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/3/ 3DCG

Threads added between 2013/11/27 and 2013/12/04

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Most viewed threads in this category

19 more posts in this thread. [Missing image file: drill_all_upgrades.jpg]
how can I make a drill like this (see pic) in maya? i've tried different ways but they're all not how I want it to be. Thank you
3 more posts in this thread. [Missing image file: 022336.jpg]
Where can I find 3D game model rips? tf3dm dot com is the only one I can find at the moment. Though it's fairly limited.
28 more posts in this thread. [Missing image file: IMG_2594.jpg]
could someone remove the background of this for me? i just want the egg with the bacon and spatula in a clear background if its not too much trouble i'd do it myself but all i have is mspaint which sucks
1 more posts in this thread. [Missing image file: black_widow_motor_1.jpg]
I've started /3/ about a week ago using Maya. I can make basic models and shit, but there are a couple of things I wanted to ask you guys. First off, polygon count. If it was for a model that you were going to render and composite on Photoshop or something, I assume the poly count can be as high as you want (pic related). But, on the other hand, if the model is for a PC game or something, the general rule of thumb is to keep the polys as low a possible and use things like bump mapping for dents and scratches and indents and shit rather than actually modelling it. Is this generally right or is it a load of shit? Secondly, as I'm using Maya, I'm used to using turbosmooth or whatever the fuck its called to see what my model looks like smooth. When rendering, does the model automatically become smooth or can you change that? Also, is it possible to make a completely sharp corner when you're set to smooth or what? I haven't really started rendering or texturing yet, but there are plenty of tutorials for that.
10 more posts in this thread. [Missing image file: frown.png]
>be already pro, send someone material required to get a job at a new place >this looks good they say >message some more >send some more stuff >send it >how is the review going? >need a week more to review >a week later >we are sorry, we're going to pass >thats fine. If you could tell me what the weaknesses were so I could improve for the future >no fucking response ....
7 more posts in this thread. [Missing image file: image.jpg]
7 more posts in this thread. [Missing image file: 1322964136110.png]
Hey /3/ My maya render screen goes black and crashes half way through the render cause my computer is so shit i dont mind the 2 hour a frame render time i just want to know if theres anything i can do to stop it from crashing?
8 more posts in this thread. [Missing image file: low_poly_valley_by_rmarto(...).jpg]
I've been working with 3D programs for about 3 years now, and I've never been able to succesfully get that Low Poly look. How can I get my renders to look like this?
4 more posts in this thread. [Missing image file: translate.jpg]
So I know I can freeze the coordinates so it resets to 0, but is there a way to set the object to the center of the grid even though the coordinates are all at 0? Also, what makes the coordinates freeze to 0 anyway?
30 more posts in this thread. [Missing image file: Untitled.png]
They're talking about us... http://dat.2chan.net/x/res/24269.htm
4 more posts in this thread. [Missing image file: sculptris_logo.png]
Anyone here use Sculptris? I'm a poorfag college student so Z Brush and Mudbox are out of the question for now. Pros, cons, etc?
3 more posts in this thread. [Missing image file: wolf.jpg]
Hi /3/! I like to model in 3D I've made a lot of models but none of them are low poly... and now I am trying to make a low poly wolf... but how many poly is considered to be low poly? so far with the main body + 4 legs and tail I have 650 poly count and I still need to make the head... is to much or I'm in a good way? thanks for your help PD pic not related
5 more posts in this thread. [Missing image file: image.jpg]
PSA: if you are a 3d animator, or less fortunate yet, an aspiring 3d animator... Humble up... You are on the shoulders of giants and you are disposable. The arrogance and naivety go hand in hand with young animators, don't be a douche. You probably won't work at dreamworks or Pixar right out of college. If your instructors told you that they are lying to your face to make their job easier. Like candy to babies... You need connections, an above average portfolio PLUS a humble attitude. Swag fags, this means you.
0 more posts in this thread. [Missing image file: russian posters.jpg]
Guys, don't ask me why I want to know this, but does anyone here happen to know a tutorial that teaches how to create a sperm texture in 3DS Max? I'm talking realistic stuff here. A texture capable of being all white in one part and a bit transparent in the other. Is this possible without using plug-ins? Thank you very much. Picture unrelated.
22 more posts in this thread. [Missing image file: -xoo-xoo-applications-xoo(...).jpg]
Hey /3/ I always wondered something. Why hasn't this board ever made a git repository and tried to make a collaborative scene together? Always seems like a cool idea to me
6 more posts in this thread. [Missing image file: FaceDude0001.png]
Is this an ok head? I used no reference to make it. Excuse the hair protruding out of the ear. I made this using blender and cycles.
0 more posts in this thread. [Missing image file: tank.jpg]
hey /3/... i was wondering if you knew of a fast/ easy way to rig vehicles and non characters on maya. Something like a plugin or anything on those lines like what cinema 4D have. I´m a modeler and animator but i don´t like rigging and skinning and all that. Takes too much time, is very very boring and since i don´t specialize on it nor i am interested on it i´m honestly not that good. So i´m looking for a ways to rig my stuff for animation... doesn´t have to be perfect, just quick and easy since my objective is to get that off the way as fast as possible for personal projects. When working on production is never an issue because someone else does them and i just have to be careful not to break them [spoiler]too much...[/spoiler] Any help would be appreciated. BTW the tank is not mine... (obviously)

3d Printed Guns

4 more posts in this thread. [Missing image file: Gun.jpg]
Alright 4chan, it's time for me to do something with my life. I am the North American Gold Medal winner for 3d Visualization and Animation and yet I have done NOTHING since I won that medal. I am extremely interested in 3d printed, but don't own a printer. I have been looking up on how to make REPRAP's, but I have no idea how to go about that. Today I saw a new article about 3d Guns. Now I am not one for violence, but this is science. I want to put my skills into printing, so where do I start? How can I go about getting a printer? And what are your thoughts on the guns?
1 more posts in this thread. [Missing image file: asda.png]
Why is my crap turning out like this? Can anyone help?
1 more posts in this thread. [Missing image file: ren sex.png]
>Gets 3D mouse >Feels clumbsy in Cinema 4D >Tests it out in 3Ds max >holy shit this is like pure fucking sex in my hand >Goes back to Cinema 4D >Oh... Yeah... This alone would be reason enough for me to switch to Max... Holy fuck it feels amazing. Maxon, get your shit together pl0x






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