Sith Academy Quest #5
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You are Jakdal Zul - and at last, you are fully Sith. Your training was rushed into an overdrive by your dark masters as a consequence of a declaration of open war by the Galactic Republic in response to a series of brutal attacks in which the Sith reclaimed their ancient strongholds - and they didn't stop there. You have been given 24 hours to gather your effects from the Academy and prepare yourself for service to your master, the enigmatic, eccentric Darth Greia.
You've kept mostly to yourself - but you have a few people - call them friends, allies, or tools - who might be worth saying goodbye to.
> [ ] I'm a Sith - I don't need to say goodbye.
> [ ] I should talk to Fynn - a traumatized idealist, and one of the few genuinely trusting people here.
> [ ] I should talk to Telza- my broken rival, who I have bent into what hopefully will be a useful tool.
> [ ] I should speak with the Rodian - he was a worthy foe in the sparring ring.
> [ ] I should speak with my Sith Master, the Kel Dor. He was my teacher, and I owe him this much.
> [ ] I should journey into the tombs of Moraband one last time. I'm a Sith, but who knows how long it will be 'til I see my ancestral homeworld again?
> [ ] Write-in
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So I get it that /tg/ really gates CthulhuTech's guts, but anybody mind explaining me WHY for once, beyond "it's shit and everything about it is shit"? I actually went and downloaded the book to see what all the fuss was about, and from skimming it over it doesn't seem all that awful. Like, yeah, it's not exactly brilliant and the mechanics look wonky as hell, but does that really deserve all the hatred it gets? Is it just "weaboo" because of all the anime influences, or am I just missing some bit of developer drama or exploitable powergaming or whatnot?
[QUEST] Start Over Episode 31
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Afra’s tent isn’t very large, as a person of her size doesn’t need much space in the first place, but it’s large enough to accommodate you and Tahenohan as well, though you have to admit there’s not much free space left.
What little there is is being occupied by portable furniture: a small shelf with a few leather-bound books, a low table with a small, ornate chest with coloured varnish portraying a pattern of regular geometric shapes. A backpack, a pair of saddlebags and something else covered beneath sheets is stoved in a corner.
Between the three of you is a tiny firepit, large enough for her to slow boil a concoction she’s making with some herbs and medicine that Pyorindel just happened to have on hand. You don’t know where she is now, you didn’t see her leaving, and yet you can’t find her. You presume she vanished since there’s little in the ways of possibilities to be cool and prove it.
“You never drank rectified spirits, eh?”, Afra’s smile is a little sharp for a rodent, her mouse ears perfectly relaxed as is her tail, poking out from her very light clothing, having discarded the layered robes she was wearing outside, “I’ll have to spank that Dalion for just giving them to you as a reward for a performance, it’s not something you drink on an empty stomach after exercising”.
And yet Tahenohan did, even though she was smarter about it. Still, she is showing absolutely no ill effect despite being considerably smaller and thinner than you. Damn adventurers and their insensate stamina.
“I used to drink a bit of grappa a few years ago”, you explain, that’s about the strongest spirit you’ve drunk before this, and even then you wouldn’t have done it on an empty stomach, “Does that count?”.
“Grappa?”, Afra wonders curiously, pondering for a moment, “Never heard of it”.
>”It’s distilled grape”.
>”What do you do here?”.
>”Do you have news?”.
>”Is that my medicine?”.
Kobold Quest 12 - One Day, I Shall Archive Properly
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You pick yourself slowly up off the cold, wet cobblestones of the wharf. Your body aches, but this isn't like your training against Djanna so long ago. You grit your teeth as Garush crosses his arms, the sun blazing as it rises over the eastern wall of Dvotysk, casting its light into the Silver Sea. Emma is still asleep, the lazy fox, and Djanna stands against the massive doors of the warehouse holding a larger, freshly purchased, healer's bag at the ready. You taste blood and spit it onto the stones. You know Garush is going easy on you, but still.
With a roar, you kick off from a crouching position, bounding toward him with a fist raised, intent on attempting to take him out with a single blow. He easily catches your punch, picks you up off your feet, and tosses you away like you were nothing, sending you tumbling away from him once more. This time, you don't rise. You'd been at it since before sunup, and you were just... just so tired. You hear the familiar clicking of claws on stone, and Djanna is at your side, worry in her voice as she whimpers your name.
"Ya can'ts always justs charges troubles heads-ons, girl. Dats how yas gots cuts ups in da tombs. Sometimes ya gots ta tinks befores yas fights, ya knows?" You hear heavy booted footsteps cross the stones and come to a stop over you.
You'd asked him to help train you, to help you get stronger, but at this point it just felt like he was mocking you. You know better, of course, but the difference in your strength is just too much. You're faster, more flexible, more energetic, but Garush... he's just a monster. Still, when have you ever been one to pass by good advice?
>Accept the lesson. Let Djanna treat your scrapes and bruises.
>Accept the lesson. Surprise attack from prone!
>Whine. It's not fair!
Pararescue Witches '89 Quest Part 75
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Missed past threads? Catch them here:
Other Quests: http://pastebin.com/KWGJCSbT
You are Captain WILLIAM PIERCE, a combat rescue officer of the United States Air Force!
Currently, you were sitting in the back of a UN V-22 Osprey as it sped towards the irradiated Ukrainian border with Russia to answer a distress call. Already, you were intercepted by Russian fighters, which Laika had managed to chase away. It was clear that the Russians didn't want anybody coming near the place.
Meanwhile, the ejected Russian pilot from the Flanker Laika shot down was sitting in one of the seats, securely tied up and kept under guard by Hoskins and Rex.
"We'll be at our designed LZ in five minutes!" Bullseye calls out. "Get ready!"
>Prepare to disembark.
>Wake up the pilot and try to get answers out of him.