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>Exalted, what is that?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Read this article to get a hang of the setting: http://theonyxpath.com/exalted/
>That sounds cool, how can I get into it?
Read the 3e core book. For mechanics of the old edition, play this tutorial: http://jyenicolson.net/exalted/. It'll get you familiar with most of the mechanics.
>Gosh that was fun. There were a lot of lesbians though. How do I find a group?
Roll20 and the Game Finder General here on /tg/ are both places where games could be found. Still, they tend to be rare since no one wants to ST. With the new edition, though, chances are more games will crop up. Keep your eyes peeled.
Resources for Third Edition
>Pre-Layout 3E Leak https://mega.co.nz/#!1p0RQTyS!1fvgzcFVcAsnxWb3ExDE3b_PZHaGMEY7G3YOSVGdu9I
>Mostly correct charm tree charts http://forums.sufficientvelocity.com/posts/2791871/
Resources for Second Edition
>Archive with Errata notes: https://www.mediafire.com/folder/253ulzik1j9s5/Exalted
>Fanmade crossbook indexes: http://www.4shared.com/office/_Ke_MsnJba/_exalted_indices.html
>Some mechanics reference sheets: social https://dl.dropboxusercontent.com/u/53927438/CheatSheetSocial_0-5.pdf combat https://dl.dropboxusercontent.com/u/53927438/CheatSheetCombat_0-7.pdf
>Infernal Bandaid: http://forum.theonyxpath.com/forum/main-category/exalted/124885-how-to-put-a-band-aid-on-infernals/page2#post128384
>Anathema character generator: http://anathema.github.io/
Alright, here is a question for exalted madness. How many times have people actually had a limit break in a campaign and one that actually cause harm to many people.
Fantasy Western Herobuilder / HB
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Howdy partner, welcome to Bazrael's Western Herobuilder.
But put your history books and your highschool maps away, this isn't the old frontier you studied in history class.
This is the Fantasy Western Herobuilder. Where the the Dire Bufallo play. A world of magic and super science, witches and clanker bots and all sorts of fantastical things.
And that's where you come in parnter. But just who are you?
A pilgrim making a homestead, a lawman on the hunt, a criminal, a slave, and indian?
That's a story to tell.
Fill this in
>Race: (You can play any race, species, monster, in theory, but please try to keep it like a “western character”.)
>Fluff: (Make this good, and your bonus will probably be good as well.)
Don't fill this this:
>Belongings: Clothes, Rucksack
>Fame/Infamy: (You earn this in game)
>Combat Skill: Skills or Equip that pertain to combat
>Misk Skill: (Skills or Equip that don't pertain to combat)
>Bonus: Based on fluff
>Location: (Pick one, but think about the consequences.I will likely elaborate on the nation you find yourself in if you choose one. I may override your location request based on your fluff)
Old players welcome, and reserved. New players will be allowed if there aren't too many old players.
Every turn you get 2 actions, unrelated to combat. Roll 2d100.
You will likely be a big dot which is your color.
Triangles are regular towns, BIG triangles is a big town (only one right now)
Squares are forts
Little Dots are the armies of nations
Star Wars General: MANtoine Edition
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Post about FFG, d6, Saga/d20, X-wing, Lego, BE A MAN, and anything else Star Wars Related
RPG books and resources(EotE, AOR, D6, Saga, RuneQuest)
Deckplans and such
shipfags's mostly complete hanger of discount wonders:
Shipfag's Ugly Starfighter Creation System
Just what IS a Gundark? The Wildlife of Star Wars: a Field Guide is here to answer you!
Coruscant Translator - Like Google, but for the GFFA
FFG Dice and You
Daily Reminder that you must be swift as a coursing river
Zombie & Witch Quest XX
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“Hey, Sarna, it's me!” You hold your hands in front of you as though that and your words might be enough to placate the immortal as the green flames around her fists grow in intensity.
It's all you can do to duck aside from the first strike, her fist missing your jaw so close that you hear the crackle of the flesh on the side of your head as it chars from the fire.
The second comes too fast for you to account for.
Sarna's blow catches you in the sternum with a sickening crunch as you're quite sure it fragments whatever had been left of your ribs. The sheer force of the punch sends you bouncing across the room, end over end, until you slam hard into a desk that splinters but manages to stop your momentum.
Despite the visible damage, you manage to pry yourself back to your feet, though taking note of the obvious broken bones as they jut through your decaying skin alongside shards of glass and wood and aluminum.
Whatever is in control of your favorite little witch takes notice that the blow hadn't quite finished you off, and the helmet of sensors remains locked on you even as Sarna's body begins to charge on bare feet.
Desperately you reach for a weapon. Any weapon. But find only the worn old Hi-Power, still in its holster at your side.
Wrenching it from the leather, you level it and take aim.
While you may not have any nine millimeter platinum ammo, the strange helmet encompassing Sarna's head is likely less immune to fire than her otherwise immortal self.
Though even as you open fire, the witch ducks skillfully aside as your shots go wide.
She's fast, the only thought you have time to process before the spinning, flying kick catches you in the arms. Your left limb crumpling in uselessly as the bones shatter like glass.
This isn't the first time you've been on the receiving end of Sarna's blows, but this time is decidedly different. While she may have been quite tough before, she seems an entirely different monster now.
Space Crusade Quest 10
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The year is 2473 and the 400th year of the Terran Empire. Mankind has spread across the stars and forged a mighty Empire. The Glorious Empire is one of the greatest Powers in the universe. But this doesnt exactly go well with the other races of the universe. The greatest galactic powers of the Xeno's races have united to end Mankind and restore the galactic status quo. Even Genocide isnt too far in the war to end humanities power in the galaxy and the Xeno's will not hesitate to use it.
Too bad the Empire isnt willing to allow that.
You are Adrien "Amelia" Su. Your a Spec Ops agent with a high success record. Youve been groomed to fight for mankind since you were 10 and graduated from Spec Ops training at 21. That was years ago, but that doesnt mean you lost any skill. With the latest ships, gear, and nanotech implants you travel the galaxy Infiltrating, assasinating, and capturing Xeno's for the glorious empire.
Last thread you:
>Had more sex
>Had alot of sex
>Fell in "love"
>Gained Holen as a Follower
>Gained a crew of 30
>Gained your own Spec ops recruits to Train
>Character sheet incoming
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If orcs are so terrible (and they definitely are, I'm certainly not disputing that,) how does one justify all this Half-Orc acceptance amongst Adventurers? This has been a PHB thing for several editions, right?
For instance, if I'm an elf, human, or dwarf, and some jumped-up orcish shitstain wants to play with the big boys, how do I ever justify not wasting his ass, you get me?
Psychic Rebel Quest 34, part 2
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You are Shee Hyul, rebel leader, psychic and Reunited. Your world is ruled by inhuman creatures and this has gone on far too long, it’s time to fight back.
Character Sheet http://pastebin.com/fYSgcZdE
Ally Powers http://pastebin.com/Xm6UGDyX
QM Twitter https://twitter.com/anAspiringQM
QM Askfm http://ask.fm/AnAspiringQM
Old thread >>38214317
“Ok” you say, nodding your head slowly “Yeah I can see that, just, be careful will you? There are some scary people after me and I wouldn’t want you to get hurt.”
“Thanks for your concern” says Yonsul “but as I said, I’m a cop, I deal with scumbags regularly, and I’ll have cops around me all the time, I’ll be fine.”
“Then” you say “would you help me get Ashs body back to his parents?”
“Of course” says Yonsul “I can say I found his body, a mugging gone bad maybe, do you want to come with?”
“Actually I was thinking maybe you shouldn’t be the one who *finds* him” you say “just in case someone is looking out for that.”
“Alright” says Yonsul “Some guys owe me some favours, I can have someone find him who has no idea who he is, do you want to go now?”
“I have some other stuff to do first” you say “I’ll call you as soon as I can.”
“Understood” says Yonsul “I’ll be waiting for your call.”
With the meeting over you head back up to your realm to observe Liraels training. Much later that afternoon she starts to *get* it and can begin to summon very weak shadows that she can move, a little. “Shee look, look what I did!” says Lirael excitedly, pointing at the shadow she moves around.
“Now the real training begins” says Guterin.
Orc Warlord Quest 35
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You are Ur'shal, Chieftain of the Stonetusk Clan, enjoying the calm before the inevitable storm when the Tonguerippers decide to make their move. You step out of your tent, your witch Ashuris in tow, leaving the rest of your slaves to their own devices.
“If you take in many more women who want you dead, one of them is going to succeed before too long,” she sighs, falling into step beside you.
“It's no fun without a challenge. Besides, didn't you want to kill me not long ago?” you snort, making for the guarded tent near the center of the camp which holds the clan's loot.
“Push me too far and I still might, chieftain.”
You laugh, nodding to the guards as they step aside to let you enter. It impresses you every time you step into this tent. The piles of sparkling metal and gemstones gathered from your raids and tomb robbery are a sight to see, even if you don't quite understand the obsession the 'civilized' peoples beyond the wall seem to have with amassing such things.
Low Fantasy D&D
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What's the best way to run a low fantasy game? As is, my players are only really familiar with D&D from 3.5e to 5e, so I'd like to stick to those as best as possible.
By low fantasy, I guess I should really say I'd like to run something similar to Middle-Earth around the events of the Lord of the Rings events. I want to do so with 5e by just restricting race/class selection a bit, but what I really need help with is keeping it interesting and engaging for my players, who are used to high fantasy magic and things of that nature.
Should I just drop fewer (and less powerful) magic items?