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So I'm starting a 2 year 3D Computer Animation course at a local college soon and my lecturer has told me to "Study animation and keep drawing" over the summer.
What are some good sources I study animation from be it films, websites, books or otherwise?
Also, what are some good thinks to practice drawing if you're thinking of studying animation?
And last but not least, I'm sort of torn between 3D Animation and 2D, what are the pros and cons of each, and what do you personally feel is more worthwhile getting into?
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Hello, my father made pic related. He's now thinking of selling it. His brother, who makes stuff like this, suggested us an antique seller in Istanbul. His offer was about 500usd or 1000 Turkish liras, and that's obviously extremely low. How much would you sell this for, and where does an artist sell his art without getting majorly ripped off?
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Help me out, /ic/.
I've recently deleted all my vidya game saves and uninstalled all games on PC in order to replace my time playing vidya games with learning the fundamentals. I've became 19 yesterday and in order to avoid the regret of "becoming too old to draw", from now on, I'll be drawing everyday for 3 - 4 hours + 10 - 12 hours (possibly more) during Sunday. For the past few months, I've collected over 200 GB of art stuff and I'm planning to use the resources as much as possible. I've started drawing about an year ago, and although I can do some basic drawing, nevertheless, I've decided to start from scratch. In order to give myself a sense of motivation and goal, I have created this 2.5 years somewhat rigorous fundamentals schedule. This was created based on the advice and reference from the sticky, several anons, and Aguri's 1 Year of Fundamentals Guide. Question is, thoughts? I need help pointing out the flaws to improve this schedule.