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Can we discuss Mirror's Edge /ic/?
In the past 10 years, Mirror's Edge is the only game I've seen with a distinct emphasis on color.
To be fair, the game had decent concept art, average animation, above-average models, and awkward cut-scenes.
However-and this is my opinion- the lighting, contrast, palette, and minimalist style this game brought forth made it my most played game of last year.
For example, the 'city's' exterior is defined by a spread of white touched by splashes of vibrant red, orange, yellow, blue, and green. The architecture itself is pretty bland, but IMHO it fits the theme the game was emulating: a true dystopia marked by its emulation of a faux utopia.
Once you go inside a building, the dynamic shifts completely: depending on the level, you'll either be in a purple, red, blue, gray, orange, yellow, or green room with occasional spots of white.
Also, ME's sky was one of the few times where I felt like I was looking at a real sky- that and Far Cry 3.
While the shadows were fucked up with jagged edges and the sort, DICE really nailed ray tracing and global illumination with their version of the Unreal Engine. Although subtle, when you look at the shadows of an object in that game, the shadow will share the color of the object in a way that isn't blatant, but perceptible. This effect makes the game look GORGEOUS when in areas like 'New Eden' or the first chapter.
Theming is probably the most prominent part of the game, and its obvious why. Some conceptual art made of the game had a distinctive post-modern feel that mostly used one color and very few brush strokes to convey their ideas. The idea of a 'theme' was prevalent in every level, an example is 'The Shard'. At night, the city is colored a yoal blue with highlights of white and red indicating the lights of the city. Also, their is a perceptible 'warm glow' that hums over the city that provides a stark contrast against the sky. Also, the entire level from start to end is riddled with blue.
Billy Joel drawing needs a frame
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Alright /ic/, I recently finished this portrait of Billy Joel and am ready to frame it.
Me and my girlfriend want something that includes mahogany/deep reds/blacks and we have gone to a few places searching for the right choices.
Unfortunately though, workers usually suggest greyscale frames and mats, and when we bring up mahogany or anything including color, they look at us like we're crazy.
So I have come here in search of a few good opinions from people who maybe have experience with frames.
One guy told us that you don't want a frame to distract from the artwork, which I do agree with. But I'd also like the frame to be a part of the artwork.
The drawing is 22.5 x 22.25 and entirely done in graphite. I have considered double framing it or double matting it(which I understand keeps the glass further off the drawing).
Anybody have some suggestions or recommendations?
Will post some general examples of what me and my girlfriend have got in mind as far as color is concerned.