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You awake in a dark room.
You are the NL-4, created for the sole purpose of protecting Captain Campbell's gold. Unfortunately, you were momentarily disabled as pirates stormed the ship. At the moment, you are locked inside of a small specimen room where the captain keeps one of his more precious discoveries from the deep sea. You've been disconnected from the ship's network, and cannot observe through nor use any of the security devices. It also appears as if your light is malfunctioning, and cannot be turned on (TYPE THE COMMAND: "errorreport" TO VIEW THE LAST ERROR LOG) You reach back into your memory banks and recover an old statement from Captain Campbell about him hiding a key somewhere in this room.
> Directory of K:\Functions
> [DIR] --------------- Combat
> [DIR] --------------- Movement
> [DIR] --------------- Items
> [DIR] --------------- Upgrades
> 15 Light.mek
> 1 file(s) 15 blocks
> 4 dir(s) 150 blocks free
COMMANDS (There are many basic commands to help you access functions intuitively):
>'inventory' - show all files inside the "K:\Functions\Items" directory
>'upgrades' - show all files inside the "K:\Functions\Upgrades" directory
>'movement' - show all files inside the "K:\Functions\Movement" directory
>'combat' - show all files inside the "K:\Functions\Combat" directory
>'reboot' - runs the file "K:\reboot.mek" to allow the system to reboot itself.
Your AI has been coded to understand most commands given in plain english as well as the standard command syntax. If you try to run an invalid command it will return with a message telling you so. It would behoove you to only use command syntax when trying to access certain files (like upgrade files, or certain 'preferences.go' files) of course it's all up to you.
You hear the rowdy chatter of a few overzealous pirates outside. It is essential that you remind them what the end of a hot barrel looks like.