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Spoilers from the new NQ:
>Bog Trog Warlock
Spd 5, Str 7, Mat 6, Rat 7, Def 15, Arm 15, Cmd 5
If a Bog Trog is killed within his command range he heals 1 point.
Pow 4, PS 11
Rng 10, Pow 12, Has 3 ammo types: Arcane Interference (See Eiryss), Energy Siphon (See Kaelyssa) and Paralysis
>Feat: Dark Waters
While in Rask's control area, friendly faction models cannot be targetted by attacks or charges made by models from more than 5" away from them. Lasts for one round.
55 more posts in this thread. [Missing image file: SORCERER.gif]
So I have a problem with one of my players and I'm hoping to get some advice on how to talk to him about it. The party is level 4, and he's playing a sorcerer (the other PC are a rogue, an archery based fighter, and a fighter/cleric.)
The problem is that sorcerer seems to think he's a fighter. He'll cast stuff like Mage Armor and Enlarge Person and Bull's Strength on himself (almost all of his spells are buffs like that) and wade into melee with his staff. I believe the only spell he has that doesn't (badly) ape something the rest of the party can do better is Message.
If it matters, his backstory for the character is that he used to be a bouncer at a club and left to seek his fortune or some shit (it hasn't really come up much; every time I try to bring his backstory into play he completely fails to show ANY interest in that particular part of the plot.)
How do I explain to him, in a way that won't offend him, that his character sucks and he need to rebuild it to... well, not suck?
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Help me get wicked, /tg/.
I need to design a semi-secret den of debauchery. The city that my PCs are currently in has been slowly infiltrated by demonic forces over the past few years (long before the PCs arrival) due to the BBEG possessing the ruling monarch and seizing control. His demonic minions have slowly been corrupting the city under the surface: establishing cults and gangs, repurposing businesses and generally undermining the city's infrastructure. They control the populace through fear, violence, and providing "distractions" that cater to people's vices (brothels, gambling houses, etc).
This particular location I need assistance with is under the dominion of the cult of the Wrath demon, so I want it to have a sort of Rakdos-y feel (for those who pkay MtG). My initial idea was to have a semi-normal tavern as the "front", with a Mos Eisley-meets-Hellraiser chamber of violence and sin below it.
Pic related is the sumbitch who runs the show down there.
I need suggestions as to things that I could throw in there to either creep my players out, enrage them into possibly lashing out (I want some of them to possibly succumb to the aura of Wrath that will be present), and generally get the feeling that this place needs to be burnt to the ground. Preferably suggestions that don't delve into "That Guy" territory.
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My players want to play Dark Heresy, but I don't feel like downloading a book and it's supplements to read up on some new shit system. So here's my idea.
>Pick a class, gotta' be human.
>If you pick a spellcaster, just treat your spells like they were guns or grenades or something. (Unless I secretly say otherwise to be a dick and create tension of HERESY!!!)
>Call yourself whatever the fuck you like. Tech-Priest, Skum, I don't care.
>Make will saves to avoid sanity loss.
>Make fortitude saves to avoid mutation.
TL:DR; Why do we need a billion God damn rpg systems when all we need do is re-fluff a pre-existing one?
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ITT In-Game bullshit
Tell me /tg/, have you ever had the GM ignore the game mechanics just for some "plot twist"?
In our current game we have a halfling rogue that as always been played as a cowardly guy who prefers to run away from danger and is only in for the loot, fame and women, unlike the other PCs who are more "typical" adventurers with a quest to complete.
But during last night game we were camping in a forest when we got ambushed by a few ghouls sent by the Necromancer BBEG. But instead of fighting, the rogue went off and attempted to steal an ancient dwarven torc he found in a cairn, and upon touching it he became possessed by the fighting spirit of an old dwarf warlord.
Then the game went to shit. Because somehow our usually weak rogue became a very well balanced barbarian with all the proper stats and powers, managed to wield a large axe and single handedly defeated all the ghouls, making us all look useless. He then proceeds to tell my fighter he needs to "man up", disregards elven ranger and then walks right to our human wizard, slaps her ass and says "You, in my tent, now", before picking her up over his shoulder (despite being a halfling) and carrying her away.
I was still like WTF when the DM said it was all for a the night, but they still managed to add a scene of the rogue waking up to find himself with his head on the still sleeping wizard's bare bosom, and with his and her clothes tossed all around the tent, all with no idea of how that happened.
It is so much bullshit, but for some reason every other player thought it was okay. Even the wizard player pointed out it would be fun for her PC to have a giant crush on the "manly" version of the rogue. My only hope is that the same won't happen with the elven ranger (That PC is a female dressing up and taking the identity of her dead brother) because it would be too much. Seriously, wtf?