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Story time, /tg/!
Or more precisely, post-a-picture-write-a-story time.
The rules are simple: People post pictures, and write stories about other people's pictures.
Test your skills, hone your reflexes, practice for the time when your players de-rail you so thoroughly that you're making it up as you go along and you don't even know what universe you're in any more, or just do it for the hell of it.
see also our good friend and fellow write-thread: Writefriend General
Ghoul Tribe/Civ Quest 17
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You are the Red-Throat Ghouls, bearers of the Red Rot, the source of growth through Death. Your tribe of cannibalistic undead broke free of the mental domination of the Master. You live deep below the City Above, Meldric, in dark tunnels, sewers, and long forgotten crypts that honeycomb the earth. Your tribe currently resides in an ancient sepulcher that used to be the old necromancers home and laboratory.
You are not alone down here in the labyrinths.
Mushroom Folk tap and farm in the dark, allied with your Tribe through mutual protection. Humans and Hobgoblins explore the tunnels, falling victim to your ambushes. Slave workers are consumed and hunted without remorse, their homes no longer safe. Holy warriors explore the sewers to investigate your tribe and the threat you may pose. A crocodilian Queen rules her territory with an iron claw and her brutal children, indebted to your kindness. The Sewers turned into a warground by the forces of the warring Guilds. The Mages send abominations into the sewers, hunting for you. Strange beings slither through the Dark. Monstrous mutants begin to hunt your kind. A strange undead with connections to the surface seems curious of your kind and shelters a strange pupil.
The Dark is unforgiving but so are you.
MTG Standard General
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mardu memerange; blue devotion
esper mentor for modern
not at this time
X-2 going into round 7 with six X-1-1 IDs ahead of all the X-2s, not counting the X-1s and undefeateds.
0-1 against RDW, kind of tilted thinking about the last time this guy beat me at a SuperIQ.
two swiftspears on his side and he's tapped out. i'm holding lands, doom, arc lightning, siege and butcher. play a fetch, crack it, get a swamp and put another land on the table from my hand instead of arc lightning - the kid catches it right away. i spill a little salt about my punt and concede, content that he's not going to top8 at X-2 with six X-1-1 IDs ahead of him.
HEIST Quest Part 3
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Other Quests: http://pastebin.com/zDJSf53z
Rules and Stats: http://pastebin.com/gi4qaQ0S
You are CARLY, a prospective career criminal looking to make it big in the criminal underworld!
Currently, you were gathered with your new crew at your new safehouse. It was a... modest affair. Just a few empty rooms with a couple of couches and cots to use as furniture. Even the location wasn't all that great, being hidden behind an old laundromat. Who even goes to a laundromat anymore?
Then again, if anybody were to be looking for you, it would be the very last place to check, so you suppose the safehouse succeeds in that aspect.
"Not exactly five star." Your twin sister Sam mumbles as she carefully prods one of the old couches with her shoe, as if it were going to suddenly explode into spiders.
"Hrm, is this really the best Hotel Moscow can afford?" Lisa looks around skeptically.
Artya meanwhile stays silent as she sits on one of the old couches and bounces up and down on it, causing an infernal squeaking and creaking noise from ancient cushion springs.
>Well, we all gotta start somewhere.
>I think we deserve better.