3 more posts in this thread. [Missing image file: Buzzzz.jpg]
Hey /diy/, I tried to post this on /v/ but didn't fly, I'm doing a project that consists of a Buzz Axe, like a hatchet had sex with a buzz saw, and I need it to be motorized (final prototype wise) and easy to swing, it's effective, and badass appearance. Suggestions?
Close but this isn't the prototype, I don't have a good camera so I took a close second.
1 more posts in this thread. [Missing image file: spacecat.jpg]
To the syntheads around here,
Anyone ever heard of an available schematic for a step-variable sequencer to use in analog modulars? For example, mutable into 4x4, 2x8, 1x16.
I thought of using four decade counters with a hard reset at step 3, with a 4024 dividing a clock signal, but I can't really sort out the switching involved, let alone the cable mess that'd create (mainly due to reset routing).
I'd use a PIC or an AVR, but I don't know jack shit about programming.
Any ideas are welcome
25 more posts in this thread. [Missing image file: chihuahua.jpg]
>Live on a farm (though I don't actually do any farming-stuff, I just like the space and countryside)
>Have lots of chihuahuas, I breed and sell them
>Shifty looking guy parks in my driveway, gets out of the car, starts trying to take pictures of my dogs through the gate (they are in the yard)
>I ask him wtf he is doing
>Says in a foreign accent that he is just taking pictures
>He stops and goes back to his car, drives off
>I got his license plate and stuff, call the police, they tell me they will be on alert
How can I defend my house (and animals) against these bastards? Traps? Barricades? Any suggestions?
10 more posts in this thread. [Missing image file: clay body.jpg]
So, I'm making a board game. Pretty much everything about it is completed, except for the character pieces. I've been using random pieces from other board games as a sort of stop-gap solution for the time being, but this has lead to confusion from the players trying to keep track of which player's pieces are which. (This is because there are "character cards" that have all the character's stats/moves on them, and you just choose a figurine that looks the most like the picture on the card)
So, I'm wanting to purchase some sort of material, maybe modeling clay, in order to make these figurines. The thing is, I have no artistic talent whatsoever. This isn't that big a deal though because all I really need are vague approximations of the images on the cards.
So, what I want to know is, what kind of material would you recommend? I need something that is
A) Easy to mold into whatever kind of shape you want
B) Will hold that shape indefinitely, and
C) Hardens to the point that it can withstand being held, and moved around, like any board game piece.
Also, the cheaper the better. What say you?
11 more posts in this thread. [Missing image file: cat_storage.jpg]
I am looking for an inventory program, that allows the me to keep track of all the tools and other stuff I have.
It should allow for several levels, e.g.:
Philips screw-driver -> In blue tool-box -> in shed
I should then be able to search for this screw-driver, or for the blue tool-box, but also see what other tools are in the tool-box, and what other containers or loose items are in the shed.
Additional attributes to make searching easier are necessary as well, e.g. the screw-driver would be:
tool -> screw-driver ->philips ->size 5
Right now I have everything in different boxes (pic related) which are in different places. Getting out everything at once and sort is not an option, I'd rather know what is in each box one-by-one and then keep track of what moves to where.
22 more posts in this thread. [Missing image file: flatiron_maybe.jpg]
(i also posted this to /sci/, but when it comes to real world problems, you guys usually come up with better explanations)
a friend of mine just replaced his well pump.
the new pump sits on the ground, attached to a 200 foot pipe, and somehow manages to draw water from that depth.
my understanding of barometers is that once the pipe is longer than about 34 feet the water will not be pushed any higher by atmospheric pressure, and a vacuum pocket will form above the water.
my friend assured me that the pump is attached to one simple pipe that descends 200 feet down, and that without any priming, manages to draw water up and provide quite a bit of pressure.
what am i misunderstanding here?
60 more posts in this thread. [Missing image file: zxcaa.jpg]
I have a problem, and i figured this was the best board to help solve it.
I work in a meat shop, which stores its seafood in a large display tray, similar to pic related. There is ~4inches of crushed ice layered across the case, which measures around 4x20feet. The ice starts out as loose crushed ice, but inevitably forms one solid slab by the time we close.
At the end of the day, after removing the fishes from the ice, one of our required tasks is to melt all the ice from the tray, using a hose spraying very warm water. This takes fucking forever. the hose has to be constantly moved, as it only melts a very small area of the ice at a time. this means that 1 of the 2 closing employees is occupied by this one task for a good 45 minutes, leaving all of the many other closing tasks to the other closer.
management, in their infinite wisdom, has cut our close-up time from 2hrs to 1hr. With this change, the issue of melting the ice becomes much more of a pain, and causes the close process to be extremely hectic and stressful.
So... how can I melt this ice faster? A method that involves minimal employee work would be great, and cheap would be amazing, as I will, at least initially, have to fund this project myself. No explosives, fire, chemicals, etc, obviously.
thanks for your input!