The path to 2D environment concept art
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Hello fellas. I have worked as a 3D environment artist for some years now and decided to pursue 2D environments and matte paintings. I have not much experience in drawing and on the painting department I only do some texturing for models. What is the best way to get me into it considering my background? Seems the general opinion is to learn to draw first, then learn to paint. But how do I get better at environments specifically? Studying Loomis or Gurney seems like more for character inclined artists. Should I start by drawing copies of environment photos/paintings? Or would it be more productive to start directly with some painting and grind until I get better? I am a confused pleb because I see some artists following a more constructionist way like Feng, drawing and painting over the lines and others just go directly to paint/thumbnail values and start with that. I have no intentions of becoming a master for now, I just want to start doing some quality work to get my foot in the door to work specifically on environments and learn more while I'm working, so can I skip anatomy and gesture? Also, any recommended book for my case? Thank you based ones.