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/3/ 3DCG

Threads added between 2013/11/13 and 2013/11/20

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Most viewed threads in this category

7 more posts in this thread. [Missing image file: c26m.png]
My first weapon Wings 3D

unity tessalation > fucked up edges

2 more posts in this thread. [Missing image file: Capture.jpg]
same question as this guy, what does pinkhair's answer mean? I'm in 3dsmax thanks
3 more posts in this thread. [Missing image file: Rotating-error.gif]
I'm currently taking a total beginner animation unit at college right now, and want to make a ball animation to keep it simple. The problem I'm having is that I want to be able to squash and stretch the ball, AND rotate it without having the squash and stretch animation rotate as well (it would be neat to have the squash and stretch animation go the direction the ball is headed, but by default it just rotates the same as the ball rotates). So I'm looking for solutions to this, how to rig it, in a way that's not totally out of the question for me at this point. The latest thing I've tried it XForm modifiers, to make the ball automatically rotate when the ball moves. I followed this tutorial: http://www.youtube.com/watch?v=Jgwh5DD2nKI It worked well for only X axis or Y axis animation, but diagonal rotation is totally wacked out (pic related). What's the best way to do this? Preferably something where I can control rotation separately, because the unit is about animating, and the less automated stuff (other than curve editor) the better.
5 more posts in this thread. [Missing image file: 136720952650927.jpg]
why exactly do people prefer sculpting in blender and not in sculptris? just wondering. and I'm not a shill, sculptris is dead anyways. sculpting in blender is fucking slow, rough and jerky compared to sculpting in sculptris. is it just because people want everything in one package and are too lazy to include a second program in their workflow? oh and don't tell me it's unstable. most people who complain about sculptris being unstable are people who have the detail slider cranked all the way up to 100% all the fucking time, even when roughly sketching out shapes.
3 more posts in this thread. [Missing image file: icon_mentalray.jpg]
Halp /3/ I'm studying Mental Ray for Maya In order to do this, I'm watching the entire "rendering in maya" series from Digital Tutors Here's the problem, I hate the teacher (Kyle Green) His voice gets on my nerves. He keeps repeating the same things over and over. But much more importantly, I am tired of seeing endless lists of settings and zero workflow techniques I don't want a tutorial that helps me to fight against the interface to find settings I want a tutorial that helps me to use those settings in a productive, technically valuable way I want a tutorial about WHAT's important to do when rendering, not just HOW to do it A course that will help me getting actual results Do resources like that exist? What training would you reccommend? It's not important if it's another renderer or another software (i.e. vray for max) as long as it 's focused on achieving results, building efficient workflows and creating a convincing scene
2 more posts in this thread. [Missing image file: delta.jpg]
Fellow maya users. What the hell is happening, Maya is no longer standing up. I google as much as I can and I can't find answers
2 more posts in this thread. [Missing image file: u5rjj.jpg]
eyy mufugga white bois wat u fink of me 3d , bitch ass niqqas we take yo white women now we take yo 3d job too bittchhhh
17 more posts in this thread. [Missing image file: Alarm icon V2.png]
/3/ how do i render metals? this gold material is shit.

Things you want IRL

20 more posts in this thread. [Missing image file: sad_frog.jpg]
>tfw no mirror/symmetry modifier when shaving >tfw no ctrl + z when talking to a girl >tfw no extrude for penis

Steam Workshop Theard - Black Forest Edition

42 more posts in this thread. [Missing image file: 1382585993955.jpg]
>What are you working on? Remember* if you're going to post concepts and models put your name in so you aren't liable later. >Need a Texturer What is Photoshop? Don't worrier its pretty hard to texture but their are members of the steam community on hand who may want to help with your project.. >Need a Modeler Don't know how to use 3Ds such as Max or Maya? That's fine there are always modelers ready to take up your project for a small percentage of course but be wary of users whom will attempt to hijack your project or claim 100% of your work. >Need a Concept Artist Need Refinement of freehand sketches or just want to talk with artist about their methods. Remember Anons, Source SDK has been broken since pipeline update and valve won't be fixing it so please opt-in to beta SDK tools if you want to continue using it.
3 more posts in this thread. [Missing image file: 5b8ef9947f50a917998fd2ecef08b251_large.jpg]
Does anyone have good info links on 3d printing? There is a kickstarter for a pretty cheap kit that I gave in on and supported to at least get started learning about it. There are quite a few books and sites I have found roaming around though I was wondering if someone was already doing it and how they went about learning? http://www.kickstarter.com/projects/qu-bd/qu-bd-one-up-open-source-production-ready-3d-print
15 more posts in this thread. [Missing image file: Everything_went_better_than_expected.png]
>mfw when I started using mayaLT and its new shaderfx system which is an auto cgfx, hlsl, and shaderlab authoring system only available in LT.
24 more posts in this thread. [Missing image file: untitled.png]
Thinking of making some hentai CG. What would you think of that /3/? Always had that dirty hidden part dug down somewhere. Pic related, first render. This might be a good first candidate. Give tips and ideas, please!
12 more posts in this thread. [Missing image file: problem.png]
I've started using SketchUp for a project I'm working on and I keep running into this problem. How do I close these gaps off. If anyone can help out that'd be great.
4 more posts in this thread. [Missing image file: Untitled-2.jpg]
I've been having a problem with 3Ds Max lately. While I'm modeling sometimes the render becomes strange. Normally it's like the left picture, but then without reason my render becomes like the right one and I can't find any way of getting it back to normal except by making a new file and merge import everything to that one and save over the old one. It works for a while but suddenly it comes back. There are no light sources in any of the rendered pictures. For this I use the default scanline render. Changing renderer to something else does no difference. Does anyone know what causes this and how to fix it?
9 more posts in this thread. [Missing image file: 1384203949716.jpg]
Is there a way to add more polygons to a model to smooth it out, without messing the UV mapping? I ask this because I started with a low polygon model and when in a game, it turned out to be crap. I've already made textures for it. I'm using 3DS Max.

Help a new person

13 more posts in this thread. [Missing image file: Clipboard01.jpg]
I need some help, I have no idea what's going on. For some reason my mesh in Maya keeps glitching randomly. Here's an example: I opened the file and the mesh looks glitched like this for some reason.

Need fresh eyes

23 more posts in this thread. [Missing image file: claspless7.jpg]
Rendering this product shoot in blender cycles, gotten it to a point I'm happy with and can't think of how to improve it which in my experience means I need to let someone else throw some shit at it. Any tips?
4 more posts in this thread. [Missing image file: Doode.jpg]
Let's have a 3D Cartoon style thread. Original Content not mandatory, but encouraged. So are critiques; this is something I did while doodling around. Coyote Head, feline front paws, dragon-like rear paws, penguin wings and mabe i'll do something with the tail. Possibly a peacock tail. Any tips on how to do that?
20 more posts in this thread. [Missing image file: dem burns.gif]
I just started really getting into Maya, and I must say that I like it a lot better than 3ds max. Can anyone recommend good tutorials on modeling with nurbs? That's the only problem I'm having at the moment.

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