Sun Lizard Civ Quest Part 12: Something is in the Air
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The Island to the West is chosen for colonization. Workers busy themselves harvesting and drying medicine and meats for the new home. Warriorbloods continue fastidious training and ritual combat, at their head the two Albino place bets on who will be sent to the new home. Meanwhile Fliers drift slowly through the air, riding the warm updraft and watching the horizon for anything new. A Tribe has swollen with new brothers and sisters, ready to spread more into the world. All that’s left is who will go and who will remain.
Down below the Magus Hendrik shares another meal with Ishap’ti, raw and smoked meat sit on a platter between them. “So youre moving to a new island? That’s impressive for a species such as yourselves, if you don’t mind my saying so.”
“It is only natural for us to grow and take the world that was given to us by our Mother and Father.” Ishap’ti replies, taking a series of small bites from a slice of raw boar.
“Naturally, may your kind have the best of luck.”
Welcome back to Lizards of The Sun!
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I am taking a risk here, and I know I'll get yelled at for being stupid, but here goes.
Why do people dislike letting tiefling PCs into their games?
I can totally understand if you feel that even allowing them as a race encourages too much bullshit, "special snowflake" characters. There's only so much "look at me I'm important" I'm willing to tolerate in my games myself, but it begs the question; why tieflings specifically? What about them bothers people so fucking much? Is it because the people that generally make them aren't that good at RP in the first place, so they wind up making characters with shiny, loud packaging and no substance?
I say this because recently me and my fiance were going to start playing in a game with another [now ex] friend. Fiance decided to try something out of the ordinary, rolled up a tiefling monk with a backstory he and the DM worked on together. I kinda held up the game trying to figure out what char to make, and then why I should ever play them, but that's another story.
A week or so later, he gets a text from the DM going, "I decided I don't ever want tieflings as PCs again because I have the urge to be a dick to them, go roll something else".
On the one hand, that's probably somewhat mature. You realize you have a hangup where you feel the need to single out tieflings in games and be overly mean to them. Cool of you to realize that.
On the other hand, I dislike the fact that his solution was to ban the race entirely... from the PCs side. If you're well aware of the fact that you are being a jerk, and your solution is to tell the other person to go away forever, rather than actually trying to get over yourself...
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>Exalted, what is that?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Read this article to get a hang of the setting: http://theonyxpath.com/exalted/
>That sounds cool, how can I get into it?
Read the 3e core book. For mechanics of the old edition, play this tutorial: http://jyenicolson.net/exalted/. It'll get you familiar with most of the mechanics.
>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/ are both places where games could be found. Still, they tend to be rare since no one wants to ST. With the new edition, though, chances are more games will crop up. Keep your eyes peeled.
Resources for Third Edition
>Pre-Layout 3E Leak https://mega.co.nz/#!1p0RQTyS!1fvgzcFVcAsnxWb3ExDE3b_PZHaGMEY7G3YOSVGdu9I
>Mostly correct charm tree charts http://forums.sufficientvelocity.com/posts/2791871/
Resources for Second Edition
>Archive with Errata notes: https://www.mediafire.com/folder/253ulzik1j9s5/Exalted
>Fanmade crossbook indexes: http://www.4shared.com/office/_Ke_MsnJba/_exalted_indices.html
>Some mechanics reference sheets: social https://dl.dropboxusercontent.com/u/53927438/CheatSheetSocial_0-5.pdf combat https://dl.dropboxusercontent.com/u/53927438/CheatSheetCombat_0-7.pdf
>Infernal Bandaid: http://forum.theonyxpath.com/forum/main-category/exalted/124885-how-to-put-a-band-aid-on-infernals/page2#post128384
>Anathema character generator: http://anathema.github.io/
We're slowly starting to figure out the kinks of the game. Time to start posting Charm synergies, cool combos and strange interactions.
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>new PC is a Dragonborn Barbarian who was raised by Gnomes and is fully convinced he is a gnome
>DM introduction via backstory
>get summoned by some wizards by accident
>Gnome Wizard calls me a Dragonborn
>"Oh no you're mistaken, I get it all the time..."
>DM cracking up, makes me roll deception twice, once for myself.
>18 and 19
>They squint and say "Yeah I can see it"
>Introduced to rest of party
>One of them is a Graveborn Dragonborn unaware of his origin
>Mention how he shares a close resemblance to me
>Roll another deception check to convince him
>Party complaining, wants to move the narrative along
>mfw "I guess you're right anon, I must be a gnome too"
>Rest of the campaign has consisted of the two of us getting stuck in small spaces
>Party hates us
>Us Gnomes gotta stick together
Custom Chapter 'Super Marines'
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So I had an idea about a custom chapter, a chapter devoted to improving the base 'design' of the space marines. Not by tampering with the gene seed mind you, but surgical/cybernetic upgrades, even sometimes radical procedures.
Basically, a chapter heavily into body modding to make them better killing machines. But not self hating like the Iron Hands and generally pretty decent people, not arrogant or superior.
They see it as their duty to become deadlier by altering themselves, seeing it as a sacrifice gladly paid to be harder better faster stronger defenders of humanity.
What should they be like and what kinds of mods should they have? Not they wouldn't all have the same mods.
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Played Everyone Is John for the first time today, and it went a little bit differently than the examples I'd seen. Quite literally everyone was John, there was no roleplay for the voices, and the other players mostly gave robotic descriptions of their actions with no dialogue with the GM.
Not sure if that's typical, atypical, or if the version on 1d4chan is a variant and my group played the vanilla version. Also EIJ General