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/3/ 3DCG

Threads added between 2013/12/18 and 2013/12/25

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Most viewed threads in this category

6 more posts in this thread. [Missing image file: 1377878375715.gif]
ok /3/ here's the deal: I want to make an unity mobile game (android), the game basically is SIMS + AoEII + Harvest Moon. So, I want to ask: >Should I use zbrush? >Should I focus on low poly? >Should I make normal maps from zbrush on low poly models? >What should be each character poly budget if my phone can render until psp games? >Should I go for Super deformed characters like SNES sprites? >Should I use marmoset toolbag? >If I use marmoset toolbag... What are some good tutorials for getting animu style?
0 more posts in this thread. [Missing image file: typicalblendermodel.png]
Is Adult Swim /3/ now? http://youtu.be/xg29TuWo0Yo
2 more posts in this thread. [Missing image file: zum wohle.jpg]
In the past 6 months, I’ve only had time for a handful of tiny commits to the Blender code. As much as I love coding and work on Blender itself, I’m also quite useful for other tasks – especially to help the Blender project to grow, become more professional and to get more developers on board. Blender has grown as a community and volunteering project very well in the past decade, but the current user demands and our ambitions also require that we need more full-time developers on board. The past Open Movies have helped with that, and last year the Development Fund and gifts from sponsors allowed us to hire more people as well. To consolidate this development and Blender’s future, I’ve been mostly working on preparing for a huge project – making a feature film with a dozen of Blender studios and setting up a lot of big development projects to support this goal. That’s nicked “Project Gooseberry”.
4 more posts in this thread. [Missing image file: 1.jpg]
Can i texture this without unwrapping the UV's? If not, how would i unwrap them? Doing every square seems like a pain...
5 more posts in this thread. [Missing image file: screen.jpg]
So made this model of santa cor crishtmas. Was working on it for 3 days. Any tips, critic? What is good, what is bad? Greeting Danny Here you can see the model: https://sketchfab.com/show/2dedbee22b154c9cb7bce288950faba5
4 more posts in this thread. [Missing image file: Daniel Simon Sasd11ed Side.jpg]
how do i manage to create smooth and aesthetic curved surfaces in sketchup? for instance see pic related... i wanna do stuff like that. it's not rly possible is it?
5 more posts in this thread. [Missing image file: santa_hat.jpg]
Alright, /3/, christmas means modeling one of these. Show off your 3D skills and spread holiday cheer.
0 more posts in this thread. [Missing image file: 400px-Lone_House.jpg]
Practice thread. Post a model or a scene you believe would be good for practising. Keep it simple, please.
5 more posts in this thread. [Missing image file: 436519613591.jpg]
Hey /3/, I'm looking for a huge pdf file that I think was posted here (Maybe it was some other board, but I'm sure someone here knows what I'm talking about). It's a guide of some sort on how to start a video game project, and it covers every aspect of it pretty much. It's really well structured but unfortunately I don't remember the details.
7 more posts in this thread. [Missing image file: url.png]
/3/ what is a good blender book for modeling? I'm a complete noob at 3D modeling so I suppose good book will be more helpful to get me started, than to search for random tutorials.
41 more posts in this thread. [Missing image file: measuredRefl.jpg]
wrote a shader that does measured brdf reflections per wavelength from 0-90 instead of the old fresnel method on a single wavelength. This is the gold setting and is physically accurate. Going to get the settings for many other mats now. Thoughts.
0 more posts in this thread. [Missing image file: justshootme.png]
Hey /3/, I'm trying to add sound to an animation in blender, and I'm stuck at step one. The sound has been added to the video sequence editor, but does not play when the animation does. I've been searching on the blender artist forums and google, but I can't find anyone with the same problem. I'm using 64bit windows and blender 2.69.
0 more posts in this thread. [Missing image file: happy-holidays-from-oj-si(...).jpg]
I require lolwut christmas cards
1 more posts in this thread. [Missing image file: base mesh 01.png]
First time attempting to make a human base mesh. Tell me my mistakes and how should I correct them.
2 more posts in this thread. [Missing image file: rn4lrg.jpg]
What is /3/ opinion on the starship troopers CG cartoon? I would like to hear the render machines are comparable to what hardware today? How dificult would be to make something like that in 2014?
5 more posts in this thread. [Missing image file: SHIT.png]
Trying to do character modelling in blender (if you know any better software for character modelling, please tell me), and Im trying to create a stylised general character. The head looks pretty good, one of my best pieces (I like how the chin actually digs into the neck) but Im shit at bodies and limbs. Any help?
13 more posts in this thread. [Missing image file: mid252_zone-tan-3d-model.png]
Which one of you fuckers made this crap.
5 more posts in this thread. [Missing image file: Water-Droplets-Leaves-Cha(...).jpg]
Sup /3/. Been wandering this for a while now. How would i go about modeling water droplets?
7 more posts in this thread. [Missing image file: unity causticsss.jpg]
Hey /3/. I'm making the gaem in unity n I like sum caustics shiny effect for underwater scene. I've oogled some use of animooted texture but I'd prefeer something shader based naw dat I into kawding? TL:DR, how do I into them shader caustics?
3 more posts in this thread. [Missing image file: 215236.jpg]
Hey, I have been using Blender for almost a year, is there a list with stuff to model for beginners? If there is one, please comment below! :)

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