Breaking into the Art Industry
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In this 52 minute video professional illustrator Clint Cearley discusses the topic of breaking into professional illustrating and concept art for games. Topics covered include the artist's art background, presenting yourself as a professional, versatility, timeliness, being proactive, art as a product and art education.
Sharing is caring etc, haven't watched it yet, might be cool.
All you n/ic/e people may be also interested in watching (or maybe listening to since it's more of a podcast) The Art of Freelancing by Noah Bradley:
It's extremely informative and very enjoyable to listen to, and you can ehhh try it out for free at cgpeers or gfxpeers. Basically it answers all the question you may have about freelancing and more, with the exception of furry porn/dA commissions related stuff.
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Hey /ic/, know of any good art schools that aren't in america? I've got the option to study abroad, and I'm looking at schools I want to go to. I have a few ideas, but to be honest I'm pretty clueless on what good schools there are for me to go to. I'm an illustration major, and I want to go into game design to be an art director, if that makes any differences.
Right now I'm really just trying to figure out what good abroad schools there are to go to, and I think South Korea might be a good choice because I know there's some good schools for concept artists there; Lim Haksu (pic related) went to the Korean National University of Arts, which is what I'm currently looking at. Apparently art schools in korea are much more technically based than schools in china, which are much more avant garde, so I'm told. But then I've only heard that from two other art students so what the hell do I know.
TLDR; suggest good not-american art schools (preferably with a good illustration program) for OP to look at and maybe go to.