays to calculate reflections, refractions, GI, etc. But the primary rays also calculate antialiasing. But when the primary rays are shoot at the beginning of the process, the secondary effects still aren't there. The image is incomplete. So how the fuck that works? Does the raytracer shoot primary rays again at the end to calculate antialiasing?
7 more posts in this thread. [Missing image file: untitled.png]
lol wat do you think /3/-sama? I made it in Blender following Andrew Price's tutorials, he's dreamy xD I want to work for Disney one day, I've been practicing with Blender and Unity because 3ds Max is too hard :(
3 more posts in this thread. [Missing image file: szemüveg.png]
Cyberpunk glasse
10 more posts in this thread. [Missing image file: 479.jpg]
>Our poor board >So slow we don't even have a board-tan
2 more posts in this thread. [Missing image file: lightwave.jpg]
good or bad?
4 more posts in this thread. [Missing image file: 1383112756784.jpg]
4 more posts in this thread. [Missing image file: 3d games.png]
ITT we post shitty freeware 3D games Nine-Eleven http://www.youtube.com/watch?v=iHj40D0O6Ss >I would post a link, but I can not google this game for my life.


5 more posts in this thread. [Missing image file: 123_tid_spacemouse_main.jpg]
Has anyone used one of these? Is it as good as they say? http://www.3dconnexion.com/
9 more posts in this thread. [Missing image file: miku.png]
>Want to learn how to model for games >Take a look at some examples of models using in actual games >"Hey that there Project Diva game looks pretty good I how they modeled Miku" >Open up model weird shading on the face >turn on wireframe see see this What absolute cluster fuck? How can they get away with this and still make it look decent?

Low poly inquiry

6 more posts in this thread. [Missing image file: f.jpg]
So /3/, I need to ask your opinion off this: We're basically creating a game which has a top down view of your units/characters. there would be lots of instances of the said "characters" (think RTS, MMORPG) in a certain playthrough, and our target platform is in the web (unity3d web player). to top it off, we have to meet a file size limit for the whole game (all assets included). So, my questions are: 1.) what is the minimum amount of poly's (yeah sounds stupid, forgive me) to create a chibi biped that can at least move his arms and legs? 2.) to those who have dabbled with unity, what is the safe number of instances for these "models" could exist in a given playthrough without staggering the performance (making the game lag-filled, makes the game hang)? Please bear with me. thanks. you rock 4chan!
5 more posts in this thread. [Missing image file: 1380717676366.jpg]
i want to start 3d ..the aspects are way toooo overwhelming 4 me ...so is ther nyone here whu manage to learn to use a 3d software thoroughly by juz looking at tutorials on the interweb ..well i'm not talking about avatar level of animation ..but upto a certain point where u can understand to create wad u wanted ..i need sum encouragement :( ..
6 more posts in this thread. [Missing image file: index.jpg]
zbrush user for a couple of months now. Been looking at tutorials and cant find an answer to the most basic questions. say im modelling a charecter with the intent to export it to another 3d program. I want the model to have pants and boots and a shirt. Do i model all of these on the base model or do them as seperate subtools? If i do them as seperate subtools do i merge them into one subtool before adding detail and dividing polygons? or do i say work on the boot and add detail to it and get it to where i want it with 1.2 million polys and then merge it with my basemesh?
6 more posts in this thread. [Missing image file: lel.jpg]
can we get some rage going?
5 more posts in this thread. [Missing image file: reaverblobs_refined_4.jpg]
Hey /3/ I remember making these threads a while back for users to practice sub-div modeling and I think it's time to start doing that again. Arne has a lot of great art work for practicing sub-div modeling. Not too simple not too complex and gets the idea of good topology going. http://androidarts.com/mml/reaverbot_legends.htm See this pic I posted? Pick a number and get modeling! I'll post some of the mini-tutorial images that we got from the last time we had these threads.
9 more posts in this thread. [Missing image file: blender-3d-modeling-linux.jpg]
Blender thread, anything goes. whatever you think about it.
23 more posts in this thread. [Missing image file: 128000020125.jpg]
3d isnt that hard anyone can do it now, your days are numbered. How does it fell to be in a declining almost obsolete industry. http://www.rockethub.com/33075
11 more posts in this thread. [Missing image file: 1382895624685.jpg]
brilliant http://www.youtube.com/watch?v=BHIVyfqzbEw&feature=c4-overview&list=UUdh3TiJWhYD1CUH9mDnlngw
11 more posts in this thread. [Missing image file: image.jpg]
This isn't exactly a 3dcg question, but it's related I am a game developer using unity. I was wondering how I could use the iOS addon and upload the games to my phone. Would I have to jailbreak it and use a 3rd party program? Just to clarify, I'm not paying for the ability to upload games to the AppStore.


6 more posts in this thread. [Missing image file: WithPhotons v1.png]
ITT : we post our couple best renders.

[  3  /  a  /  adv  /  an  /  c  /  cgl  /  ck  /  cm  /  co  /  diy  /  fa  /  fit  /  g  /  i  /  ic  /  jp  /  k  /  lit  /  m  /  mlp  /  mu  /  n  /  o  /  p  /  po  /  q  /  sci  /  sp  /  tg  /  toy  /  trv  /  tv  /  v  /  vg  /  vp  /  w  /  wg  /  wsg  /  x  ]

Contact me | All the content on this website come from 4chan.org. All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.

Dofus quêtes

Page loaded in 0.508412 seconds.