Grass in Mudbox?
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Hey /3/, I could use a bit of help.
I'm sculpting a Gardevoir figure that's being designed for 3d printing (in b4 pokefag). It's kind of been a side project of mine as well as a learning experience because I traditionally stick with hard surfaces.
The figure itself is all but done. The only thing that's holding me up is the base. I decided I wanted to put her on a grassy base because that'd make sense. I can't for the life of me figure out how to model or sculpt the grass!
I was aiming for something like the grass on this figure's base: https://www.first4figures.com/component/option,com_myphp/Itemid,3/product,98/
At the same time though, I think that style might be a little off from the stylized look of Pokemon and am considering something more simple in form. It would be kind of strange to have the figure be smooth, flowing and stylized while having the grass look too detailed.
I checked out some hair tutorials, but was dissatisfied with the results. I'm using 3ds Max and Mudbox; I also have access to Cinema4d.
So, do you guys have any tips or pointers for stylized grass that isn't too detailed, but at the same time isn't a freakin' plane? By the way, the grass would go in the small depression at the top of the base.
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So this is going to be an incredibly stupid "I AM A NOB AND I DON'T KNOW HOW TO DO THIS" type thread, so I apologize in advance.
So, a long time ago, I made this in Sculptris, and did nothing else with it, because I had no idea, at the time, what I COULD do with it.
Fast forward a year or so, and now I want to retopo the whole thing and import it into Maya for cleanup and prettyfying.
I'm currently using Topogun, but that's proving to be incredibly cumbersome, especially in places like the inside of the mouth, where I can't hide geometry to get at it better.
So I come to you guys, asking if there's a better way to do this, or if I'm being a big baby.
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Good evening gents.
It's been two years now that i got out of my high schools magnet program, we dealt with cinema 4d and went on about it for two years.
During that time, we student's had to teach ourselves nearly everything, Not so hard, but i left many gaps in my education. I want to fill those gaps, as computer rendering is a fun and entertaining thing to learn. Can anyone point me in the right direction for this?
I need help learning cinema 4 d's more interesting features beyond pyrocluster and solver objects. Guide my sword.
The sticky has a lot. But i would like your personal thoughts.