6 more posts in this thread. [Missing image file: 06 Elevated walkway pillars.jpg]
Posting an After Effects question here seems kind of out of place, but I tried /gd/ with a similar question earlier and it seemed like there might not be much interest in this subject there. And 3D compositing seems /3/ related, but I'm sorry if it's misplaced.
I'm trying to composite a video of a 3d model walking with a 3D object I've created in After Effects. I plan to have this 3d object cloned in a straight line along the side of the walkway(like the pillars in the picture), and the camera rotates so flat images don't work. I'm curious about what the most efficient way to do this in AE is.
For example, if this were a 3d application I could simply use a shader to create cloned instances of the object along the walkway and there would be no problem. I initially used the motion tile effect while I was testing things out, but I found that it doesn't work if I precomp the object and use collapse transformations(and I haven't tried yet, but I predict that if I don't precomp it and just apply motion tile to everything there will be draw order issues since each part of the object would be drawn separately).
My only solution at present is to use an array plugin to create possibly 50 or more cloned layers along the path, which seems horribly inefficient.
tl;dr how do i cloned 3d objects in ae efficiently?