Game engines pros and cons
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What would you consider the best game engine when it comes to the possibilities and moddability for the models?
I'm designing a game system for an arena type multiplayer hack and slash. I want it to be as moddable as possible in regards to armors, weapons, animations and locations. Freeware/opensource, and compatible with Linux would be HUGE pluses.
I was thinking about an engine that is compatible with .nif files. I'm obviously aiming for the the huge library of mods that already exist for Skyrim and Oblivion.
But I want to make it even more customizable. For each armor, you could choose a different texture, ingame. You could choose different pieces from different armors. The bodies would be extensively resizeable, the features of each race would be completely interchangeable and every armor would be compatible with all sizes. The more things you can customize ingame, the better.
I do know there's a difference between game engine and graphics engine, but indulge me. Any tips from experienced designers on this matter would be appreciated.
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Alright, /3/, it's time to get into the serious stuff. I wanna be able to splice in my 3d models into the real world; pictures, videos and such. I wanna be able to create something like Avatar at one point, with all the effects to create holographic shit.
Thing is, I have absolutely no idea where to start. For one, how would I make a hologram or a holographic computer like in Avatar, and afterwards, how would I get it into a video? Say I wanna make it so that it looks like I'm actually using a holographic control panel. How would I do that?