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In the past 6 months, I’ve only had time for a handful of tiny commits to the Blender code. As much as I love coding and work on Blender itself, I’m also quite useful for other tasks – especially to help the Blender project to grow, become more professional and to get more developers on board.
Blender has grown as a community and volunteering project very well in the past decade, but the current user demands and our ambitions also require that we need more full-time developers on board. The past Open Movies have helped with that, and last year the Development Fund and gifts from sponsors allowed us to hire more people as well.
To consolidate this development and Blender’s future, I’ve been mostly working on preparing for a huge project – making a feature film with a dozen of Blender studios and setting up a lot of big development projects to support this goal. That’s nicked “Project Gooseberry”.