Fantasy Craft General: Complete Package Edition
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Fantasy Craft is a d20 P&P RPG using the OGL. It's geared towards cinematic play where every character can contribute, with solid mechanics designed to give groups lots of flexibility to tailor games to their preferred style.
Rather than just a set of bolt-on additions to the OGL d20 system, Fantasy Craft tears it all down and rebuilds from the ground up. It's not perfect, but it nicely avoids the vast majority of classic d20 pitfalls.
>Feats, Specialties, and Origin skills allow loads of character customization beyond class alone
>Separate Reputation and silver economies keep mundane gear relevant and magic items special
>Action dice reward good play and promote cinematic narrative flow
>Custom monster and NPC design is a breeze
>Optional Campaign Qualities tweak mechanics to suit the tone and style of your campaign
>Fantasy Craft Torrent [Includes Adventure Companion/Call to Arms/Homebrew (No Core Rulebook)] - Please seed!
Other useful links:
>Web NPC builder
>New PC creation guide
>Custom PC Species creation guide
>Custom Specialty creation guide
>Expanded Species & Specialty creation guide (contains more options not found in existing Species, with estimated point values)
>Species feat creation guide & handy spreadsheet for context/reference
Paladin of Joy Quest 27
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You are Sireyi Valyenya, 21 years old, you have been made into a Baroness, and given lands on the border of the kingdom.
You’re busy solving the problems only a ruler has.
You wake up the next morning and crawl out of your tent to greet the dawn. A few of the soldiers are up and starting the cookfires. Ebonsong gives a murmur and rolls over; occupying the spot you just left. On this journey she’s taken to sharing your blankets for comfort, she’d never admit to being scared by this place, but you know she doesn’t like it.
The camp is slow to wake up but soon enough everyone is up and eating hard bread and the rough porridge that seems to be a staple of the soldiers diet, idly you wonder if one day your new powers will mean you no longer need to eat. Your camp is in the only part of the clearing not occupied by buildings or weird statues.
Philly climbs out of her tent looking like she just spent a day in a spa – refreshed and not a hair out of place.
Isla crawls slowly out of her tent, blinking the sleep out of her eyes, she gives Philly a surly look “Damn elves” she mutters.
“Sleep well?” asks Philly in a too-sweet voice.
Isla just gives her a dirty look and stalks off to get breakfast.
“Is she ok?” you ask as Isla leaves, wondering if she’s unwell.
“She didn’t sleep well” says Philly blandly “Kept thrashing around in her bedroll – maybe because she didn’t have company to do that with.” You’re not getting drawn into that conversation again.
Looking over at the ruins you can see the mechanical defender has settled down in the midst of the statues, apparently asleep, your spell having long since ended. The statues have also returned to their pedestals. The defenders weapon-limbs are still blackened stumps.
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>Exalted, what is that?
Read this article to get a hang of the setting. http://theonyxpath.com/exalted/
>That sounds cool, how can I get into it?
Play this tutorial: http://jyenicolson.net/exalted/. It'll get you familiar with most of the mechanics.
>Gosh that was fun. How do I find a group?
Pray. But seriously, Roll20 and the Game Finder General here on /tg/ are both places where games could be found. Still, they tend to be rare since no one wants to ST.
>Wow, this book is confusing as hell. How the fuck am I supposed to generate a character from this mess?
Anathema. http://anathema.github.io/. This is a godly character generator. It has all the charms in nice little skill-trees, a soothing sight for anyone who's ever played an RPG before. It also does all of the math for you, making it very easy to experiment with builds and create character sheets easily
>Corebook with embedded errata http://www.mediafire.com/view/iyo790a3sjw1pzc/_Exalted_2e_Core.pdf
>Most other books http://www.4shared.com/dir/YI_tDi2g/Exalted_-_Second_Edition.html
>Archive with Errata notes: https://www.mediafire.com/folder/253ulzik1j9s5/Exalted
>Fanmade crossbook indexes: http://www.4shared.com/office/_Ke_MsnJba/_exalted_indices.html
>Bookmarked 3E Alpha Leak https://mega.co.nz/#!UlRiEbRR!FaeCdqa3hsHn-iyhHtD-IBjgH_8Ks30Wtu6rDL9_mrE
>Some mechanics reference sheets: social https://dl.dropboxusercontent.com/u/53927438/CheatSheetSocial_0-5.pdf combat https://dl.dropboxusercontent.com/u/53927438/CheatSheetCombat_0-7.pdf
>Infernal Bandaid: http://forum.theonyxpath.com/forum/main-category/exalted/124885-how-to-put-a-band-aid-on-infernals/page2#post128384
Could the Gods have won the Primordial War without Gaia's help.
Background Character Quest Episode 5: Now heat the Key
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I am Daniel Speltin, top tier waste of potential and mid tier student, all round unimportant person about town.
Claire takes the box, flipping it over, "Hell's this for? Who sent these?" She queries.
I scratch my scalp, staring at the note again, "I dunno. 'Dear Mr Speltin, enclosed is something I hope aids you. Please continue in your endeavours. M'."
My sister walks past, carrying a bag of garbage, on the way back, she stops, looking at us. "Ech, can you at least not just flaunt that stuff in public?" She gripes, nodding at the box.
Claire just stuffs them in her pocket without coment.
>Any idea where this package is from?
>Fuck you bitch, I've got two cute girls now
>You wanna hang out with us?
Blacksite Quest - Round 2
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00100000 01100010 01101001 01101110 01100001 01110010 01111001 00100000 01100011 01101111 01100100 01100101 00100000 01100010 01100001 01100011 01101011 00100000 01101001 01101110 01110100 01101111 00100000 01110100 01100101 01111000 01110100 00101110 00001010 01010100 01100101 01110011 01110100 00100000 01100010 01111001 00100000 01100011 01101100 01101001 01100011 01101011 00100000 01110100 01101000 01100101 00100000 00100010 01010100 01100101 01111000 01110100 00100000 01110100 01101111 00100000
It is completely dark.
You can see your HUD. Your hot-keys, minimap, Vitality and Stamina meters are all there. But...there's nothing. Your character stirs, limbs echoing off something unseen and nearby, fading off into the distance.
There's nothing wrong. At least not with your system, or the game itself. It's just really dark wherever you are, in-game: too dark to make out shapes or outlines. Pitch-black. A complete absence of light: deep under the earth, where the light doesn't go.
Across your screen, in crimson gothic spike script:
Your character is...somewhere. The kinesthetics communicate the sensation of four walls - above, to either side, a cramped, constricting passage. It takes you a vertigo-filled moment to figure out that you're lying on your back, not standing, staring out into the thick darkness.
The air is stale, smelling of earth and loam.
Studded Leather Armor (Durability - 90%)
Scimitar (Durability - 100%)
Dirk (Durability - 82%)
Minor Mana Potion
Tincture of Healing.
[ ] Write-In.
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Custom Card Thread
"Jesus Christ, so many commons" edition.
I dont have the copypasta, so instead have a challenge:
Design a good card, that's it, don't make it fancy, don't make it broken, just a plain old good card.
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Mornin', /tg/. Got a question for you. Who's the best Jund commander? I started on Kresh, but felt like I had to basically spoonfeed him for him to be good. Moved on to Darigaaz, but he didn't fit into the strategy to well. Shattergang Bros seem to be working for me ok, but I haven't given Sek'kuar a chance yet. Are there any others I'm missing?
Also, Prosh not listed cause I try to avoid getting hated out of game.
Harem Protag Quest #42
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>Other Characters: http://pastebin.com/SCdW9jJi
>Magic system: http://pastebin.com/jKt3dEkR
>Irisviels list: http://pastebin.com/TSc1d6JV
>Previous threads: http://suptg.thisisnotatrueending.com/archive.html?tags=Harem%20Protag%20Quest
> Thread 29 is here: http://suptg.thisisnotatrueending.com/archive/33886129
>Protag Points: 321
>Harem Status 1/13
When the flash clears you are once again in the strange blank space with your unknown friend. However instead of it just being her and you, Tatsuko is now with you. She looks around, clearly frightened by the strange and alien place that you’ve actually grown rather used to with all the time you seem to spend there. You reach out and wrap your arm around her waist, pulling her close. She’s still tense, but you can feel her relax at least a little bit against you.
(I see you’ve succeeded again,) says your friend, getting a jump from Tatsuko.
“She’s with us,” you say to her, which gets you a bare nod, but it’s still something.
(I am a friend,) you get from your friend, (In fact, I might even say I’m your biggest fans, all of you.) She gives one of her big smiles.
(Now did you want to stay here and rescue the one who is now open or did you want to go someplace else?) she ask you, (There are new places opening now that you’ve breached the first part of the trap.)
>Go after Chris
>Go somewhere else.
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Kill the sadness of your poor prerelease performance edition!
So I was wondering how to make Master of the Feast good in T2 recently. He's insanely good, except when he gets hit with some kind of removal, right?
But, we have a 1cmc negate from KTK now, right? So, what if you went turn 2 mana dork, turn 3 MotF with 1 mana open, with the MotF triggering ferocious to make stubborn a hard counter for whatever removal they might throw at it?
Haven't really developed the BUG list yet, but I feel like with 4x stubs and 4x swan song, it might be very effective.
Or not. Fun to think about, though. Would allow you to save cards like deathdealer and reaper from removal too as long as you can keep 1 mana open.