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/3/ 3DCG

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Anonymous 2016-12-16 06:42:19 No.544437

[Missing image file: ]

Hey everyone, I'm new to 3D art so bear with me if i sound like an idiot, please. I've been trying to model in blender a suit of armor i drew, and while I got the helmet done, i keep fucking up the other parts when I'm trying to model them, AKA they are too blocky and don't fit on the human model I downloaded. So my question is, should I sculpt the armor instead? My plan was to sculpt each piece and then connect it to the human model, but I'm not sure if there's an easier way to do it. Pic related is the helmet, sorry I had to use my phone camera.


>>
Anonymous 2016-12-16 06:52:23 No.544438
>>544437
did you just take pic of your monitor?

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Anonymous 2016-12-16 06:58:31 No.544439
>>544438
Read the bottom. Yes I did, and I apologize.

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Anonymous 2016-12-16 07:06:21 No.544440
sculpting doesn't make you good kiddo

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Anonymous 2016-12-16 07:18:05 No.544441
i want to die

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Anonymous 2016-12-16 07:26:08 No.544443
Is no one able to give me a consise answer?

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Anonymous 2016-12-16 08:03:44 No.544445
>>544443
I find if your questions are too rambled, people won't respond well. people will respond with an help if it's a simple error or common mistake that everybody usually makes on a learning curve, also people will just tell you to watch a fucking tutorial or google your question because that's where you're most likely to stumble on a solution.

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Anonymous 2016-12-16 08:54:40 No.544450
>>544443
see
>>544440

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Anonymous 2016-12-16 10:55:23 No.544456
>>544443
If you have to ask, you obviously don't know the answer.
If you don't know the answer you obviously can't do it.
So the answer is no.

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Anonymous 2016-12-16 11:56:46 No.544460
It's only worthwhile if you are already extremely experienced with sculpting. Sculpting does have the advantage of being able to quickly sketch parts you're unsure of but you have to rebuild the entire thing after you finish.

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Anonymous 2016-12-16 12:19:54 No.544461
>>544437
if you're not good at sculpting which I would personally totally recommend over old school modeling)use a shrinkwrap modifier so that what you model conforms better to the contours of your model

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Anonymous 2016-12-16 14:09:12 No.544474
>>544437
try blocking out your pieces of armor on top of the human model and model in the details and shit.

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Anonymous 2016-12-16 15:48:36 No.544480
modeling

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Anonymous 2016-12-16 18:38:14 No.544506
take a look at Zbrush summit ID software. Dudes explain hard surface in zbrush

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Anonymous 2016-12-16 23:20:28 No.544526
>>544437
why couldn't you be bothered to take a screenshot? is your pc not connected to the internet or something?







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