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Post final boss / main antagonist ideas.
>Gokk, Demon God King of all the warriors in the land. His status is legendary, pillaging thousands and thousands of civilizations with minimal effort. He sleeps during the Winter, wakes during the Spring to prepare, pillages during the Summer and goes back to his mountains to sleep at fall. Only his body knows mortal pain, His armor is enchanted with some kind of magic, makes it completely invulnerable.
Originally, intended this character for some what if game I was never going to make. You'd be a little kid, seeing your village prepare for the coming of Gokk, you get sick of it, and carry out your adventure to find loot and shit to see if you can gear up and actually stop Gokk.
System would be JRPG-ish, turn based. You're own your own, though. No team ups, but you do get things like familiars or summons. You'd go through dungeons and face off against enemies and such, picking up normal loot. But at the end of each dungeon, you'd get two choices for what kind of item you want to have. Say if you went into the 12th dungeon and you got a Weapon that negates healing properties and temporarily poisons the target. Other choice is a familiar that gives you lifesteal properties.
The twist to this, is that you have to choose wisely what loot you want, because Gokk will be running through those dungeons, too. Your choices within the dungeons severely affect the outcome of the final fight, and if you don't play your cards right, the endgame boss will be an absolute nightmare for you.