Thinking of making a new game system
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Tonight when I was taking my dog out to defecate in my yard, my idle thoughts went to an idea to make a game system. (now I am not omnipotent about game systems, so tell me if it's been done)
With the system, all characters would start out mechanically the same. But as the game progressed, PC's would be able to gain "practice points" in any one of a few broad skill areas. The ones I've come up with are
And then there's a spellcasting variant for each of those, because if "Spellcasting" was made a skill that was the same as those, an argument could be made for spellcasting to be applied to all of those areas.
And when a character would gain practice points in a skill area, they could either put the practice points into the vague broad skill category, or they could specialize. Such as "Sneaking in crowds" or "Athletics while climbing". The tradeoff between putting practice into a broad category as opposed to a specialized category is that the broad category practice points could apply to all actions involving that category, while with a specialized category they would earn a greater bonus for putting practice points into it.
I haven't thought of dice or anything like that yet, but how does it sound for the foundation of a system?
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Spoilers from the new NQ:
>Bog Trog Warlock
Spd 5, Str 7, Mat 6, Rat 7, Def 15, Arm 15, Cmd 5
If a Bog Trog is killed within his command range he heals 1 point.
Pow 4, PS 11
Rng 10, Pow 12, Has 3 ammo types: Arcane Interference (See Eiryss), Energy Siphon (See Kaelyssa) and Paralysis
>Feat: Dark Waters
While in Rask's control area, friendly faction models cannot be targetted by attacks or charges made by models from more than 5" away from them. Lasts for one round.