161 more posts in this thread. [Missing image file: ]
Flames of War SCANS database (Fully Updated):
---Includes our Late War Leviathan rules!
Official Flames of War Free Briefings:
Current /tg/ fan projects - Noob Guide &FAQ, and a possible Podcast
Quick Guide on all present FOW Books:
Archive of all known Panzer Tracts PDFs: http://www.mediafire.com/folder/nyvobnlg12hoz/Panzer_Tracts
WWII Osprey's, Other Wargames, and Reference Books
and, for Vietnam.
--Assembling the Open Fire Shermans - http://theminikingdom,b_l_o_g_s_p_o_t,com/2013/01/flames-of-war-open-fire-shermanfixes.html
Aspiring Emperor Quest XLVII
179 more posts in this thread. [Missing image file: ]
You have always wanted to be an emperor. That ambition has burned dimly in the past, tempered by reality. Now the opportunity to realise your ambition has arrived and you are determined not to let it slip. Now is the time to build your empire and become an emperor.
Last Thread: You are the knight, Talon York, and you are an emperor, but not the emperor… yet. Last thread you saw a flashback to events of your past that you had somehow forgotten, involving strange nothing-beasts, Great Knight Garynth and your old fox bride Arisa. Then everything went white.
Previous Threads: http://suptg.thisisnotatrueending.com/archive.html?tags=Aspiring%20Emperor%20Quest
Userscript for Suptg with quote previews/backlinks (not my work): https://greasyfork.org/scripts/2065-sup-tg-archive-quote-functions
Master Pastebin (links to all pastebins for AEQ): http://pastebin.com/6Su7M3fh
GDocs Empire Spreadsheets: https://drive.google.com/folderview?id=0B1Qxe-FljPXpdHpLRWFVUlVJaFk&usp=sharing#list
>no changes to bins
1. Next thread is on September 19th at 6:30pm EDT. I’ll be taking the week after that off as a break.
2. Work hasn’t left me in the greatest of shape (mentally) so I’ll be studiously avoiding any empire management. This can either become a social thread or let you delve into plot tangents that have been avoided so far.
Rolls are d20 and the best of the first three posters. I may sometimes ask for more dice to be rolled by each player, but same rules apply otherwise. Please quote the post you are voting for or rolling against. Note there are hard-to-replace points that can be used to offset failures in rolls. Please see the General Pastebin, linked through the Master Bin above, for more info and detailed dice rules.
>Now, with further ado
Girls und Panzer Quest: Derpgun Showdown Edition
72 more posts in this thread. [Missing image file: ]
The Italian heavy panzer bounces through the underbrush as fast as its tracks will carry it. "Can we go any faster?" You ask, nervously scanning the rear arc for signs of the French super-heavy flag panzer. Its armed with what you can only describe as a 155mm death howitzer, easily capable of knocking out your panzer with even an indirect hit. You're anxious to put as much distance between yourself and that monster cannon as you can manage.
You are Anchovy, Commander of Anzio's P.40 flag panzer and captain of its senshado team and, as far as you can tell, the only operational Maginot tank- their Char 2c- is chasing you. Well, for a given value of "chasing"- as a pre-War Super Heavy its not exactly a quick machine. Buts its got thick armor and that cursed howitzer.
"Depends. How important do you feel our tracks are?" You driver quips back- You've been nagging her to keep the P40's speed up. "Any faster and we're likely to throw them. Or crash into a tree." Impertinance aside, she's right- going so fast that you immobilize or wreck your panzer won't help the situation.
You lean back- You'd feel a heck of a lot better if Hina or Pepperoni would show up- At least then you could start working on going on the offensive.
>Slow down, survey the situation.
>Keep moving with the quickness.
>Where is Pepperoni anyway?
Pararescue Witches '89 Quest Part 39
70 more posts in this thread. [Missing image file: ]
Missed past threads? Catch them here:
You are Captain WILLIAM PIERCE, a combat rescue officer of the United States Air Force.
Your heart freezes when you see Raikov, in a fresh set of tank strikers, rolling up the stairs with a predatory grin on her face.
"Oh shit!" Red blinks.
The both of you immediately fire off your assault rifles. The bullets bounce uselessly off her shields and she keeps approaching.
"Rex, what's the status on the evac?!" You yell.
"The Princess is hooked up and already gone. I'm strapping Jess to Tarin right now. Just give me a few more seconds."
"I can handle her, Cap." Red says, her hand already on the hilt of her sword.
"Yo, Boss, you need any fire support?" Ugly asks. "I can see a tank witch and a whole load of bad guys coming up those stairs for you!"
Damn. On the one hand, you weren't certain if Red could handle Raikov, much the less the troops behind her, alone. On the other, once Ugly fired, the enemy would immediately know he was there.
>Stand your ground with Red.
>Have Ugly provide CAS.
176 more posts in this thread. [Missing image file: ]
Time for a Planescape General thread, I say!
ITT: Obscure or otherwise interesting details about the setting.
>Staying too long in the Quasielemental Plane of Mineral will eventually turn non-natives into stone.
>The layers of the Abyss are not actually organized according to their numbers. The digits simply represent the order in which they have been discovered.
>Sigil disposes of its waste through a portal into the Paraelemental Plane of Ooze. After thousands of years of doing so, this has created a massive junk pile that actually houses entire communities.
>The Astral Plane is not infinite, but instead infinitesimal. It is the only plane in the Great Wheel that has no physical space.
>One of the few portals into the Quasielemental Plane of Vacuum is located deep within Pandemonium. The key to open it is to blow air around it. It was opened once, and has never been able to be closed again, since it keeps sucking air in and constantly activating itself.
Magic: the Gathering Flavor General (with unavoidable waifufaggotry)
16 more posts in this thread. [Missing image file: ]
>You are a planeswalker.
>In the vast Multiverse, only you and some other chucklefucks know of the countless worlds beyond your own.
Welcome to the Magic: the Gathering Flavor General thread!
>Uncharted Realms Archive
>Savor the Flavor/Taste the Magic archive
>Current Status of Planeswalkers:
>Doug Beyer's Tumblr
Reminder: Keep bait, shitposting, and arguments to a minimum--try to focus on lore discussion. Lewd writing is welcome if put in a pastebin.
We now have an IRC: #mtgwaifulore on irc.rizon.net
Starter topic: Which has been your favorite implementation of multicolor identity: the guilds, the shards, or the clans?
19 more posts in this thread. [Missing image file: ]
So, ive been working on my setting, and I have worked myself into a bit of a problem. I need a few races (at least two) to live in the deserts of my world, but I already have three reptilian races in my world. What do I do? If it helps, im running a pathfinder game, but I dont mind converting something or completely home brewing it.
Ability distribution between aptitudes
4 more posts in this thread. [Missing image file: ]
Just wanna run these by some people to see if the categorizations make sense. The big bold words are Aptitudes, which players put a point in periodically, and get to advance 1 Ability under them when they do. General Aptitudes gain a point on every odd level, separate from the advancement of the 3 Heroic Aptitudes. There are also Maneuvers/Skills/Spells granted by each Heroic Aptitude, along with the Background and Talent selected at character creation. These provide flavor and diversity, but the Aptitudes are the core of every professional Adventurer.
GENERAL (everyone gets opportunities to advance these equally)
> Survival - Knowledge Nature + Perception
> Craftsmanship - When advanced, provides a Rank to be distributed between the usual RPG crafting professions.
> Athletics - Climb + Jump + Swim
> First Aid - Can be used to stop bleeding and facilitate healing during down-times.
> Steering - Coordinating the directions of ridden animals and vehicles
> Melee - Attack Bonus in Melee Combat
> Ranged - Attack Bonus w/ Ranged/Thrown weapons
> Tactics - Used to detect threats/opportunities and plan ambushes
> Damage Bonus - Melee = Combat, Ranged = 1/2 Combat
> Strength - Capacity, Lifting, Drag/Shove
> Subterfuge - Sleight of Hand + Trapsense
> Stealth - moving silently + hiding
> Deception - bluffing
> Backstab - bonus damage equal to 1/2 Intrigue when attacking from behind/as a surprise
> Ancient Knowledge - Knowledge: History + Knowledge: Arcana
> Attunement - ability to sense magic in a vicinity equal to 5x Mysticism, at 2d6+1/2 Mysticism odds
> Charm - Persuading others with your character's glamour
> Invocation - Added to rolls made to attempt spell casting, = 1/2 Mysticism rounded up.
WH40K RPG General Part 2: Revenge of the MediaFire Piracy Detection Protocols
39 more posts in this thread. [Missing image file: ]
Alright, thread hit autosage again.
After my MediaFire account got the banhammer, a very kind anon posted the Core Rule book and GM kit on 4shared.
Also, alternatively, someone grabbed what I uploaded before I got shut down and scrubbed that fucking watermark off the GM Kit I bought for all of you, so here's that:
Have questions? These threads have a lot of experienced GM's and players, so ask away.
And, just to get it out of the way, if your hard copy of 2E is cracking at the spine or something, take a picture and send it to FFG. They've reportedly been very good about it.
Also, there's a free form-fillable Character Sheet available on the FFG site at:
And a printer-friendly version here: