3 more posts in this thread. [Missing image file: Rotating-error.gif]
I'm currently taking a total beginner animation unit at college right now, and want to make a ball animation to keep it simple.
The problem I'm having is that I want to be able to squash and stretch the ball, AND rotate it without having the squash and stretch animation rotate as well (it would be neat to have the squash and stretch animation go the direction the ball is headed, but by default it just rotates the same as the ball rotates).
So I'm looking for solutions to this, how to rig it, in a way that's not totally out of the question for me at this point.
The latest thing I've tried it XForm modifiers, to make the ball automatically rotate when the ball moves. I followed this tutorial:
It worked well for only X axis or Y axis animation, but diagonal rotation is totally wacked out (pic related).
What's the best way to do this? Preferably something where I can control rotation separately, because the unit is about animating, and the less automated stuff (other than curve editor) the better.
3 more posts in this thread. [Missing image file: icon_mentalray.jpg]
I'm studying Mental Ray for Maya
In order to do this, I'm watching the entire "rendering in maya" series from Digital Tutors
Here's the problem, I hate the teacher (Kyle Green)
His voice gets on my nerves. He keeps repeating the same things over and over.
But much more importantly, I am tired of seeing endless lists of settings and zero workflow techniques
I don't want a tutorial that helps me to fight against the interface to find settings
I want a tutorial that helps me to use those settings in a productive, technically valuable way
I want a tutorial about WHAT's important to do when rendering, not just HOW to do it
A course that will help me getting actual results
Do resources like that exist? What training would you reccommend?
It's not important if it's another renderer or another software (i.e. vray for max) as long as it 's focused on achieving results, building efficient workflows and creating a convincing scene