Historical Wargames General
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Christmas Truce Edition
Get in here, post games, miniatures, questions, whatever you like.
List of mini providers:
List of Historical Tactical, Strategic, and Military Drill treatises:
Shield of Baal - Devourer
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>Anrakyr’s army marched through the human settlement, culling the living from the face of the world. A curious destroyer called Armenhorlal hovered near the Traveller and hummed to himself.
>The trio of praetorians emerged from the smoke, covenant rods held across their chests. They took up station behind Anrakyr as he paraded through the dying settlement.
>As he left the burning, broken concourse behind, Anrakyr toyed idly with a cluster of stones hanging from his neck. Marked with the curving, looping rune-script of the eldar kind, they had been recovered from the snow-coated fields of Carrh-enn-Derac.
>Carrh-enn-Derac, the last battlefield he had walked. Carrh-enn-Derac, butchered by the eldar tongue into Carnac in the sixty million cycles the necrons had slept. It was now the site of their latest conflict, another battle in the War in Heaven that still raged. The last tomb world graced by his presence.
>Anrakyr could not discern the purpose of the stones, but their ubiquity among the fallen foe, the way the eldar had screamed as he stole them, spoke to their value. At times, as now, the necron overlord believed he could see glimmers in their depths, could catch the faint whisper of torment from within.
>Anrakyr had vented his displeasure on the eldar’s world spirit, a rudimentary collection of utility programs and personality repositories that crudely mimicked the majesty of the circuits that cradled a necron tomb world. Such ramshackle attempts at technology were an affront, a reminder of the failures of lesser races. The bruised construct had been given to Trazyn the Infinite in fulfilment of the bargain that had secured the eldar defeat.
The Necrons are back!
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HI BILLY MAYS HERE FOR A BRAND NEW TABLETOP GAME
ARE YOU TIRED OF THE SAME OLD HOMEBREW GAMES AND DND STYLE FANTASY?
HAVE YOU EVER WANTED A GAME SYSTEM FOCUSED ON THE MAGIC, WITH A SYSTEM FLEXIBLE AND DEEP ENOUGH TO SUPPORT IT?
HAVE YOU EVER WANTED A GAME THAT CAN EMULATE THE DARK SECRETS AND POWERS MEN WAS NEVER MEANT TO HAVE ONE SESSION, BUT THE NEXT CAN BE A LIGHTHEARTED, WHIMSICAL ADVENTURE?
DO YOU WANT A MAGIC SYSTEM THAT IS BOTH RELIABLE AND PREDICTABLE SO AS TO BE USEFUL IN THE GAME AND GAME'S LORE, BUT IS ALSO MYSTICAL AND MYSTERIOUS AS WELL, WITH LOTS OF ROOM FOR INTRIGUE AND INVESTIGATION?
HAVE YOU WANTED AN ORIGINAL COSMOLOGY THAT CAN BE UNCOVERED BIT BY BIT, LEADING YOUR PLAYERS TO ENLIGHTENMENT?
THEN HAVE I GOT THE GAME FOR YOU-
Mankind is fucked, and it's the Emperor's fault
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I just finished listening to all of the Horus Heresy books. Seemed like every time the Emperor was referenced it was about some fuck-up he made. He clearly wasn't doing it for the "big picture," because the big picture in Warhammer is: Mankind is fucked, and it's the Emperor's fault.
I'm thinking of making a list of all of the fuck-ups the "godlike" Emperor made to doom mankind.
>Fucked over Angron. Being a bad father.
>Fucked over Lorgar. Being a bad father.
>Didn't explain anything to Magnus. Being inscrutable for no reason.
>Appointing Horus Warmaster. I thought he could see shit like that was a bad idea?
>Not appointing Guilliman Warmaster.
>Not killing Horus immediately. WTF on that one? Why decide to be a good father NOW? He already fucked over Angron, Lorgar, and Magnus.
>Not telling anyone anything he was planning, ever.
I guess he assumed everyone was too stupid? Even the sons he created to be smart?
Minor mistakes, but ones a GOD probably shouldn't have made:
>Making the Primarchs using Warp energy.
>Not telling anyone about the Chaos gods.
>Trying to do everything himself, but making the Primarchs to do shit too, and then not telling them anything about anything.
Novice Heretek Quest
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You yell after deactivating the strict logic inducing protocols of your mind without any precaution nor blessing towards the Omnissiah. The instant you lack those protocols you feel a strange sensation tickling your brain again, it is your own imagination who is finally returning and running amok across your neurons filling your mind with new ideas and creativity. The HUD of your lenses flicker for some moments and then it asks you if you want to rename yourself, probably because some minor glitch.
"No thank you machine spirit, I like my name as it is. Heracor Nahive sounds good"
Until now you didn't noticed it but you really do like your name. When you were a slave of the protocols your name was nothing but a string of characters that worked as a primary keyword to identify you. Those protocols were added in a forceful chirurgic procedure because of your rebellious nature, you knew it was a chip logged somewhere on your brain but the real location was kept hidden from you for safety reasons.
"I guess my soul is stronger than the machine spirit of the chip"
Why where you suddenly able to overwhelm the firmware is something both mysterious and worrying...What should you do now?
>A: Try to run as far as you can. You are free again.
>B: Swear vengeance on the higher echelons that enslaved you.
>C: Find the nearest Magos and tell it about the fault in your chip
Could there be a return of the Dark Lord?
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I'm working on a new campaign for my players, testing a new system and all that, trying to introduce miniature combat, controlling multiple figures per player and some elements of strategy. I was thinking about using the LOTR miniatures, as I really like them... and it got me thinking about Middle Earth, and possible stories of the 4th Age.
Then I thought... could there ever be a return of the dark lord? I mean, I know what Gandalf said about it, that his fall would be so low, that Sauron wouldn't be able to come back from it, ever. But he could've been wrong, as far as Tolkien said, none of his caracters were omniscient. Could there be a way? Anyone has any thoughts on this matter? I'd really love to hear them.
I've got the plot all prepared, but I just need some justification for him to come back, because some of my players have read Tolkien, and they won't stand any bullshit, unless it's really well thought and planned.
Necromancer Civ Quest #5
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Rolled 10, 63, 77, 24 = 174 (4d100)
Previous Quests 2 - 4 can be found here: https://archive.moe/tg/search/subject/Necromancer%20Civ%20Quest/type/op/
The first quest can be found here:https://archive.moe/tg/thread/36726607/.
As always, updates and news can be found at https://twitter.com/Questeros.
You are Octavia - Necrosavant, pride-queen, Lady of the Wastes, and future ruler of the Galadi.
Previously on NCQ, you constructed an underground lair, trained some leonin in your dark arts, met and enthralled an emissary of the Galadi nomads, and had a bad dream.
Now, you have plans to make your minions raise more ghouls for your infernal army, and to personally research an odd totem recovered in the swamps of the south.
>Rolling for Research and for Raise Dead
Quest Thread REBORN IN AN RPG S01 EP32
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After being reborn in a world not unlike that of old fashioned RPGs, our MC has made friends with 2 princesses, a count, 2 succubi, a demon prince, 2 beastgirls (only 10% furry), been accepted as an honorary nomad, and started his own trading company.
Currently aged 12, Eldric is in the easternmost islands of the jade archipelago for business, looking to stablish a foothold on the island, with the help of its local merchant lords, as it is a strategic point right at the crossroads of trade between three continents.
Oh, he's also friends with at least 2 ninjas, and possibly 1 pirate.
Coming soon: cowboys and dinosaurs. Maybe robots
Looking for 5e Deer
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Happy holidays, /tg/!
I recently acquired a 5e Starter Set (for FREE) and as a sort of timely thing I thought I'd design a Christmas-themed dungeon for my friends as one of our first forays into 5e.
Thankfully, a lot of the monsters in the default dungeon can easily just have a Yuletide pallete slapped on them (Gingerbread zombies, pine tree twig blights, worker elf cultists, etc) so it was no problem for me to draw up a map and use the knowledge that was already given to me.
Only problem is, I don't have reindeer! Yet! A few weeks back I saw a thread discussing 5e deer and the OP image was a scan of its page in the Monster Manual. Could you helpful fa/tg/uys provide me with such?
Mage: the Awakening Quest 13
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> Previously, on Mage: the Awakening Quest!
You succeeded in banishing the Acamoth from Sarah's body, severing the connection and hold it had over her body and soul. In retaliation, it nearly killed you and her by punching so hard his fist burst through Sarah's stomach and injured you. Having Elizabeth begin to heal Sarah, you got into a physical brawl with the demon.
Soon realizing the flaw in that plan (one broken arm, one dislocated shoulder and a head wound later) you backed off, instead restoring the souls of the Thrysus Mages it had captured over the past few weeks, putting them back into their bodies. With their help, you were able to subdue the Acamoth. Wanting to see it die, you almost committed an act of Hubris, but stopped at the last moment after the insisting of the Thyrsus Mages.
With their help, you were able to disable the ritual it had tried to cast, saving the world in the process. Elizabeth was able to save Sarah while the other Thyrsus Mages tended to your wounds and set up more wards and bindings on the Acamoth. Jemma arrived, one unconscious Forces Mage in tow, her succeeding in stoping him from using a strong Forces spell to summon up a snowstorm. The werewolves arrived, all aiming to fight the Acamoth, but are rather disappointed that all the fighting is done and the world was saved without their help.
> And now, back to the action!
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So, /tg/, when it comes do fantasy races, do you prefer them to be recognizable (think elves, dwarves, orcs, halflings and such) with a vanilla flavour (elves are slender, gorgeous and arrogant; dwarves are small, stocky and grumpy), recognizable with a twist (dwarves are raiders instead of miners, orcs are a proud warrior race instead of savages) or entirely new, with little to no inspiration taken from the classic fantasy races?
What would you say are the advantages of each approach?
I'm starting the worldbuilding process on a new high fantasy setting, and your answers are probably going to help me decide what fantasy races I'm going with.