5 more posts in this thread. [Missing image file: halp.jpg]
Hey guys, not sure if this is in the right forum considering this is an Adobe Illustrator-related question, but I know many of you are somewhat familiar with it and might be able to lend me a hand.
So anyway, I drew this camera in Illustrator, and probably somewhat sloppily as I'm still very new to the program. I'm trying to create a stroke around the border of the camera, exactly like the one pictured above it, which I did in Photoshop. How can I create that effect in Illustrator without having to physically trace out the border with the pen tool or whatever? Any help would be greatly appreciated.
0 more posts in this thread. [Missing image file: IMG_9570.png]
Hey guys, a little help would be appreciated if anyone has a bit of spare time.
We're learning to matchmove with uni. I kinda left it last minute and just used google maps to measure the distances which worked better than I'd thought it would. (I'd taken the photo handheld without measuring anything)
We're working with video later, but this is only a few weeks into the module so it's staying simple for now. The models don't need to be detailed either, we just had to roughly block out the shapes.
This is what I have so far (with the rough path of the ball painted in white and a little bit of depth of field added), I'm just unsure as to how I should render it out. Ideally I need to get just the ball and it's shadow to put into after effects, to lay over the original image.
Does anyone know how I would manage to do this? The render passes don't particularly seem to help too much.
8 more posts in this thread. [Missing image file: land.png]
Sorry for my English.
Is there a free (GPL or GPL-like) tool, which can do (allow to EASILY do):
realistic terrain generation,
creating a new objects (for example, buildings),
have a large collection of ready objects and allow inserting them into scene,
ready objects have options (for example, lamp is turned on or turned off),
have a human models and allow editing mimics and poses (and warning about unrealistic poses and mimics),
photo-realistic renderer, not because have reflections (this doesn`t mean it shouldn`t have reflections), but because of realistic lighting and colors, when resulting images looks like photos (almost pixel-to-pixel, or, better, exact pixel-to-pixel),
of course, photo-realistic sky and no need to manually "i make a Sun inserting lamp and increasing it`s power".
If there is no such tool, maybe there is some, which suits at least first three points?
And if there is no such tool, there is question: "Why? Why nobody did it? Enjoy of such tool is obvious.".
(There is, for example, "Stellarium" - EASY to use and enjoyable. Although, it is not perfect.)
4 more posts in this thread. [Missing image file: DragHead.jpg]
Potentially dumb, and certainly very noob question about geometry, so I apologize in advance.
So. I'm making a wearable for Ogre Magi, here. A dragon head on his shoulder.
While binding it, I can't help but notice how the game's models, everything originally attached to the model looks somewhat smooth and nice and organic. Even the really low poly stuff, like the teeth, there.
And then I look at my dragon, and it looks like it's composed of geometric shapes.
So I guess my question is; how do I get my dragon head to look nice and smooth and congruent with the rest of the model, without fiddling too much with polygon count? Am I missing something fundamental?
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Solidoodle2 Pro VS Printrbot LC: I'm not sure which to decide between these two printers, does anyone have any first hand experience with these? They both have the same build size with heated beds, but I believe the printrbot uses 3mm filament and the solidoodle uses 1.75mm. I really like the design of the Solidoodle, but the 7 pages of review on google groups is awful, orders taking forever, extruders clogging and malfunctioning, axis motors tight or jamming, etc. I can't really find any real reviews on the printrbot LC. Any help would be greatly appreciated.