What would be your dream mecha game?
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It's always been a sort of dream of mine to make a mech based shooter, especially since it's a largely untouched genre. There are a few games to come out in recent years, but nothing that made me want to sink much time into them.
What sort of features would you want/enjoy in a hypothetical game? What mech games that have come out already do you like?
- Would you be okay with solely cosmetic based progression(i.e. Different armor variants for head/shoulders/arms/legs/boosters etc.)
- Would you be okay with the only "power" progression being on a per game basis(i.e. killstreak-esque power ups/rewards)
- Would you rather cosmetics be obtained via achievements/accomplishments or currency earned via in game(Or either/both)
- Do you enjoy faction based systems, or guild based? I guess sort of a trick question since factions usually have guilds, more aptly, is a solely guild/mercenary group system the better choice? I've never really found factions to work very well in practice.
- Do you think a standardized mech would grow stale with the focus shifted more into player skill and weapons, or would a standard light/medium/heavy mech model be required to keep the game continually fresh with more choice?
I think if I were to design a game I'd like to build it around community recognition, like you see a certain mech with X cosmetics, you know you're in for a ride, a lot of games have moved away from things like that so even the most casual player can earn all the rewards - thinking back to something like Halo 3 where you would see someone in hyabusa/katana(back when they were rare, I'm sure someone will talk some shit about this) and you knew someone sunk some time and effort into the game. I really dislike the more realistic "humpback" mech games that have come out recently, everyone seems to be using the same designs. I'd like to go for more humanoid designs, it might make cosmetics a bit easier to make also.