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Often in fantasy worlds there is the implicit authorial intent and group consensus among the party and game-master that the political norms of an idealized form of the middle ages, in conjunction with social norms closer to a the modern West as to not alienate the players or limit the sex and race of PC's and NPC's in interesting roles, are the inherent social order. Kings may be good or bad, but the institution of monarchy is a good thing and necessary to the stable social order. That sort of thing.
Have any of you ever played in or ran a fantasy game in the DnD mold where this was not the case, where either in the authorial intent of the setting or as a group you set out to explore the implications of democracy and popular sovereignty as possible and possibly moral and just upsets to the existing social order? What about exploring the gray areas and inherent ambiguities of politics, with areas such as revolutions, guerrilla warfare and resistance groups (one man's terrorist is another man's freedom fighter, that sort of thing), military occupations ? Or thrown in real world complications like colonialism, socialist movements, fascist coups, etc. ?
Lost Future Quest part 15: The Life Of C1nd3
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No human alive remembers when the great cities hummed with life, but all know the tales of the war that darkened them, the machine rebellion that laid humanity low. Advanced technology is distrusted, and the few surviving machines are shunned, forced into the wastelands and ruins. But as the damaged planet slowly heals, it becomes plain that this is merely an interlude; an old foe returns, intent on finishing the war. Fiends made of ceramic and metal cables march south, linked to a singular intelligence. Those who oppose it call it Network. Humanity is alone, beset by machines, its unity impeded by short-sighted raiders and traitorous tinkerers.
But all this has yet to pass...
>>Previous threads at:__ http://suptg.thisisnotatrueending.com/archive.html?tags=Innocence
>>Twitter Feed:__ https://twitter.com/Lost_Future_1
>>Auto-activation prompt recieved, exiting standby
>>Loading Shell drivers
>>Time: 6:00:36, 2/23/2078
1. Prepare Coffee
2. Set out nutritive foodstuffs (category: breakfast)
3. Wake Owner
4. Perform Daily Briefing
>>Next Schedule Event: Arrival of Detroit Metro Bus at Stop 316, Departure at 7:29 AM.
Goa'uld Quest lifeboat.
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You contemplate on what you have during the day, and consider that you could start working on a bare bones of what is needed to make such a daring plan you devised attainable. you will be using the Tablet to write the commands and the few crystal matrices to store and simulate a few of the parameters you need.
It will not be enough by a far-cry, but it is a start. You would like a complete computational outfit of a simulation laboratory like you remember your father having multiple instances of and underlings toiling ceaselessly to produce results, old memories from his glory days of combat against the Asgard.
The camp pours over their little loot that was less worth than the ammunition they spent fighting, and considers what to do with it. Little but sell it away, except the Healing Device and the goa'uld calculus machine parts, and as your hosts goes to sleep, you take over and proceed to walk to your own devices.
 Talk to Major Andrei
 Talk to their Science Underling Nikola
 Talk to some other people you might know.
 Work on your half computer.
For House and Dominion: Wing Commander
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New players please see -> http://pastebin.com/yX3uw7bq
You are Sonia Reynard, Attack Wing Leader and Knight of the House of Jerik-Dremine! Your ship is the EX-K, a custom built test bed for prototype afterburner systems Dremine Heavy Industries is working on. You currently command the Third Attack Wing, a mixed unit of fast hard hitting Cruisers, Frigates and Corvettes. It is also one of the few units in your House even approaching operational status with the others having been badly mauled in combat.
Following a Coup attempt by House Lat'tham several days ago you've been helping to fight back and retake the thousands of starships they hoped to steal. Sometimes this has meant ship to ship combat though you haven't hesitated when given the opportunity to board hostile ships.
Last time you and your Wing helped to capture a Logistics base and then a shipyard suitable to begin repairs on the hundreds of damaged ships now littering the Yineput system. With that complete and allied ships pouring in you headed back to help rescue more of the prisoners being held at the Yineput IV fuel refinery. Despite heavy combat, and a run in with an Aries Fast Battleship, you've pulled enough personnel that in a few hours most of the Ascendancy class Heavy Cruisers will be operational.
With the fight starting to look even you wonder how much longer House Lat'tham can continue to hold out against the allied Houses and Factions.
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In magic, there is no such thing as a useless card.
In fact, you couldn't even really design a card that couldn't potentially win you the game.
For example, imagine a 0 mana split second instant spell that simply said "You lose the game." If your opponent is at 3 life, and you have a painter's servant out turning all cards red, then having a balefire liege out would mean that casting the 0 mana instant lose spell would win you the game.