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Most viewed threads in this category

161 more posts in this thread. [Missing image file: ]
Flames of War SCANS database (Fully Updated): http://www.mediafire.com/?8ciamhs8husms ---Includes our Late War Leviathan rules! Official Flames of War Free Briefings: http://www.flamesofwar.com/Default.aspx?tabid=108 Current /tg/ fan projects - Noob Guide &FAQ, and a possible Podcast https://docs.google.com/document/d/1eD3nkA51ddl3nmltKg0zsnfrOUhlWgcc4h5aqz-RFqw/edit?usp=sharing Quick Guide on all present FOW Books: http://www.wargames-romania.ro/wordpress/wargames/flames-of-war/flames-of-war-starting-player-guide-the-books/ Archive of all known Panzer Tracts PDFs: http://www.mediafire.com/folder/nyvobnlg12hoz/Panzer_Tracts WWII Osprey's, Other Wargames, and Reference Books https://www.mediafire.com/folder/z8a13ampzzs88/World_War_Two and, for Vietnam. https://www.mediafire.com/folder/z8i8t83bysdwz/Vietnam_War --Guybrarian Notes: https://docs.google.com/document/d/1eD3nkA51ddl3nmltKg0zsnfrOUhlWgcc4h5aqz-RFqw/edit?usp=sharing --Assembling the Open Fire Shermans - http://theminikingdom,b_l_o_g_s_p_o_t,com/2013/01/flames-of-war-open-fire-shermanfixes.html http://www.400gb.com/u/1883935

Aspiring Emperor Quest XLVII

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You have always wanted to be an emperor. That ambition has burned dimly in the past, tempered by reality. Now the opportunity to realise your ambition has arrived and you are determined not to let it slip. Now is the time to build your empire and become an emperor. Last Thread: You are the knight, Talon York, and you are an emperor, but not the emperor… yet. Last thread you saw a flashback to events of your past that you had somehow forgotten, involving strange nothing-beasts, Great Knight Garynth and your old fox bride Arisa. Then everything went white. Previous Threads: http://suptg.thisisnotatrueending.com/archive.html?tags=Aspiring%20Emperor%20Quest Userscript for Suptg with quote previews/backlinks (not my work): https://greasyfork.org/scripts/2065-sup-tg-archive-quote-functions Twitter: https://twitter.com/AspirationalQM Master Pastebin (links to all pastebins for AEQ): http://pastebin.com/6Su7M3fh GDocs Empire Spreadsheets: https://drive.google.com/folderview?id=0B1Qxe-FljPXpdHpLRWFVUlVJaFk&usp=sharing#list >no changes to bins >some housekeeping 1. Next thread is on September 19th at 6:30pm EDT. I’ll be taking the week after that off as a break. 2. Work hasn’t left me in the greatest of shape (mentally) so I’ll be studiously avoiding any empire management. This can either become a social thread or let you delve into plot tangents that have been avoided so far. Rolls are d20 and the best of the first three posters. I may sometimes ask for more dice to be rolled by each player, but same rules apply otherwise. Please quote the post you are voting for or rolling against. Note there are hard-to-replace points that can be used to offset failures in rolls. Please see the General Pastebin, linked through the Master Bin above, for more info and detailed dice rules. >Now, with further ado

Girls und Panzer Quest: Derpgun Showdown Edition

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The Italian heavy panzer bounces through the underbrush as fast as its tracks will carry it. "Can we go any faster?" You ask, nervously scanning the rear arc for signs of the French super-heavy flag panzer. Its armed with what you can only describe as a 155mm death howitzer, easily capable of knocking out your panzer with even an indirect hit. You're anxious to put as much distance between yourself and that monster cannon as you can manage. You are Anchovy, Commander of Anzio's P.40 flag panzer and captain of its senshado team and, as far as you can tell, the only operational Maginot tank- their Char 2c- is chasing you. Well, for a given value of "chasing"- as a pre-War Super Heavy its not exactly a quick machine. Buts its got thick armor and that cursed howitzer. "Depends. How important do you feel our tracks are?" You driver quips back- You've been nagging her to keep the P40's speed up. "Any faster and we're likely to throw them. Or crash into a tree." Impertinance aside, she's right- going so fast that you immobilize or wreck your panzer won't help the situation. You lean back- You'd feel a heck of a lot better if Hina or Pepperoni would show up- At least then you could start working on going on the offensive. >Slow down, survey the situation. >Keep moving with the quickness. >Where is Pepperoni anyway? >Other.

Pararescue Witches '89 Quest Part 39

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Twitter: https://twitter.com/MercCommand Missed past threads? Catch them here: http://suptg.thisisnotatrueending.com/archive.html?tags=pararescue+witches Other Quests: http://suptg.thisisnotatrueending.com/archive.html?tags=Valkyrian%20Mercs%20Quest http://suptg.thisisnotatrueending.com/archive.html?tags=Cyberpunk%20Idol%20Management%20Quest http://suptg.thisisnotatrueending.com/archive.html?tags=magical+girl+hunter http://suptg.thisisnotatrueending.com/archive.html?tags=gundam+build+fighters+quest You are Captain WILLIAM PIERCE, a combat rescue officer of the United States Air Force. Your heart freezes when you see Raikov, in a fresh set of tank strikers, rolling up the stairs with a predatory grin on her face. "Oh shit!" Red blinks. The both of you immediately fire off your assault rifles. The bullets bounce uselessly off her shields and she keeps approaching. "Rex, what's the status on the evac?!" You yell. "The Princess is hooked up and already gone. I'm strapping Jess to Tarin right now. Just give me a few more seconds." "I can handle her, Cap." Red says, her hand already on the hilt of her sword. "Yo, Boss, you need any fire support?" Ugly asks. "I can see a tank witch and a whole load of bad guys coming up those stairs for you!" Damn. On the one hand, you weren't certain if Red could handle Raikov, much the less the troops behind her, alone. On the other, once Ugly fired, the enemy would immediately know he was there. >Stand your ground with Red. >Have Ugly provide CAS. >Other

Planescape General

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Time for a Planescape General thread, I say! ITT: Obscure or otherwise interesting details about the setting. >Staying too long in the Quasielemental Plane of Mineral will eventually turn non-natives into stone. >The layers of the Abyss are not actually organized according to their numbers. The digits simply represent the order in which they have been discovered. >Sigil disposes of its waste through a portal into the Paraelemental Plane of Ooze. After thousands of years of doing so, this has created a massive junk pile that actually houses entire communities. >The Astral Plane is not infinite, but instead infinitesimal. It is the only plane in the Great Wheel that has no physical space. >One of the few portals into the Quasielemental Plane of Vacuum is located deep within Pandemonium. The key to open it is to blow air around it. It was opened once, and has never been able to be closed again, since it keeps sucking air in and constantly activating itself.

Magic: the Gathering Flavor General (with unavoidable waifufaggotry)

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>You are a planeswalker. >In the vast Multiverse, only you and some other chucklefucks know of the countless worlds beyond your own. Welcome to the Magic: the Gathering Flavor General thread! Helpful links: >Uncharted Realms Archive ARCHIVE http://www.wizards.com/Magic/Magazine/Archive.aspx?tag=unchartedrealms&description=Uncharted%20Realms >Savor the Flavor/Taste the Magic archive ARCHIVE http://www.wizards.com/Magic/magazine/archive.aspx?page=13&tag=savortheflavor&description=taste%20the%20magic >Planeswalker's Guides ARCHIVE http://pastebin.com/Ttgtz6A9 >Set Trailers http://pastebin.com/ayJntkE0 >Current Status of Planeswalkers: http://magic.wizards.com/en/articles/archive/checking-planeswalkers-2014-06-16 >Doug Beyer's Tumblr http://dougbeyermtg.tumblr.com/ Reminder: Keep bait, shitposting, and arguments to a minimum--try to focus on lore discussion. Lewd writing is welcome if put in a pastebin. We now have an IRC: #mtgwaifulore on irc.rizon.net Starter topic: Which has been your favorite implementation of multicolor identity: the guilds, the shards, or the clans?

Joker Quest - Episode 105

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Previous Thread: http://suptg.thisisnotatrueending.com/archive/34572070/ Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=Joker%20Quest Equipment FAQ: http://pastebin.com/a1nwn2X3 Player List: http://pastebin.com/rRSM6LgW Episode Guide (All credit to Watashiwa): http://pastebin.com/DNGtTt04 Yui IF scene (Adult content): http://pastebin.com/8CSEVSXB Twitter: https://twitter.com/JokerQuestOP Recap: You are ANON, the RED JOKER. In our last installment, you communed with KOTONE, and reconciled with MIO.

Legacy/ Vintage general

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New Legacy and Vintage thread. Grand Prix in New Jersey edition. What deck are you playing? What do you hate to play against? Are you going to the Grand Prix? Should /tg/ have a meet up there?
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tell me about the elves /tg/.
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Devil Fruit Thread Minor Rules for Creating Fruits >Must have some weaknesses i.e The Peto Peto Fruit (Pet Fruit) allows the user to control any living creature if they are caught by the user's 'leash' -- however the one who is caught must be able to hear the commands given for it to work. >The power must have an appeal (i.e someone would want to eat it) >Rookie Technique >Mid-Tier >200 Million Beli-Tier >400 Million Beli-Tier >Pirate King// Navy Admiral-Tier
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So, ive been working on my setting, and I have worked myself into a bit of a problem. I need a few races (at least two) to live in the deserts of my world, but I already have three reptilian races in my world. What do I do? If it helps, im running a pathfinder game, but I dont mind converting something or completely home brewing it.
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I'm new to D&D, started playing in a 4e group 7 months ago and started DMing for my own group about 5 months ago. Both groups play 4e, but I'm starting to get curious about the other editions. I hear 4e sucks hard in comparison to the other editions, what are the major differences that make 3.5 so much better compared to 4e, and how does 4e stand compared to 5e?

ASoIaF RPG [Quest]

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//ASoIaF RPG Beta Test Session// //Developed by Heaven with advice from Hyewot/Silenius/JONSNO, and the rest of the Go/b/ Community// THIS IS A BETA TEST!! ANY NEW SYSTEMS MAY BE ADDED, CHANGED, AND/OR REMOVED WITH OR WITHOUT NOTICE YOUR DM TODAY IS MANISK
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Some people say you can learn a lot about a person from their shoes. Is this true in your setting? Or does everyone wear generic boots?
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So I was doing some online shopping and I came across some dice that replace the 1 with the highest number. In other words, if it was a 20 sided die, there would be no 1 on it - it would have two 20s. So I'm curious if any fa/tg/uys ever cheated at any game they've played before, ever. And if so, why?

Ability distribution between aptitudes

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Just wanna run these by some people to see if the categorizations make sense. The big bold words are Aptitudes, which players put a point in periodically, and get to advance 1 Ability under them when they do. General Aptitudes gain a point on every odd level, separate from the advancement of the 3 Heroic Aptitudes. There are also Maneuvers/Skills/Spells granted by each Heroic Aptitude, along with the Background and Talent selected at character creation. These provide flavor and diversity, but the Aptitudes are the core of every professional Adventurer. GENERAL (everyone gets opportunities to advance these equally) > Survival - Knowledge Nature + Perception > Craftsmanship - When advanced, provides a Rank to be distributed between the usual RPG crafting professions. > Athletics - Climb + Jump + Swim > First Aid - Can be used to stop bleeding and facilitate healing during down-times. > Steering - Coordinating the directions of ridden animals and vehicles COMBAT Abilities > Melee - Attack Bonus in Melee Combat > Ranged - Attack Bonus w/ Ranged/Thrown weapons > Tactics - Used to detect threats/opportunities and plan ambushes Derivatives > Damage Bonus - Melee = Combat, Ranged = 1/2 Combat > Strength - Capacity, Lifting, Drag/Shove INTRIGUE Abilities > Subterfuge - Sleight of Hand + Trapsense > Stealth - moving silently + hiding > Deception - bluffing Derivatives > Backstab - bonus damage equal to 1/2 Intrigue when attacking from behind/as a surprise MYSTICISM Abilities > Ancient Knowledge - Knowledge: History + Knowledge: Arcana > Attunement - ability to sense magic in a vicinity equal to 5x Mysticism, at 2d6+1/2 Mysticism odds > Charm - Persuading others with your character's glamour Derivatives > Invocation - Added to rolls made to attempt spell casting, = 1/2 Mysticism rounded up.
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I want to run a quest based in a One Piece like setting, mixing powers from that setting with powers from JJBA, and giving my players the chance to explore the world and go on jolly roving as pirate crew. What's the best system for that "weirdness" of combat and freedom of exploration, keeping the whole thing "silly" and ungrounded in reality, allowing my players to be awesome and have fun in a still challenging environment?
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Tell me about your fictional nations, /tg/.

WH40K RPG General Part 2: Revenge of the MediaFire Piracy Detection Protocols

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Alright, thread hit autosage again. http://www.4shared.com/office/M6HteW71ba/DH_2E_-_Core_Rulebook.html After my MediaFire account got the banhammer, a very kind anon posted the Core Rule book and GM kit on 4shared. Also, alternatively, someone grabbed what I uploaded before I got shut down and scrubbed that fucking watermark off the GM Kit I bought for all of you, so here's that: http://www.sendspace.com/filegroup/dgMoKtf8QANGtIkO59QPnNGXcjP7igNq Have questions? These threads have a lot of experienced GM's and players, so ask away. And, just to get it out of the way, if your hard copy of 2E is cracking at the spine or something, take a picture and send it to FFG. They've reportedly been very good about it. Also, there's a free form-fillable Character Sheet available on the FFG site at: http://www.fantasyflightgames.com/edge_minisite_sec.asp?eidm=264&esem=4 And a printer-friendly version here: http://community.fantasyflightgames.com/index.php?/topic/104188-printer-friendly-character-sheet/
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How berry is too berry?

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