[  3  /  a  /  adv  /  an  /  c  /  cgl  /  ck  /  cm  /  co  /  diy  /  fa  /  fit  /  g  /  i  /  ic  /  jp  /  k  /  lit  /  m  /  mlp  /  mu  /  n  /  o  /  p  /  po  /  q  /  sci  /  sp  /  tg  /  toy  /  trv  /  tv  /  v  /  vg  /  vp  /  w  /  wg  /  wsg  /  x  ]

/3/ 3DCG

Threads added between 2014/01/29 and 2014/02/05

Threads by date

From 2014/01/29 22:00 to 2014/01/30 04:00 (4)
From 2014/01/30 04:00 to 2014/01/30 10:00 (4)
From 2014/01/30 10:00 to 2014/01/30 16:00 (1)
From 2014/01/30 16:00 to 2014/01/30 22:00 (3)
From 2014/01/30 22:00 to 2014/01/31 04:00 (1)
From 2014/01/31 04:00 to 2014/01/31 10:00 (6)
From 2014/01/31 10:00 to 2014/01/31 16:00 (1)
From 2014/01/31 16:00 to 2014/01/31 22:00 (3)
From 2014/01/31 22:00 to 2014/02/01 04:00 (1)
From 2014/02/01 04:00 to 2014/02/01 10:00 (1)
From 2014/02/01 10:00 to 2014/02/01 16:00 (1)
From 2014/02/01 16:00 to 2014/02/01 22:00 (3)
From 2014/02/01 22:00 to 2014/02/02 04:00 (1)
From 2014/02/02 04:00 to 2014/02/02 10:00 (0)
From 2014/02/02 10:00 to 2014/02/02 16:00 (0)
From 2014/02/02 16:00 to 2014/02/02 22:00 (2)
From 2014/02/02 22:00 to 2014/02/03 04:00 (3)
From 2014/02/03 04:00 to 2014/02/03 10:00 (1)
From 2014/02/03 10:00 to 2014/02/03 16:00 (0)
From 2014/02/03 16:00 to 2014/02/03 22:00 (3)
From 2014/02/03 22:00 to 2014/02/04 04:00 (4)
From 2014/02/04 04:00 to 2014/02/04 10:00 (2)
From 2014/02/04 10:00 to 2014/02/04 16:00 (1)
From 2014/02/04 16:00 to 2014/02/04 22:00 (1)
From 2014/02/04 22:00 to 2014/02/05 04:00 (3)
From 2014/02/05 04:00 to 2014/02/05 10:00 (1)
From 2014/02/05 10:00 to 2014/02/05 16:00 (3)
From 2014/02/05 16:00 to 2014/02/05 22:00 (2)
From 2014/02/05 22:00 to 2014/02/06 04:00 (2)

Most viewed threads in this category

11 more posts in this thread. [Missing image file: wip.png]
Why my zbrush crashed often when I save? ;_; >inb4 toaster pc What can I do? pls help. ;_;
1 more posts in this thread. [Missing image file: portcullis.png]
Hey /3/, just made a basic portcullis but was unsure of how to make a rusted metal texture on blender, any ideas how to make this perhaps grainier, or just more like rusted metal in general?
4 more posts in this thread. [Missing image file: 13904166232071.jpg]
you know what to do
3 more posts in this thread. [Missing image file: SeamsV3V4.png]
looking for a program to texture paint my models. Using zbrush right now and find it lacking. Which i better, 3d coat, mari mudbox, etc etc for this?

Rendering with Sketchup?

6 more posts in this thread. [Missing image file: spaceship.png]
So I made a spaceship using Sketchup, and now I'm looking to render it, but I have no experience with rendering. What would be the an easy yet effective way to render my model, are there any tutorials for this? Pic is my model
7 more posts in this thread. [Missing image file: clock.png]
Hey /3/, what do you think of my clock?
0 more posts in this thread. [Missing image file: Trollbloods War Wagon 1 - Copy.jpg]
So I'm a traditional sculptor, but the industry is heading towards digital so I really need to learn digital sculpting. I downloaded Zbrush to give it a try, it came highly recommended by other sculptors I know. I'll buy a legit copy later, when I get some money together. But I'm having a hard time "wrapping my head" around the interface and just "how" and "where" to start. Here's my portfolio so you can get an idea of what type of work I do: http://mechanicalhorizon.deviantart.com/gallery/ With physical materials it's easy, maybe because I have experience with that. You start with an armature, bulk it up, then fine tune the details with another layer of putty. Is that basically how it's done with digital work? Like if I wanted to try and sculpt a person, like a Space Marine, would I just start by making a bunch of tubes into a "stick figure" then keep adding digital material for the details? Digital sculpting is so different from traditional I'm having a hard time figuring out how to best proceed. Sometimes I think I'm making things harder than they need to be because I'm using traditional techniques for doing digital work. Any suggestions, hints or techniques you guys might know that would help?
6 more posts in this thread. [Missing image file: zbrush-logo.jpg]
Does anyone know how this guy does this? He made an imm bruh of a chain. He then draws it out on a wall but then moves the whole thing without using the move transpose, he then goes on to use the chain modifers to make the chain and bend. How does he move the whole thing first without it screwing up his curve line? Its at the :51 mark. http://youtu.be/dqHdsKTrejM

Still images superiority.

11 more posts in this thread. [Missing image file: 2d-Art-Rike-Lee-Geisha-Wa(...).jpg]
For still images, 2d art > 3d art. Discuss. Pros, cons, whatever.
4 more posts in this thread. [Missing image file: mini4a.jpg]
What video series or books do you guys recommend,when it comes to getting started with 3d modeling ?
2 more posts in this thread. [Missing image file: Part 30000.jpg]
Made an animation. Not completely satisfied with it but its my second, so. Shot for shot recreation from TESB. Feedback and constructive criticism would sure be swell https://www.youtube.com/watch?v=2lZ1pHiNplc&feature=youtu.be


21 more posts in this thread. [Missing image file: 19123958-vector-illustrat(...).jpg]
Hi guys. I'm looking for some good orthographic / character sheet images for setting up references images. Looking mostly for chicks, either anime or real.
0 more posts in this thread. [Missing image file: halpplz.png]
I'm having some glove troubles guys. I got this character that wears gloves, and in one shot I need him to take off his gloves. The shots important so I can't just cut the frame away from him and have the next frame of him holding the glove. I'm guessing I'm going to have to fuck around with cloth simulation a lot? I'm really unsure what cloth setting I'd have to use to make it not implode on itself. Anyone have any suggestions on how I could execute this shot?
6 more posts in this thread. [Missing image file: 06 Elevated walkway pillars.jpg]
Posting an After Effects question here seems kind of out of place, but I tried /gd/ with a similar question earlier and it seemed like there might not be much interest in this subject there. And 3D compositing seems /3/ related, but I'm sorry if it's misplaced. I'm trying to composite a video of a 3d model walking with a 3D object I've created in After Effects. I plan to have this 3d object cloned in a straight line along the side of the walkway(like the pillars in the picture), and the camera rotates so flat images don't work. I'm curious about what the most efficient way to do this in AE is. For example, if this were a 3d application I could simply use a shader to create cloned instances of the object along the walkway and there would be no problem. I initially used the motion tile effect while I was testing things out, but I found that it doesn't work if I precomp the object and use collapse transformations(and I haven't tried yet, but I predict that if I don't precomp it and just apply motion tile to everything there will be draw order issues since each part of the object would be drawn separately). My only solution at present is to use an array plugin to create possibly 50 or more cloned layers along the path, which seems horribly inefficient. tl;dr how do i cloned 3d objects in ae efficiently?

first paint job

7 more posts in this thread. [Missing image file: Screenshot 2014-02-03 23.51.03.jpg]
just color because i have yet to learn about bump maps. eyeliners shit, guessing more edge loops around it would help?


3 more posts in this thread. [Missing image file: 1391446278098.jpg]
Where can I download a free female body already rigged? I am trying to learn rigging, but I really am a bit stuck. The legs/arms shrink where they bend, and I don't undertand that IK pivot things. I have no idea how to bend a leg and have the hip/torso behave naturally. And I also have a problem understanding how to weight paint right. I'd rather learn by reverse engineering an existing model tbqh. I'm already using human maker and riggify (script). I thought riggify would already put the bending parts bending the right way. But I have to set it up myself apparently. If anyone thinks these suck please feel free to recomend better.
2 more posts in this thread. [Missing image file: interior4_wire.jpg]
Is there a good place for free 3d models? I want a couple but can't afford to pay $120 for a digital car Can I pirate them? I need .obj or .fbx
0 more posts in this thread. [Missing image file: vitamix-blender1[1].jpg]
I am currently learning about 3d and texture modelling and I am using blender and it seems like a good program but will it be hard to switch to other programs like 3ds, maya and cinema 4d later on? Is blender a good introduction to 3d modelling,animating,rendering and texturing? Picture almost related
4 more posts in this thread. [Missing image file: ladies_0033.jpg]
Hey /3/, I'm looking for an image which was posted here some months ago, showing good and bad weapon-design as a drawing. It explained why it is bad to clutter details everywhere and how important it is to maintain empty space for the eye to relax. It was a black and white image AFAIR. Help is very much appreciated!
21 more posts in this thread. [Missing image file: Capture.png]
>final edgeflow for buzz and woody rate how mad you are 1-10

[  3  /  a  /  adv  /  an  /  c  /  cgl  /  ck  /  cm  /  co  /  diy  /  fa  /  fit  /  g  /  i  /  ic  /  jp  /  k  /  lit  /  m  /  mlp  /  mu  /  n  /  o  /  p  /  po  /  q  /  sci  /  sp  /  tg  /  toy  /  trv  /  tv  /  v  /  vg  /  vp  /  w  /  wg  /  wsg  /  x  ]

Contact me | All the content on this website come from 4chan.org. All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.

Dofus quêtes

Page loaded in 0.235579 seconds.