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Most viewed threads in this category

161 more posts in this thread. [Missing image file: ]
Flames of War SCANS database (Fully Updated): http://www.mediafire.com/?8ciamhs8husms ---Includes our Late War Leviathan rules! Official Flames of War Free Briefings: http://www.flamesofwar.com/Default.aspx?tabid=108 Current /tg/ fan projects - Noob Guide &FAQ, and a possible Podcast https://docs.google.com/document/d/1eD3nkA51ddl3nmltKg0zsnfrOUhlWgcc4h5aqz-RFqw/edit?usp=sharing Quick Guide on all present FOW Books: http://www.wargames-romania.ro/wordpress/wargames/flames-of-war/flames-of-war-starting-player-guide-the-books/ Archive of all known Panzer Tracts PDFs: http://www.mediafire.com/folder/nyvobnlg12hoz/Panzer_Tracts WWII Osprey's, Other Wargames, and Reference Books https://www.mediafire.com/folder/z8a13ampzzs88/World_War_Two and, for Vietnam. https://www.mediafire.com/folder/z8i8t83bysdwz/Vietnam_War --Guybrarian Notes: https://docs.google.com/document/d/1eD3nkA51ddl3nmltKg0zsnfrOUhlWgcc4h5aqz-RFqw/edit?usp=sharing --Assembling the Open Fire Shermans - http://theminikingdom,b_l_o_g_s_p_o_t,com/2013/01/flames-of-war-open-fire-shermanfixes.html http://www.400gb.com/u/1883935
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http://beforeitsnews.com/paranormal/2014/09/ebolachan-cult-of-ebola-workers-of-nergal-sickness-and-pestilence-shall-come-2475688.html >EBOLACHAN: Cult of Ebola, Workers of Nergal, Sickness and Pestilence Shall Come! What manner of heresy is this?

High School Helper Quest 19

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And so Tuesday morning finally arrives the morning where you have to make a choice. Well another choice, and that choice involves how you'll wake Kazuko up. Yesterday you went out on a date with Haruka went a little bit too far with teasing her, cooked for her and then left for the night. ...Why the hell didn't you kiss her again? Well kiss her but you didn't really 'kiss' her. Oh right you didn't want her to get the wrong idea somehow. Though you did lick her neck, nibbled her earlobe, held her hand, cooked dinner together with her... Damn should've kissed her anyway. You should work on your body language as well but you can't help but be a little...what's the word? Enthusiastic? Flirty? Well you were both of those things last night. Pushing those thoughts aside for now you get dressed for school and head downstairs to see that your mom is already awake and making breakfast. ...Are you late? You check your phone. Nope, still early. "Oh hey Wakana, I couldn't sleep so I decided to get up and make breakfast." your mom says smiling at you. You don't buy that for a second. "You were up all night playing that game, weren't you?" you say, pointing at her. "Well your dad happened to be playing on the European server sooo..."


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Those of you that like 3.5 and continue playing it to this day, why? I've found it to be utterly insufferable as a system. Character creation and advancement is obnoxiously randomized, all non magical classes devolve into "I hit the thing" after about three rounds (describing shooting your bow can only be interesting so many times when you don't actually DO anything but damage) and magical classes have an obnoxious system where instead of having a unified system, they decided that EVERY SINGLE SPELL would need to be looked up each time you want to cast it to determine fucking everything. The skill system being tied to intelligence doesnt make any sense, as JUMP is a skill right up there with Diplomacy or Survival. A character should not have to be smart to be good at jumping. Spell effects are obnoxiously random, with your average heal at low level either healing someone to full or putting a bandaid on a scratch. Spells per day is also a system that I have no idea why people are so desperate to cling onto. Plenty of systems have better ways to give magic a downside than a hard cap that reduces the length of an adventure to "when the wizard is out of spells". All in all it seemed to be a system that was inherently at odds with the concept of roleplaying, and much more heavily encourages rollplaying and murderhoboing for loot. I'm stuck playing it with my group atm because nobody wants to tell the GM that we aren't particularly fond of 3.5, so those of you who like it, what makes it FUN? Pic related, I don't wanna be elfstar anymore

Planescape General

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Time for a Planescape General thread, I say! ITT: Obscure or otherwise interesting details about the setting. >Staying too long in the Quasielemental Plane of Mineral will eventually turn non-natives into stone. >The layers of the Abyss are not actually organized according to their numbers. The digits simply represent the order in which they have been discovered. >Sigil disposes of its waste through a portal into the Paraelemental Plane of Ooze. After thousands of years of doing so, this has created a massive junk pile that actually houses entire communities. >The Astral Plane is not infinite, but instead infinitesimal. It is the only plane in the Great Wheel that has no physical space. >One of the few portals into the Quasielemental Plane of Vacuum is located deep within Pandemonium. The key to open it is to blow air around it. It was opened once, and has never been able to be closed again, since it keeps sucking air in and constantly activating itself.

Magic: the Gathering Flavor General (with unavoidable waifufaggotry)

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>You are a planeswalker. >In the vast Multiverse, only you and some other chucklefucks know of the countless worlds beyond your own. Welcome to the Magic: the Gathering Flavor General thread! Helpful links: >Uncharted Realms Archive ARCHIVE http://www.wizards.com/Magic/Magazine/Archive.aspx?tag=unchartedrealms&description=Uncharted%20Realms >Savor the Flavor/Taste the Magic archive ARCHIVE http://www.wizards.com/Magic/magazine/archive.aspx?page=13&tag=savortheflavor&description=taste%20the%20magic >Planeswalker's Guides ARCHIVE http://pastebin.com/Ttgtz6A9 >Set Trailers http://pastebin.com/ayJntkE0 >Current Status of Planeswalkers: http://magic.wizards.com/en/articles/archive/checking-planeswalkers-2014-06-16 >Doug Beyer's Tumblr http://dougbeyermtg.tumblr.com/ Reminder: Keep bait, shitposting, and arguments to a minimum--try to focus on lore discussion. Lewd writing is welcome if put in a pastebin. We now have an IRC: #mtgwaifulore on irc.rizon.net Starter topic: Which has been your favorite implementation of multicolor identity: the guilds, the shards, or the clans?

Joker Quest - Episode 105

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Previous Thread: http://suptg.thisisnotatrueending.com/archive/34572070/ Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=Joker%20Quest Equipment FAQ: http://pastebin.com/a1nwn2X3 Player List: http://pastebin.com/rRSM6LgW Episode Guide (All credit to Watashiwa): http://pastebin.com/DNGtTt04 Yui IF scene (Adult content): http://pastebin.com/8CSEVSXB Twitter: https://twitter.com/JokerQuestOP Recap: You are ANON, the RED JOKER. In our last installment, you communed with KOTONE, and reconciled with MIO.

Legacy/ Vintage general

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New Legacy and Vintage thread. Grand Prix in New Jersey edition. What deck are you playing? What do you hate to play against? Are you going to the Grand Prix? Should /tg/ have a meet up there?
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tell me about the elves /tg/.
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Devil Fruit Thread Minor Rules for Creating Fruits >Must have some weaknesses i.e The Peto Peto Fruit (Pet Fruit) allows the user to control any living creature if they are caught by the user's 'leash' -- however the one who is caught must be able to hear the commands given for it to work. >The power must have an appeal (i.e someone would want to eat it) >Rookie Technique >Mid-Tier >200 Million Beli-Tier >400 Million Beli-Tier >Pirate King// Navy Admiral-Tier
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So, ive been working on my setting, and I have worked myself into a bit of a problem. I need a few races (at least two) to live in the deserts of my world, but I already have three reptilian races in my world. What do I do? If it helps, im running a pathfinder game, but I dont mind converting something or completely home brewing it.
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I'm new to D&D, started playing in a 4e group 7 months ago and started DMing for my own group about 5 months ago. Both groups play 4e, but I'm starting to get curious about the other editions. I hear 4e sucks hard in comparison to the other editions, what are the major differences that make 3.5 so much better compared to 4e, and how does 4e stand compared to 5e?

ASoIaF RPG [Quest]

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//ASoIaF RPG Beta Test Session// //Developed by Heaven with advice from Hyewot/Silenius/JONSNO, and the rest of the Go/b/ Community// THIS IS A BETA TEST!! ANY NEW SYSTEMS MAY BE ADDED, CHANGED, AND/OR REMOVED WITH OR WITHOUT NOTICE YOUR DM TODAY IS MANISK
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Some people say you can learn a lot about a person from their shoes. Is this true in your setting? Or does everyone wear generic boots?
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So I was doing some online shopping and I came across some dice that replace the 1 with the highest number. In other words, if it was a 20 sided die, there would be no 1 on it - it would have two 20s. So I'm curious if any fa/tg/uys ever cheated at any game they've played before, ever. And if so, why?

Ability distribution between aptitudes

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Just wanna run these by some people to see if the categorizations make sense. The big bold words are Aptitudes, which players put a point in periodically, and get to advance 1 Ability under them when they do. General Aptitudes gain a point on every odd level, separate from the advancement of the 3 Heroic Aptitudes. There are also Maneuvers/Skills/Spells granted by each Heroic Aptitude, along with the Background and Talent selected at character creation. These provide flavor and diversity, but the Aptitudes are the core of every professional Adventurer. GENERAL (everyone gets opportunities to advance these equally) > Survival - Knowledge Nature + Perception > Craftsmanship - When advanced, provides a Rank to be distributed between the usual RPG crafting professions. > Athletics - Climb + Jump + Swim > First Aid - Can be used to stop bleeding and facilitate healing during down-times. > Steering - Coordinating the directions of ridden animals and vehicles COMBAT Abilities > Melee - Attack Bonus in Melee Combat > Ranged - Attack Bonus w/ Ranged/Thrown weapons > Tactics - Used to detect threats/opportunities and plan ambushes Derivatives > Damage Bonus - Melee = Combat, Ranged = 1/2 Combat > Strength - Capacity, Lifting, Drag/Shove INTRIGUE Abilities > Subterfuge - Sleight of Hand + Trapsense > Stealth - moving silently + hiding > Deception - bluffing Derivatives > Backstab - bonus damage equal to 1/2 Intrigue when attacking from behind/as a surprise MYSTICISM Abilities > Ancient Knowledge - Knowledge: History + Knowledge: Arcana > Attunement - ability to sense magic in a vicinity equal to 5x Mysticism, at 2d6+1/2 Mysticism odds > Charm - Persuading others with your character's glamour Derivatives > Invocation - Added to rolls made to attempt spell casting, = 1/2 Mysticism rounded up.
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I want to run a quest based in a One Piece like setting, mixing powers from that setting with powers from JJBA, and giving my players the chance to explore the world and go on jolly roving as pirate crew. What's the best system for that "weirdness" of combat and freedom of exploration, keeping the whole thing "silly" and ungrounded in reality, allowing my players to be awesome and have fun in a still challenging environment?
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Tell me about your fictional nations, /tg/.

WH40K RPG General Part 2: Revenge of the MediaFire Piracy Detection Protocols

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Alright, thread hit autosage again. http://www.4shared.com/office/M6HteW71ba/DH_2E_-_Core_Rulebook.html After my MediaFire account got the banhammer, a very kind anon posted the Core Rule book and GM kit on 4shared. Also, alternatively, someone grabbed what I uploaded before I got shut down and scrubbed that fucking watermark off the GM Kit I bought for all of you, so here's that: http://www.sendspace.com/filegroup/dgMoKtf8QANGtIkO59QPnNGXcjP7igNq Have questions? These threads have a lot of experienced GM's and players, so ask away. And, just to get it out of the way, if your hard copy of 2E is cracking at the spine or something, take a picture and send it to FFG. They've reportedly been very good about it. Also, there's a free form-fillable Character Sheet available on the FFG site at: http://www.fantasyflightgames.com/edge_minisite_sec.asp?eidm=264&esem=4 And a printer-friendly version here: http://community.fantasyflightgames.com/index.php?/topic/104188-printer-friendly-character-sheet/
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How berry is too berry?

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